Your favorite year-end contest is back. It’s time to choose who will be this year’s Worst Person In Tech for 2025!
Each day of this week new matchups will drop until we choose the winner on Friday.
🗳️ Cast your ballot: twsu.forms.app/worst-person...
Your favorite year-end contest is back. It’s time to choose who will be this year’s Worst Person In Tech for 2025!
Each day of this week new matchups will drop until we choose the winner on Friday.
🗳️ Cast your ballot: twsu.forms.app/worst-person...
He also says he'd love to work on Katamari again, and for someone to invest in his studio.
(Read more at GamesRadar)
In the original you’re aware of the horror of falling, but the body positions of the workers are solid on the beam. Here, most of them should be falling off, yet they don’t, because they live in an unreal, consequence-free space.
In the original you’re aware of the horror of falling, but the body positions of the workers are solid on the beam. Here, most of them should be falling off, yet they don’t, because they live in an unreal, consequence-free space.
These games feel like prime examples of “we don’t know what we actually want but our design doc is full of words like aspirational, dynamic, epic and fresh” that weren’t cancelled mid-development.
www.404media.co/kohlers-smar...
www.404media.co/kohlers-smar...
www.newyorker.com/culture/crit...
www.theguardian.com/world/2025/n...
www.theguardian.com/world/2025/n...