Easy. But also important to say anyways.
Easy. But also important to say anyways.
If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!
The guide is free and will always be 🩵
qaqelol.itch.io/tweens
#Godot #GameDev #Animation #Tutorial #Guide #Tweens
If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!
The guide is free and will always be 🩵
qaqelol.itch.io/tweens
#Godot #GameDev #Animation #Tutorial #Guide #Tweens
#gamedev #audiodesign
#gamedev #audiodesign
If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.
Do your part. Donate today.
www.blender.org/news/give-ba...
#b3d
If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.
Do your part. Donate today.
www.blender.org/news/give-ba...
#b3d
#anime #manga #comicart #conceptart #gamedev #animationdev #illustration
#anime #manga #comicart #conceptart #gamedev #animationdev #illustration
Been driving me nuts trying to figure out why reimported model anims weren't updating.
Turns out they *can't*.
It'd be better to maintain an animlibrary of exported anims, I guess.
Been driving me nuts trying to figure out why reimported model anims weren't updating.
Turns out they *can't*.
It'd be better to maintain an animlibrary of exported anims, I guess.
I finished up some hurtbox code over the last month and felt like Hal from Malcom in the Middle.
"Hey finish those hurtboxes?"
*Looks up from improving engine printline support*
"Workin' on it!"
I finished up some hurtbox code over the last month and felt like Hal from Malcom in the Middle.
"Hey finish those hurtboxes?"
*Looks up from improving engine printline support*
"Workin' on it!"
It's been turned on by default.
Go to your Drive, click the gear icon, click settings, go to "manage apps" and uncheck that nasty "use by default" box.
www.zdnet.com/article/how-...
It's been turned on by default.
Go to your Drive, click the gear icon, click settings, go to "manage apps" and uncheck that nasty "use by default" box.
www.zdnet.com/article/how-...
Mouseward, our new Soulslike Collectathon, has a free alpha demo up on itch if anybody wants to try it early 👀
Mouseward, our new Soulslike Collectathon, has a free alpha demo up on itch if anybody wants to try it early 👀
I emerge from underground to bring you a new Halloween platformer I've been working on non-stop for the last 2 weeks. It's got pumpkins, it's got goblins, but most importantly, it has GHOST KID.
So grab some candy, a controller, and have fun~
sodaraptor.itch.io/sugar-ghouls
I emerge from underground to bring you a new Halloween platformer I've been working on non-stop for the last 2 weeks. It's got pumpkins, it's got goblins, but most importantly, it has GHOST KID.
So grab some candy, a controller, and have fun~
sodaraptor.itch.io/sugar-ghouls
Ever wonder how operations in #CuttingEdgeROM are planned?
See Chapter 1 sketches in my latest devlog (for free)!
(Demo spoilers, of course.)
www.patreon.com/posts/sketch...
#indiedev #indiegame
Ever wonder how operations in #CuttingEdgeROM are planned?
See Chapter 1 sketches in my latest devlog (for free)!
(Demo spoilers, of course.)
www.patreon.com/posts/sketch...
#indiedev #indiegame
nickshooter.bandcamp.com/track/hello-...
nickshooter.bandcamp.com/track/hello-...
(More like I signed up for suff and forgot they were all close lol)
The theme was "mundane" so we made a game about cleaning up leaf piles. But also if those piles fought back.
spex130.itch.io/garden-guard...
#gamejam #gamedev
(More like I signed up for suff and forgot they were all close lol)
The theme was "mundane" so we made a game about cleaning up leaf piles. But also if those piles fought back.
spex130.itch.io/garden-guard...
#gamejam #gamedev
#godot #gamedev #indiedev #screenshotsaturday
#godot #gamedev #indiedev #screenshotsaturday
I'm Spex, 3d generalist/tech artist and hobby gamedev who likes to branch out into whatever seems interesting.
I have a few games I'm working on, and I post about game jams a lot - but you'll mostly see me posting bright low/midpoly 3d art and the occasional 3d print!
I'm Spex, 3d generalist/tech artist and hobby gamedev who likes to branch out into whatever seems interesting.
I have a few games I'm working on, and I post about game jams a lot - but you'll mostly see me posting bright low/midpoly 3d art and the occasional 3d print!