Nick West
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nickwestdev.bsky.social
Nick West
@nickwestdev.bsky.social
What? You can see this? Cool!

I'm a professional UI designer / programmer working on an indie game in my free time. I also do a lot of 3D modeling.

Trying to post every other day. Let's see how long that lasts.

#godot #blender #gamedev #indiedev #art
Pinned
Another repost from when I was working on cutscenes.
The backgrounds (and some of the animations) aren't final.

#godot #blender #gamedev #indiedev
Reposted by Nick West
Don't tap the glass...
BREAK IT!

#godot #gamedev #indiedev
October 29, 2025 at 4:59 PM
Don't tap the glass...
BREAK IT!

#godot #gamedev #indiedev
October 29, 2025 at 4:59 PM
Reposted by Nick West
On a whim I added an alternate path while blocking out level 2. I did not expect it to look this cool.

#godot #gamedev #indiedev
October 20, 2025 at 7:26 AM
On a whim I added an alternate path while blocking out level 2. I did not expect it to look this cool.

#godot #gamedev #indiedev
October 20, 2025 at 7:26 AM
I kind of went into focus mode and lost track of time. But also, all of the programming for the level 2 mechanics are finished. Soon it will be back to environment and character modeling.
October 18, 2025 at 3:10 AM
Reposted by Nick West
I've shown this effect before, but there's something else that's cool about it. There's nothing stopping me from placing these fake windows in front of walls. This is how the doors to other maps work. I didn't model any openings.

#godot #gamedev #indiedev #screenshotsaturday
October 4, 2025 at 11:50 AM
I've shown this effect before, but there's something else that's cool about it. There's nothing stopping me from placing these fake windows in front of walls. This is how the doors to other maps work. I didn't model any openings.

#godot #gamedev #indiedev #screenshotsaturday
October 4, 2025 at 11:50 AM
Reposted by Nick West
This unintentional shortcut is still here.
#godot #gamedev #indiedev
October 1, 2025 at 11:14 AM
This unintentional shortcut is still here.
#godot #gamedev #indiedev
October 1, 2025 at 11:14 AM
Reposted by Nick West
My game has unlockable mini-games in the form of arcade cabinets. These are all older titles I worked on solo. EchoWave was made for a game jam in 2017. I only started using Godot a few years ago, so all of these are ports.
#godot #gamedev #indiedev
September 29, 2025 at 11:04 AM
My game has unlockable mini-games in the form of arcade cabinets. These are all older titles I worked on solo. EchoWave was made for a game jam in 2017. I only started using Godot a few years ago, so all of these are ports.
#godot #gamedev #indiedev
September 29, 2025 at 11:04 AM
Reposted by Nick West
Bella from LunarLux!

LunarLux: Eternity just got announced and I realized that my old fan art was on longer online. So here it is again.
September 26, 2025 at 7:36 AM
Bella from LunarLux!

LunarLux: Eternity just got announced and I realized that my old fan art was on longer online. So here it is again.
September 26, 2025 at 7:36 AM
Reposted by Nick West
When learning to make skyboxes I discovered that I could export a single cloud. I use those cloud textures to make it look like the game's environment is on top of them. It really helps sell the floating city setting.

#godot #gamedev #indiedev #screenshotsaturday
September 20, 2025 at 4:37 PM
The place can change but the face remains.
September 21, 2025 at 1:39 AM
When learning to make skyboxes I discovered that I could export a single cloud. I use those cloud textures to make it look like the game's environment is on top of them. It really helps sell the floating city setting.

#godot #gamedev #indiedev #screenshotsaturday
September 20, 2025 at 4:37 PM
Reposted by Nick West
Flowerbox #blender
December 6, 2024 at 4:06 AM
This USB device can perform faster if you connect it to a High-Speed USB 2.0 port. For a list of available ports, click here.
September 19, 2025 at 12:50 AM
Reposted by Nick West
It probably goes without saying, but the faces on my characters can be swapped independently from the skeletal animations. Also, every expression has lipflaps and blink frames to go with them. So I can make them talk at any time and they’ll randomly blink during cutscenes.

#godot #gamedev #indiedev
September 17, 2025 at 3:07 PM
It probably goes without saying, but the faces on my characters can be swapped independently from the skeletal animations. Also, every expression has lipflaps and blink frames to go with them. So I can make them talk at any time and they’ll randomly blink during cutscenes.

#godot #gamedev #indiedev
September 17, 2025 at 3:07 PM
Am I glad he's frozen in there
and that we're out here
and that he's the sheriff
and that we're frozen out here
and that we're in there
and-

I *JUST* remembered: We're out here.
What I want to know is where's the caveman?

Programming is like this sometimes.
September 16, 2025 at 10:24 PM
Reposted by Nick West
All of the areas in the stages menu have a thumbnail next to them. Only 1 stage is complete enough to have an entry, but here’s what it looks like.
#godot #gamedev #indiedev
September 15, 2025 at 2:00 PM
All of the areas in the stages menu have a thumbnail next to them. Only 1 stage is complete enough to have an entry, but here’s what it looks like.
#godot #gamedev #indiedev
September 15, 2025 at 2:00 PM
Reposted by Nick West
The gate is blocked. Looks like I need to find another way in.
#godot #gamedev #indiedev #screenshotsaturday
September 13, 2025 at 1:46 PM
The gate is blocked. Looks like I need to find another way in.
#godot #gamedev #indiedev #screenshotsaturday
September 13, 2025 at 1:46 PM