Nick West
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nickwestdev.bsky.social
Nick West
@nickwestdev.bsky.social
Wait that was it?

I'm a professional UI designer / programmer working on an indie game in my free time. I also do a lot of 3D modeling.

#godot #blender #gamedev #indiedev #art
Pinned
Another repost from when I was working on cutscenes.
The backgrounds (and some of the animations) aren't final.

#godot #blender #gamedev #indiedev
Feels like the calm before the storm.
December 24, 2025 at 11:40 PM
I don't know. He's on third we're not talking about him.
December 22, 2025 at 9:04 PM
Reposted by Nick West
You know what? Let's just not animate the gear. That'll fix it.
...Wait, did you hear that?

#godot #gamedev #indiedev
December 19, 2025 at 3:00 PM
You know what? Let's just not animate the gear. That'll fix it.
...Wait, did you hear that?

#godot #gamedev #indiedev
December 19, 2025 at 3:00 PM
Reposted by Nick West
I don't mention this enough. Every enemy in my game is also a weapon except for the bosses.
#godot #gamedev #indiedev
December 18, 2025 at 6:30 AM
Going into 2026 like...
December 18, 2025 at 9:31 AM
I don't mention this enough. Every enemy in my game is also a weapon except for the bosses.
#godot #gamedev #indiedev
December 18, 2025 at 6:30 AM
Reposted by Nick West
OK I take it back. NOW it's my favorite sequence in the level.
December 15, 2025 at 1:11 PM
OK I take it back. NOW it's my favorite sequence in the level.
December 15, 2025 at 1:11 PM
Reposted by Nick West
Andross from Starfox. Back when I was first learning 3D modeling I made this by eyeballing footage from the SNES game. It's one of my first models in Blender.

#blender #art #StarFox
October 22, 2024 at 1:16 PM
Reposted by Nick West
I think this is my favorite sequence in the level so far.
December 13, 2025 at 11:42 AM
I think this is my favorite sequence in the level so far.
December 13, 2025 at 11:42 AM
Wait, that worked?
December 12, 2025 at 5:20 AM
At this point the games I look forward to get new releases so infrequently that I don't if I should be excited or worried. So I'll just say this: I'll play it. But I'm not getting hyped. See you in 2 years.
December 12, 2025 at 5:09 AM
Reposted by Nick West
Look at all those chickens
December 10, 2025 at 12:53 AM
I've been noticing lately that bots appear when I use the tags. Usually all at the same time in the same order too. I'm going to try and go without for a while. It's always frustrating to get a notification and realize that the interaction wasn't real.
December 10, 2025 at 3:38 AM
Look at all those chickens
December 10, 2025 at 12:53 AM
I replaced the audio middleware. The cool part is that I had already wrapped it's sound calls in my own functions, so none of the code that talked to it had to change.
There is 1 piece of middleware still in the game, and I'm working on removing it / implementing the feature myself. No more closed systems. Keep the code where I can see it.
November 30, 2025 at 8:28 PM
Reposted by Nick West
If you bonk this enemy the wrong way, you'll lose the fastest path. This wasn't intentional, but I saw it happen and went "Wait keep that in!"
November 28, 2025 at 7:15 PM
Reposted by Nick West
This USB device can perform faster if you connect it to a High-Speed USB 2.0 port. For a list of available ports, click here.
September 19, 2025 at 12:50 AM
If you bonk this enemy the wrong way, you'll lose the fastest path. This wasn't intentional, but I saw it happen and went "Wait keep that in!"
November 28, 2025 at 7:15 PM
There is 1 piece of middleware still in the game, and I'm working on removing it / implementing the feature myself. No more closed systems. Keep the code where I can see it.
November 25, 2025 at 10:25 PM
New bug: Arcade cabinets restore your health when you exit a minigame. I'm tempted to keep this in.
November 23, 2025 at 9:28 PM
I ran into a weird performance issue. For some reason, the level 1 scene would drop frames, but only after the level was cleared. The source didn't seem to be drawcalls or code. It turns out it was the NPC animation trees. Too many of them run constantly. So now I turn them off when they'e far away.
November 23, 2025 at 4:21 PM