West 🧭
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neswest.bsky.social
West 🧭
@neswest.bsky.social
Technical Artist in the Video Games Industry
🕹️ Interests are: 🛠️Shaders, 📑Houdini, 🥤Blender, 🧨VFX

https://www.artstation.com/westoca
Pinned
Yo! Time for a Introduction post.

Technical Artist at a mobile games startup in Seattle. Mainly interested in PCG, Pipelines, and VFX. But do a lot of small project I want to start posting.
Reposted by West 🧭
The morphs in Keeper use distance fields as an (implicit) surface representation, which makes it possible to control the distance at which the surface should lie. In other words, it’s easy to deflate or inflate objects, and meshes become easily ‘moldable’.
November 7, 2025 at 6:40 PM
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Trying to get moving on more portfolio work. So started with something small to start building on.

The goal is to make a better executed version of this piece currently in my portfolio. www.artstation.com/artwork/yJwlz5

#GameDev #TechArt #Unreal #UnrealEngine #Houdini
November 9, 2025 at 2:48 AM
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Hey #pitchyagame!

Tower Lab is a physics-based, roguelike tower defense game where the enemies have to be pushed off the level.

Wishlist: s.team/a/3084810
November 7, 2025 at 12:08 PM
Trying to get moving on more portfolio work. So started with something small to start building on.

The goal is to make a better executed version of this piece currently in my portfolio. www.artstation.com/artwork/yJwlz5

#GameDev #TechArt #Unreal #UnrealEngine #Houdini
November 9, 2025 at 2:48 AM
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🥳 New video is out on my YT!

It’s a 1h20m deep dive into 𝗦𝗶𝗴𝗻𝗲𝗱 𝗗𝗶𝘀𝘁𝗮𝗻𝗰𝗲 𝗙𝗶𝗲𝗹𝗱𝘀.

I went a bit more in-depth than most UE tutorials out there — there’s a lot more to this topic than you might think! :D 🧵
October 31, 2025 at 1:12 AM
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When she molts real bad she looks so mangy and feral. You’d never suspect she has a dedicated pillow that takes up 1/3rd of my desk, or gets the heater turned on any time she asks.
October 30, 2025 at 4:21 PM
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🌫HAZE🌫 is now OUT on the Unity Asset Store!

🎉And it's already 10% off 🎉

It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!

Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it 😅

👇👇👇👇GET IT HERE👇👇👇👇
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
prf.hn
October 21, 2025 at 10:54 AM
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She’s just a girl and really bad at bathing herself. Outright refuses if I don’t help, the water’s too cold, or I try to bathe her in anything other than her emotional support pie dish
October 17, 2025 at 7:14 PM
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Leaned all the way back in my chair, it’s raining outside, pigeon on my shoulder, crocheting. Sometimes it’s the simple things.

I’m so happy summer is over and it can be cozy fall season
October 12, 2025 at 5:45 PM
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By baking data directly into a texture, through different channels, you can drive position, scale, and rotation of other elements, unlocking flexible, procedural control for unique effects with optimized performance #UnrealEngine #GameDev #VFX #RealtimeVFX
September 25, 2025 at 6:01 PM
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Seattle Indies, the city's premier nonprofit organization dedicated to fostering the independent game development community, is…

https://seattleslice.org/2025/09/23/seattle-indies-slice-inaugural-event-a-resounding-success-draws-over-850-attendees/?utm_source=bluesky&utm_medium=jetpack_social
September 23, 2025 at 6:55 PM
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Work desk must have soft places for the baby to sit. #pigeon
September 23, 2025 at 4:56 PM
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Decided to try Position-Based Fluids for a first go at realtime fluids. I think I got the algorithm wrong, I've got weird boundary behavior. Meh, I suck at maths, it's an infinite pain to go through academic papers :(
September 11, 2025 at 11:33 PM
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No I will not explain
September 8, 2025 at 8:03 PM
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Nesting insert meshes feels illegal 🚓
100% exportable geometry
#normalMagic #b3d #geometrynodes
September 2, 2025 at 2:13 PM
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Sharing all of my blender texturing secrets in this in-depth ucupaint guide, hope it helps 🙂
Texturing in blender with ucupaint
What is ucupaint? Ucupaint is a free and open-source layering and baking addon for blender. It abstracts away the shader graph into a layer stack to allow texturing with layers rather than nodes: The ...
passivestar.xyz
August 30, 2025 at 10:23 PM
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In celebration of the inaugural SLICE and 15 years of SIX we are running a Steam event all week showcasing games from SIX 2020-2025 plus a few extras from the Seattle Indies community store.steampowered.com/curator/3011...
Seattle Indies Expo 2025
SIX is the biggest annual celebration of indie games and game creators from the Pacific Northwest and this year is no different.
store.steampowered.com
August 28, 2025 at 6:45 PM
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All Saints Churchyard
Church Road Beccles, NR34

Wooden church door and cut stone doorframe inside and out and iron lock and door handle

#reference #buildingreference #materialreference
July 30, 2025 at 9:27 PM
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✨Street treasure✨
August 26, 2025 at 5:42 PM
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Join us at SLICE for a live Q&A with Ria Hu, Alden Kroll, and Erik Peterson of Valve corporation as they answer all of your questions (that they can get to in 45 minutes) about Steam. Go to seattleslice.org for tickets and more info.
August 26, 2025 at 11:44 PM
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Feels different when there are no seams! 😄

Just playing with MeshBlend today.
#ue5 #gamedev
August 26, 2025 at 7:11 PM
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🎉🎉🎉HERDLING is OUT!🎉🎉🎉

This is your chance to guide some extremely fluffy and cuddly beasts and pet them to your heart's content ✨
Herdling is OUT NOW! We’re stoked to finally invite you on this journey 🐐🦬🐏⛰️
Get the game now on Steam, Epic Game Store, PlayStation 5, Nintendo Switch, Xbox Series X|S or Game Pass, links below!

We’ll give away 5 Steam keys among everyone who reposts this 🎉🎉🎉
August 21, 2025 at 1:14 PM
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Trying out Niagara's Dynamic Mesh interface to generate procedural grass on the GPU🧐

This is a single mesh with no vertex shader. Quadratic curves are animated and vertices are positioned along them to best face the camera, ribbon-style. Landscape is sampled for Z projection.
August 20, 2025 at 12:53 PM
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Building contraptions by combining towers is a key part of our physics-based tower defense game, so we've added the ability to move towers between waves to encourage experimentation🔧⚙️

#gamedev #indiedev #screenshotsaturday
June 14, 2025 at 6:06 PM
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Sometimes the music just fits a little too well... 💫

#indiedev #indiegame #gamedev
June 28, 2025 at 7:05 PM