West 🧭
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neswest.bsky.social
West 🧭
@neswest.bsky.social
Technical Artist in the Video Games Industry
🕹️ Interests are: 🛠️Shaders, 📑Houdini, 🥤Blender, 🧨VFX

https://www.artstation.com/westoca
Pinned
Yo! Time for a Introduction post.

Technical Artist at a mobile games startup in Seattle. Mainly interested in PCG, Pipelines, and VFX. But do a lot of small project I want to start posting.
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Monday #Houdini experiments.
Copernicus is amazing. No more, no less.

Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social

#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
October 27, 2025 at 8:58 PM
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My Berlin Sidewalk Generator is now more customizable than ever with two new features: freeform cobblestone markup and granite slabs.

#houdini #procedural #techart #3d #gamedev #tools #tech #proceduralart #sidefx #algorithms #cgi #blender #vfx
November 1, 2025 at 12:23 PM
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My #PCG presentation at @everythingproc is finally out :)
Focusing on PCG at runtime, impacted by gameplay, with a revisited Snake. It also shows that it is possible to have it at runtime on Mobile.
www.youtube.com/watch?v=5YR-...
#UnrealEngine
EPC2025 | Revisiting Snake - PCG at Runtime in UE5 | Adrien Logut
YouTube video by Everything Procedural
www.youtube.com
November 8, 2025 at 5:59 PM
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Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D

See you there :)

www.youtube.com/live/3PQga-2...
Unreal Engine 5.7 Feature Overview | Inside Unreal
Unreal Engine 5.7 is now available! Build expansive, lifelike worlds filled with rich, beautiful details in real time; render high-fidelity layered and blended materials; light complex worlds like nev...
www.youtube.com
November 12, 2025 at 10:24 PM
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🥳New 30-min video out!
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️
November 11, 2025 at 12:42 AM
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I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct.

That's not what the workers call it though. They have another couple of words they prefer to use: union busting.

www.youtube.com/watch?v=c9nO...
The Rockstar Workers Fired Before They Could Finish GTA 6
YouTube video by People Make Games
www.youtube.com
November 11, 2025 at 2:43 PM
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listening to my team in a meeting today
November 10, 2025 at 8:05 PM
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The morphs in Keeper use distance fields as an (implicit) surface representation, which makes it possible to control the distance at which the surface should lie. In other words, it’s easy to deflate or inflate objects, and meshes become easily ‘moldable’.
November 7, 2025 at 6:40 PM
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Trying to get moving on more portfolio work. So started with something small to start building on.

The goal is to make a better executed version of this piece currently in my portfolio. www.artstation.com/artwork/yJwlz5

#GameDev #TechArt #Unreal #UnrealEngine #Houdini
November 9, 2025 at 2:48 AM
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Hey #pitchyagame!

Tower Lab is a physics-based, roguelike tower defense game where the enemies have to be pushed off the level.

Wishlist: s.team/a/3084810
November 7, 2025 at 12:08 PM
Trying to get moving on more portfolio work. So started with something small to start building on.

The goal is to make a better executed version of this piece currently in my portfolio. www.artstation.com/artwork/yJwlz5

#GameDev #TechArt #Unreal #UnrealEngine #Houdini
November 9, 2025 at 2:48 AM
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🥳 New video is out on my YT!

It’s a 1h20m deep dive into 𝗦𝗶𝗴𝗻𝗲𝗱 𝗗𝗶𝘀𝘁𝗮𝗻𝗰𝗲 𝗙𝗶𝗲𝗹𝗱𝘀.

I went a bit more in-depth than most UE tutorials out there — there’s a lot more to this topic than you might think! :D 🧵
October 31, 2025 at 1:12 AM
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When she molts real bad she looks so mangy and feral. You’d never suspect she has a dedicated pillow that takes up 1/3rd of my desk, or gets the heater turned on any time she asks.
October 30, 2025 at 4:21 PM
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🌫HAZE🌫 is now OUT on the Unity Asset Store!

🎉And it's already 10% off 🎉

It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!

Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it 😅

👇👇👇👇GET IT HERE👇👇👇👇
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
prf.hn
October 21, 2025 at 10:54 AM
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She’s just a girl and really bad at bathing herself. Outright refuses if I don’t help, the water’s too cold, or I try to bathe her in anything other than her emotional support pie dish
October 17, 2025 at 7:14 PM
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Leaned all the way back in my chair, it’s raining outside, pigeon on my shoulder, crocheting. Sometimes it’s the simple things.

I’m so happy summer is over and it can be cozy fall season
October 12, 2025 at 5:45 PM
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By baking data directly into a texture, through different channels, you can drive position, scale, and rotation of other elements, unlocking flexible, procedural control for unique effects with optimized performance #UnrealEngine #GameDev #VFX #RealtimeVFX
September 25, 2025 at 6:01 PM
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Seattle Indies, the city's premier nonprofit organization dedicated to fostering the independent game development community, is…

https://seattleslice.org/2025/09/23/seattle-indies-slice-inaugural-event-a-resounding-success-draws-over-850-attendees/?utm_source=bluesky&utm_medium=jetpack_social
September 23, 2025 at 6:55 PM
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Work desk must have soft places for the baby to sit. #pigeon
September 23, 2025 at 4:56 PM
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Decided to try Position-Based Fluids for a first go at realtime fluids. I think I got the algorithm wrong, I've got weird boundary behavior. Meh, I suck at maths, it's an infinite pain to go through academic papers :(
September 11, 2025 at 11:33 PM
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No I will not explain
September 8, 2025 at 8:03 PM
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Nesting insert meshes feels illegal 🚓
100% exportable geometry
#normalMagic #b3d #geometrynodes
September 2, 2025 at 2:13 PM
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Sharing all of my blender texturing secrets in this in-depth ucupaint guide, hope it helps 🙂
Texturing in blender with ucupaint
What is ucupaint? Ucupaint is a free and open-source layering and baking addon for blender. It abstracts away the shader graph into a layer stack to allow texturing with layers rather than nodes: The ...
passivestar.xyz
August 30, 2025 at 10:23 PM
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In celebration of the inaugural SLICE and 15 years of SIX we are running a Steam event all week showcasing games from SIX 2020-2025 plus a few extras from the Seattle Indies community store.steampowered.com/curator/3011...
Seattle Indies Expo 2025
SIX is the biggest annual celebration of indie games and game creators from the Pacific Northwest and this year is no different.
store.steampowered.com
August 28, 2025 at 6:45 PM
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All Saints Churchyard
Church Road Beccles, NR34

Wooden church door and cut stone doorframe inside and out and iron lock and door handle

#reference #buildingreference #materialreference
July 30, 2025 at 9:27 PM