Happy new year!! Cheers.
Happy new year!! Cheers.
I'm hoping to do more stuff with interactive foliage before that though
I'm hoping to do more stuff with interactive foliage before that though
This as well: github.com/tigershan113...
And that one, ofc: dev.epicgames.com/community/le...
This as well: github.com/tigershan113...
And that one, ofc: dev.epicgames.com/community/le...
- Get a better understanding of the many existing FFT GPU/CPU algos
- Cascades
- Foam & velocity
- Splashes
- Copy UE's water quad tree
- GPU Readback
- Get more comfortable with UE's RHI
- Clean code
- Try using UE's FFTGPU
- Make a video about it before end of February :|
- Get a better understanding of the many existing FFT GPU/CPU algos
- Cascades
- Foam & velocity
- Splashes
- Copy UE's water quad tree
- GPU Readback
- Get more comfortable with UE's RHI
- Clean code
- Try using UE's FFTGPU
- Make a video about it before end of February :|
I'm now at least somewhat more comfortable with various GPU programming paradigms and UE's RHI & CPP compute shader dispatchs, but I've so many questions still😅
I'm now at least somewhat more comfortable with various GPU programming paradigms and UE's RHI & CPP compute shader dispatchs, but I've so many questions still😅
www.patreon.com/c/GhislainGir
Thanks for the support <3
Cheers
www.patreon.com/c/GhislainGir
Thanks for the support <3
Cheers
A 55-minute deep dive into God of War's dual-depth foliage interaction technique. ⬇️🧵
A 55-minute deep dive into God of War's dual-depth foliage interaction technique. ⬇️🧵
patreon.com/c/GhislainGir
Thanks for the on-going support🥰Next video will be about GoW dual depth foliage interaction technique! And then more VFX/shader stuff :) Cheers!
patreon.com/c/GhislainGir
Thanks for the on-going support🥰Next video will be about GoW dual depth foliage interaction technique! And then more VFX/shader stuff :) Cheers!
I’m showing how I hack around the Character Movement Component in Unreal Engine to build custom movement modes—all in Blueprints.
It’s a bit old school, but it still works like a charm for simple games! 😊
I’m showing how I hack around the Character Movement Component in Unreal Engine to build custom movement modes—all in Blueprints.
It’s a bit old school, but it still works like a charm for simple games! 😊