I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️
In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! 🔥
In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! 🔥
You can bake 3D SDFs of splines using Niagara and Scriptable Tools :)
You can bake 3D SDFs of splines using Niagara and Scriptable Tools :)
For example, one tool cuts out geometry from the scene and generates its SDF using geometry scripting.
For example, one tool cuts out geometry from the scene and generates its SDF using geometry scripting.
I also touch on more advanced techniques commonly used with SDFs, like approximating ambient occlusion.
I also touch on more advanced techniques commonly used with SDFs, like approximating ambient occlusion.
I also briefly cover how to create custom debug tools using a few fun hacks :)
I also briefly cover how to create custom debug tools using a few fun hacks :)
Here, for instance, I briefly mention using Niagara’s Rigid Mesh Collision Interface to generate an SDF approximation of an animated skeletal mesh in real time.
Here, for instance, I briefly mention using Niagara’s Rigid Mesh Collision Interface to generate an SDF approximation of an animated skeletal mesh in real time.
But first, I cover the theory and some key mathematical properties you’ll need to really understand how to work with SDFs.
But first, I cover the theory and some key mathematical properties you’ll need to really understand how to work with SDFs.
I'll do a breakdown of the scriptable tool BP in my upcoming video.
I'll do a breakdown of the scriptable tool BP in my upcoming video.
This is part of my next video dedicated to SDFs
This is part of my next video dedicated to SDFs