patreon.com/c/GhislainGir
Thanks for the support <3
patreon.com/c/GhislainGir
Thanks for the support <3
patreon.com/c/GhislainGir
Thanks for the support <3 onto the next! Have a great day.
patreon.com/c/GhislainGir
Thanks for the support <3 onto the next! Have a great day.
Files are available as a Tier 2 reward on my Patreon: patreon.com/c/GhislainGir
Thanks for the on-going support <3 You guys rock. Cheers
Files are available as a Tier 2 reward on my Patreon: patreon.com/c/GhislainGir
Thanks for the on-going support <3 You guys rock. Cheers
You can bake 3D SDFs of splines using Niagara and Scriptable Tools :)
You can bake 3D SDFs of splines using Niagara and Scriptable Tools :)
For example, one tool cuts out geometry from the scene and generates its SDF using geometry scripting.
For example, one tool cuts out geometry from the scene and generates its SDF using geometry scripting.
I also touch on more advanced techniques commonly used with SDFs, like approximating ambient occlusion.
I also touch on more advanced techniques commonly used with SDFs, like approximating ambient occlusion.
I also briefly cover how to create custom debug tools using a few fun hacks :)
I also briefly cover how to create custom debug tools using a few fun hacks :)
Here, for instance, I briefly mention using Niagara’s Rigid Mesh Collision Interface to generate an SDF approximation of an animated skeletal mesh in real time.
Here, for instance, I briefly mention using Niagara’s Rigid Mesh Collision Interface to generate an SDF approximation of an animated skeletal mesh in real time.
But first, I cover the theory and some key mathematical properties you’ll need to really understand how to work with SDFs.
But first, I cover the theory and some key mathematical properties you’ll need to really understand how to work with SDFs.
Handcrafted subs are available! You can now mute me if you can’t stand my accent 😆
Handcrafted subs are available! You can now mute me if you can’t stand my accent 😆