SpaghetMeNot
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spaghetmenot.bsky.social
SpaghetMeNot
@spaghetmenot.bsky.social
techArt / gameDev / 3D-noodler
https://spaghetmenot.gumroad.com/
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New to the blue, hello! 💙

I'm a tech artist trying to make life easier for people what do 3D things.
Stuff I'm doing:
- Creating/supporting Blender addons for pros and newbies
- Making slow progress on a third-person detective game
- Sometimes 2D art and LEGO

Ask me things about tech art!
page 2 of notan sketches
December 14, 2025 at 11:11 AM
Today's quick studies
December 10, 2025 at 4:10 PM
Trying to start a notan habit, 10-15 minutes, at least 2 a day
December 9, 2025 at 6:56 PM
Profiles curves with Solidify Pro 😎
#b3d #normalMagic
December 8, 2025 at 4:00 PM
"Solidify Pro" progress
#b3d #normalMagic #geometrynodes
December 8, 2025 at 10:26 AM
I can't believe I got this on the first attempt — the "Simple" version took me days!🥲
(I think this is similar to Blender's Solidify "Complex/Constraints" method)
#b3d #normalMagic #geometrynodes
December 6, 2025 at 5:46 PM
🥹
December 3, 2025 at 6:18 PM
I need to implement even thickness again but at least the edges are oriented nicely 🥳
December 3, 2025 at 11:26 AM
That feeling when you think you've solved a problem only to find you need to start again 😑
December 2, 2025 at 6:34 PM
Walkies slap different at night in the fog
November 22, 2025 at 9:51 PM
"Symmetrize" modifier available in normalMagic 1.1
- Custom normal support
- View mirror plane + direction in viewport
- Local/global/object space symmetry
#b3d #normalMagic
November 13, 2025 at 4:17 PM
New tools, fixes & improvements available in normalMagic 1.1!
- New "Symmetrize" modifier.
- New "Change Materials" modifier.
- Surface Project overhaul.
#b3d #normalMagic
November 13, 2025 at 3:42 PM
I hope the new steam machine is a success! A "mass market" Linux desktop is an exciting prospect 👀
November 13, 2025 at 11:32 AM
Boolean Pro "Trim" prototype
#b3d #normalMagic
November 10, 2025 at 12:27 PM
Reposted by SpaghetMeNot
some kick ass stuff here if you use blender. Spaghet makes a whole buncha tools and they're really damn cheap too

like seriously check out some of the demo GIFs here
spaghetmenot.gumroad.com/l/normalmagi...
normalMagic 1.1 shaping up nicely — hopefully it will be ready next week!
Lots of improvements, bugfixes and three new tools.
#b3d #normalMagic
November 7, 2025 at 5:32 PM
normalMagic 1.1 shaping up nicely — hopefully it will be ready next week!
Lots of improvements, bugfixes and three new tools.
#b3d #normalMagic
November 7, 2025 at 5:28 PM
Matrix -> Transform Axes
Super simple but matrices are so confusing — hopefully this helps someone 🫡
#b3d #geometrynodes
November 3, 2025 at 6:48 PM
Refactoring noodles is 100x harder than refactoring code 😑
October 24, 2025 at 10:38 AM
Reposted by SpaghetMeNot
WAIT! sampling from sdf after fillet basically gives you geometry-independent AO grid 😮

blender 5.0 is bussin 🤯
October 12, 2025 at 8:40 PM
Reposted by SpaghetMeNot
😅
October 15, 2025 at 11:12 PM
Stylized falloffs from "height maps"
🧪
October 5, 2025 at 12:43 PM
Old test of simplifying tri-planar displacement
#b3d
October 3, 2025 at 11:06 AM
Wonderful Christopher 3D video looking at some of normalMagic
youtu.be/Fna4uisMbnE?...
Normal Magic, blend geometry interactively like never before.
YouTube video by Christopher 3D
youtu.be
September 27, 2025 at 6:05 PM
normalMagic now available on Superhive! 🐝
Link in thread 👇
#b3d #normalMagic
September 26, 2025 at 2:23 PM
It's here! normalMagic 1.0 🪄
youtu.be/JhmOyhYI4zM?...
normalMagic for Blender — Overview
YouTube video by SpaghetMeNot
youtu.be
September 22, 2025 at 9:47 PM