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SpaghetMeNot
@spaghetmenot.bsky.social
techArt / gameDev / 3D-noodler
https://spaghetmenot.gumroad.com/
"Symmetrize" modifier available in normalMagic 1.1
- Custom normal support
- View mirror plane + direction in viewport
- Local/global/object space symmetry
#b3d #normalMagic
November 13, 2025 at 4:17 PM
New tools, fixes & improvements available in normalMagic 1.1!
- New "Symmetrize" modifier.
- New "Change Materials" modifier.
- Surface Project overhaul.
#b3d #normalMagic
November 13, 2025 at 3:42 PM
Quite a fun tool to play with
November 10, 2025 at 12:33 PM
Boolean Pro "Trim" prototype
#b3d #normalMagic
November 10, 2025 at 12:27 PM
normalMagic 1.1 shaping up nicely — hopefully it will be ready next week!
Lots of improvements, bugfixes and three new tools.
#b3d #normalMagic
November 7, 2025 at 5:28 PM
Matrix -> Transform Axes
Super simple but matrices are so confusing — hopefully this helps someone 🫡
#b3d #geometrynodes
November 3, 2025 at 6:48 PM
hatching version
October 7, 2025 at 1:23 PM
Stylized falloffs from "height maps"
🧪
October 5, 2025 at 12:43 PM
Old test of simplifying tri-planar displacement
#b3d
October 3, 2025 at 11:06 AM
normalMagic now available on Superhive! 🐝
Link in thread 👇
#b3d #normalMagic
September 26, 2025 at 2:23 PM
Last chance to get normalMagic with the early access discount — It looks like the release might happen today 🫨
#normalMagic
September 22, 2025 at 4:20 PM
Imagine trying to debug this logic for a geometry nodes tool... that's a day I won't get back 😑
September 11, 2025 at 9:33 AM
Pinned for a future normalMagic update:
"Boolean Extrude" 🧪🧑‍🔬
#normalMagic #b3d #geometrynodes
September 4, 2025 at 11:56 AM
Nesting insert meshes feels illegal 🚓
100% exportable geometry
#normalMagic #b3d #geometrynodes
September 2, 2025 at 2:13 PM
Starting to realize just how large normalMagic has become... look at the documentation compared to uvFactory! 😳
August 30, 2025 at 4:51 PM
That's 31 examples done for normalMagic!
These will be available in the next update (but for now a day off I think 🥱)
#normalMagic #b3d #geometrynodes
August 24, 2025 at 11:07 AM
sometimes I forget how bad boolean normals were before #normalMagic #b3d
August 20, 2025 at 4:56 PM
#normalMagic early access update 0.4
August 18, 2025 at 6:22 PM
Playing with falloff using Surface Insert's "Blend Surface" mode.
Still finding issues though — I expect I'll add it to early access around Monday 👍
#normalMagic #b3d #geometrynodes
August 15, 2025 at 10:48 AM
normalMagic baking test
Annoyingly needed the high poly collapsing before baking 😔
August 14, 2025 at 9:12 AM
Finding and fixing bugs like an aimbot
(a very slow aimbot 😅)
August 14, 2025 at 7:08 AM
Non-destructive car doodling with perfect normals 🏎️
#normalMagic #b3d #geometrynodes
August 13, 2025 at 4:26 PM
New options to reduce skewing and transfer materials
That's all planned features for "Surface Insert" implemented 🥳
#normalMagic #b3d #geometrynodes
August 12, 2025 at 9:47 AM
Changing behavior of ray misses to skip inserting the mesh island and display a warning on the modifier
#normalMagic #b3d #geometrynodes
August 10, 2025 at 10:13 AM
Surface insert is almost ready for testing!
Not bullet-proof but getting quite stable 🧑‍🔬
#normalMagic #b3d #geometrynodes
August 9, 2025 at 6:59 PM