West 🧭
@neswest.bsky.social
Technical Artist in the Video Games Industry
🕹️ Interests are: 🛠️Shaders, 📑Houdini, 🥤Blender, 🧨VFX
https://www.artstation.com/westoca
🕹️ Interests are: 🛠️Shaders, 📑Houdini, 🥤Blender, 🧨VFX
https://www.artstation.com/westoca
Second I wanted to show a understanding of how textures can store additional information.
The Animations were achieved by packing the movement direction and index into a texture. The movement direction is determined by the rigid body simulation's velocity at the current frame.
The Animations were achieved by packing the movement direction and index into a texture. The movement direction is determined by the rigid body simulation's velocity at the current frame.
November 9, 2025 at 2:59 AM
Second I wanted to show a understanding of how textures can store additional information.
The Animations were achieved by packing the movement direction and index into a texture. The movement direction is determined by the rigid body simulation's velocity at the current frame.
The Animations were achieved by packing the movement direction and index into a texture. The movement direction is determined by the rigid body simulation's velocity at the current frame.
Trying to showcase two things.
One is a simple application of procedural modeling and texturing. Which were both accomplished inside of Houdini; first time diving into Copernicus and it was a fantastic experience.
One is a simple application of procedural modeling and texturing. Which were both accomplished inside of Houdini; first time diving into Copernicus and it was a fantastic experience.
November 9, 2025 at 2:53 AM
Trying to showcase two things.
One is a simple application of procedural modeling and texturing. Which were both accomplished inside of Houdini; first time diving into Copernicus and it was a fantastic experience.
One is a simple application of procedural modeling and texturing. Which were both accomplished inside of Houdini; first time diving into Copernicus and it was a fantastic experience.