Jason Young
jason-a-young.bsky.social
Jason Young
@jason-a-young.bsky.social
Platform engineer working on mobile games
Reposted by Jason Young
For the Aussies, the zoologists and the architects out there.

💩🧊🧪

By @chazhutton.com
November 14, 2025 at 5:39 PM
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I finally finished my fantasy version of Asuka and her eva! 👧🤖

#neongenesisevangelion
November 6, 2025 at 10:51 PM
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i had a chat with lukasz and @antovsky about gamedev and stuff, if youre into that sort of thing! the middle hour is the juiciest but its all fantastic, ofc ;) youtu.be/mFBmoCv5EcQ?...
Game Architectures with Alex Evans and Anton Mikhailov
YouTube video by Wookash Podcast
youtu.be
November 1, 2025 at 7:06 PM
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Old article I wrote about these missiles back in the day: blog.littlepolygon.com/posts/missile/
October 25, 2025 at 5:56 PM
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October 22, 2025 at 8:56 PM
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I'm very happy to be able to share some stats for the network improvements we've been able to make for REMATCH over the last month!

mas-bandwidth.com/rematch-acce...
REMATCH Accelerated by Network Next
Network Next is a network accelerator for multiplayer games. Since the start of Season 1, Network Next has been accelerating play in REMATCH around the world. Today, with SLOCLAP's permission, I am a...
mas-bandwidth.com
October 18, 2025 at 8:12 PM
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Such a good post about game industry hype cycles. Rare in that it comes from an ex-CEO (Nexon) yet also contains deep wisdom about how broken the industry is.

If you make games and run a studio, read it.

www.owenmahoney.ai/owen-mahoney...
October 11, 2025 at 7:35 PM
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Really good, maths-free, introduction to the Fourier transform from this year's Siggraph, recommended watch: dl.acm.org/doi/10.1145/...
Introduction to the Fourier Transform | Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Courses
dl.acm.org
October 8, 2025 at 7:39 PM
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Today is Launch Day for my team’s game, Disney Magic Match 3D!

It would mean the world to us if you can support the crew by downloading the game from the App Store or Google Play. More downloads mean more resources for us to improve and support each other!

apps.apple.com/us/app/disne...
‎Disney Magic Match 3D
‎Disney Magic Match 3D is a brand-new 3D matching game where you’ll solve captivating Disney puzzles by sorting and collecting iconic items from beloved Disney and Pixar movies including Moana, Aladdi...
apps.apple.com
October 8, 2025 at 3:47 PM
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For anyone who's tried to use spherical harmonics for lighting and found the notation- and terminology- heavy definitions confusing, highly recommend this classic: grahamhazel.com/blog/2017/12...

I think Graham Hazel's blog was down for a long time, years maybe, but works now!
Alternative definition of Spherical Harmonics for Lighting – Graham Hazel
grahamhazel.com
October 4, 2025 at 7:46 PM
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New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!

zeux.io/2025/09/30/b...
September 30, 2025 at 5:40 PM
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
YouTube video by SIGGRAPH Advances in Real-Time Rendering
youtu.be
September 30, 2025 at 1:57 AM
Reposted by Jason Young
A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a...

Thank you to the awesome people at Machine Games and id Software!
Anisotropic Scaling in Indiana Jones and the Great Circle and DOOM: The Dark Ages
While working on Indiana Jones and the Great Circle and later DOOM: The Dark Ages, it became apparent that both titles are particularly sensitive to anisotropic sampling cost on the Xbox Series con…
martinfullerblog.wordpress.com
September 26, 2025 at 9:31 AM
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Continuing on the topic of GPU utilisation and performance, as a practical example, I looked a bit deeper into the impact of vertex shader exports on the cost of a drawcall and wrote another blog post with some observations interplayoflight.wordpress.com/2025/09/21/t...
The performance impact of vertex shader exports
Following up on the previous post on GPU utilization and performance, and to provide a practical example, I expanded a bit on a topic discussed in brief: vertex shader exports and their impact on p…
interplayoflight.wordpress.com
September 21, 2025 at 8:05 PM
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Don't marry your job. You will have many more. Be loyal to people and skills, not companies and titles. You can always change jobs - because you will anyway.
people over 30 quote this with some life advice for the rest of us?
September 20, 2025 at 6:28 PM
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Profile.
September 11, 2025 at 7:29 AM
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New blog post discussing a few approaches to bottleneck reduction and GPU utilisation and performance increase interplayoflight.wordpress.com/2025/08/29/g...
GPU utilisation and performance improvements
Drill deep into a GPU’s architecture and at its heart you will find a large number of SIMD units whose purpose is to read data, perform some vector or scalar ALU (VALU or SALU) operation on i…
interplayoflight.wordpress.com
August 29, 2025 at 7:52 PM
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If you're like me and can't remember if it's RCX or R8 for the fourth parameter... Get the Compiler Explorer ABI Mug: actual calling conventions for x86-64 System V, Windows, and ARM64. Support @godbolt.org: grab yours here -> shop.compiler-explorer.com/collections/...
August 17, 2025 at 10:02 PM
Reposted by Jason Young
Greetings!

I'm an award-winning Narrative Designer and Writer with over two decades of experience - from AAA to indie games and just about everything in-between - and I'm looking for a new project to help bring to life!

You can find my previous work on my website, and I'm excited to hear from you.
Cameron Suey - Writer/Narrative Designer
Contact information for Cameron Suey, award winning writer and narrative designer. Cameron has worked on the Star Wars: The Force Unleashed franchise and most recently on Rise of the Tomb Raider.
cameronsuey.com
August 13, 2025 at 5:59 PM
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Nice introduction (or refresher) to PBR: "Physically Based Rendering: Putting Pieces Together", Game Industry Conference 2024 presentation recording www.youtube.com/watch?v=OwyM...
Physically Based Rendering: Putting Pieces Together - Paweł Stolecki || CD Projekt Red ||
YouTube video by Game Industry Conference
www.youtube.com
August 3, 2025 at 4:07 PM
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For that weird, narrow segment of technically-minded programmers who want to know how we programmed 3D graphics in the 90s and also want to know about 80% of the stuff I programmed before RAD, I sat down for a 5 hour interview on the Wookash Podcast.

www.youtube.com/watch?v=T1tX...
Legendary Software Rendering Era | Sean Barrett
YouTube video by Wookash Podcast
www.youtube.com
July 19, 2025 at 4:27 PM
Reposted by Jason Young
Hello. About a year and a half ago, some guy called Ralph asked me if I wanted to make a new videogame website.

We're launching it today. Maybe you can even visit it if people stop hammering the server for a second.
This Week in Videogames - TWIV
Covering the important things happening in the world of videogames. News, reviews, and insights without ads or filler content.
thisweekinvideogames.com
July 17, 2025 at 10:21 PM
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All REAC 2025 content is LIVE! Enjoy enginearchitecture.org/2025.htm
July 3, 2025 at 6:45 PM
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The games industry is so unstable right now, I implore people not to relocate for jobs if you can. I'm better off staying where I am picking up freelance than relocating, losing all my support networks and comforts I've built, only to be laid off months later with nothing of any value.
July 2, 2025 at 7:09 PM
Reposted by Jason Young
Our talk from REAC 25 is now available online!
You can download the slides here: enginearchitecture.org/2025.htm#4
The recording will be published in the coming days—stay tuned!

Direct Links:
- PDF: enginearchitecture.org/downloads/RE...
- PPT: enginearchitecture.org/downloads/RE...
June 26, 2025 at 7:28 AM