gunwa.bsky.social
@gunwa.bsky.social
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I hope they NEVER try to reboot or resurrect Final Fight. Never ever. Let that shit stay dead. I might actually have a stroke and die from the shit I would have to read.
November 20, 2025 at 3:44 PM
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This post's really funny but I think if we're being real the awesome part of gamedev is that it didn't kill my fun, it just made everything more extreme. Bad design is like nails on a chalkboard while great smart design is BLISS

bsky.app/profile/adam...
November 17, 2025 at 10:24 AM
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Development has gone SO WELL, we are actually bumping the release date to NOVEMBER 27th!

Thats right, 2 weeks earlier then planned!

All Assets Done, all major bugs squashed, all business taken care of. This Thanks Giving you can rumble in the Rings of Hell!

See you on NOVEMBER 27th!
November 11, 2025 at 9:01 PM
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youtu.be/sDa6agrtvlc?...

Bro are there ANY devs who like these fucking games LOL is thinking the series you're making a successor of is trash a pre-requisite that companies look for
Shinobi & The Art of Vengeance
YouTube video by SpidersSTG
youtu.be
November 6, 2025 at 11:42 AM
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🎉 Lumines Arise Available Now for PS5 and Steam 🚀

Light, sound and haptics unite your senses. Feel the good vibes. Puzzle differently.

Steam: store.steampowered.com/app/2370000/Lumines_Arise
PS5: store.playstation.com/concept/10011885

lumines.game #LuminesArise
November 11, 2025 at 2:14 PM
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#SilverBullet is out NOW on #NintendoSwitch and #Steam, with a spooktacular 20% launch discount! 👻

Buy on Switch:
www.nintendo.com/en-gb/Games/...

Buy on Steam:
store.steampowered.com/app/2818130/...
October 30, 2025 at 3:00 PM
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store.steampowered.com/app/3506550/...

This game's sick and costs basically nothing, check it out if you're a fan of action-puzzle stuff
Save 15% on シンゴウブレイカ SINGOU BREAKA on Steam
Look carefully at the red and blue signals, and DESTROY them. It's an eccentric action puzzle game where you destroy blocks modeled after pedestrian traffic lights.
store.steampowered.com
November 1, 2025 at 7:12 AM
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It's so funny how long companies have been trying to sell the '.... control computers... but with your voice' thing, which mostly seems to be a fantasy that seems to exist because it was the easiest way to present computers in sci-fi stories.
October 16, 2025 at 11:37 PM
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This is the kind of article I wish more game dev students read.

Knowing game history is so important, and doc referencing so many games is what is required for this much info to easily make sense.
GUESS WHO'S BACK

BACK AGAIN

DOC'S BACK

TELL A FRIEND

That's right. It's time for part 3 of the FPS series; this time, a lot of assorted thoughts on what makes for good enemy design. This one was fun as hell to write.

docseuss.medium.com/building-a-b...
building a better first person shooter part 3: enemy mine
So! First, we talked about a specific subgenre of first person shooter, loosely starting with Unreal and Half-Life and dying off around…
docseuss.medium.com
October 14, 2025 at 5:25 PM
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From the dev that made Graze Counter/Graze Counter GM,
Revolgear Zero has a demo on Steam. No release date yet.

#shmup #stg
October 10, 2025 at 4:17 PM
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at some point I really think there needs to be some sort of large scale pushback on Valve for their complete abdication of responsibility in moderating steam forums to every individual developer regardless of whether or not they asked for it, allowing this tumour to completely fester.
Classic Steam forums
October 9, 2025 at 7:13 PM
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what a good question need4speed2014fan
October 7, 2025 at 6:26 AM
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Today we released our 8-bit Adventure Pack! Over 1400 graphics, made by humans, including tiles, NPCs, enemies, bosses, items and a hero character. Everything you need to make a Game Boy-style adventure game 100% FREE for commercial use ci.itch.io/8-bit-advent...

#gamedev #pixelart #indiedev
October 9, 2025 at 5:20 PM
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I think what's impressive about TRON is that, visually, it's still so much more interesting than any of it's sequels. It's crazy that they tried update this digital world by making it as 'realistically rendered' as possible. It's a complete misunderstanding of the original's charm.
October 9, 2025 at 2:51 PM
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Taking one more time to share this.

Disaster Arms releases next Friday - if you stream or write in any capacity, and have time for a 1-2 hour boss rush, please reach out to us for a code at this link: docs.google.com/forms/d/e/1F...
September 25, 2025 at 5:14 PM
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boycotts work. anyone who says otherwise is spreading pro corporate, pro government propaganda
Microsoft will no longer allow Israel to use its cloud services to enable its mass surveillance of occupied Palestinians – "the first known case of a US technology company withdrawing services provided to the Israeli military since the beginning of its war on Gaza"
Microsoft blocks Israel’s use of its technology in mass surveillance of Palestinians
Exclusive: Tech firm ends military unit’s access to AI and data services after Guardian reveals secret spy project
www.theguardian.com
September 25, 2025 at 10:31 PM
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anyways, the article mentions a source saying that israel is planning on moving to amazon's cloud servers, so keep that in the back of your mind: it might be a good idea to mentally prepare for a potential future amazon boycott.
September 25, 2025 at 10:33 PM
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Poking around the demo of Million Depth (thanks to @moomanibe.bsky.social for nudging that onto my radar) made me think we're past due a show-and-tell thread.

So: SHOW me a *unique* game that you love. So distinct that there's almost nothing like it.

TELL me why it's so distinct.

Also, link it!
Million Depth Demo on Steam
Craft original weapons and engage in strategic time-freezing battles as you dive into the million-floor deep underground world of this deep-diving action strategy game.
store.steampowered.com
September 17, 2025 at 12:31 PM
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Also the demo's up for Alabaster Dawn! The follow-up (not a sequel, but very mechanically similar) to the fantastic Crosscode.

High-powered, high-speed ARPG. Like Zelda, Ys and Terranigma thrown into a blender. Big puzzles, big numbers, big combat.

It moves SO GOOD. 'Kinetic' is an understatement.
Alabaster Dawn Demo on Steam
Break Nyx’s curse and guide humanity's rebirth in this top-down 2.5D Action RPG Demo Version from the creators of CrossCode. Battle enemies with stylish combos, wield multiple divine weapons, solve in...
store.steampowered.com
September 18, 2025 at 1:01 PM
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Just a quick shoutout if you want a free, shorter (but longer than you'd think) game - don't miss on A Whole Wolfrush.

A Treasure-inspired shmup but a combining mech crew (led by a bisexual disaster) fighting for a cosmic wish. Shenanigans ensue. It's not over til' about three playthroughs deep.
A Whole Wolfrush on Steam
Four friends battle their way across space to claim a once-in-a-lifetime wish. Their lives are in your hands.
store.steampowered.com
September 11, 2025 at 9:36 PM
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Sometimes you receive a commission so powerful, you could stare at it for hours.

Thank you @hiimbleep.bsky.social for this vision.
September 9, 2025 at 3:26 AM
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i hate roll iframes. i worked so hard to get my enrage meter to 100% so that i could screen nuke you and end the fight, and you are just going to jump funny and tuck your head and you're safe? this is incredibly disrespectful to me, the hard-working last boss just trying to put food on the table
kayin.moe Kayin @kayin.moe · Sep 11
And also these fundamentals are not OLD GAME fundamentals, they are in ALL THESE GAMES. They are still implemented into designs. But yeah, the "first order" strategies of just ROLLIN' handles so much stuff, that stuff outside it is now seen as "cheap and unfair".
The way modern games design defensive mechanics is why there’s been a huge pushback in circles against heavy I-frames/parrying cause they condition players to forget fundamentals older games taught the player.
September 11, 2025 at 11:27 PM
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And also these fundamentals are not OLD GAME fundamentals, they are in ALL THESE GAMES. They are still implemented into designs. But yeah, the "first order" strategies of just ROLLIN' handles so much stuff, that stuff outside it is now seen as "cheap and unfair".
The way modern games design defensive mechanics is why there’s been a huge pushback in circles against heavy I-frames/parrying cause they condition players to forget fundamentals older games taught the player.
kayin.moe Kayin @kayin.moe · Sep 11
Yeah, the modern "high skill game" player has no sense of spacing and no intuition to solve problems by *not being there*.

"This boss isn't fair it has an unreactable grab"

then why are you standing in its face!!!! 😭
September 11, 2025 at 10:43 PM
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“What radicalized you?” Bro I was told to treat people the way I would want to be treated in kindergarten and it made sense idk what else there is to say
November 19, 2024 at 3:56 AM