Concept designer and illustrator behind many of your favorite Lego themes and games, and somehow also the old Roblox logo. I know, I can't explain it either.
mikerayhawk.com
brikwars.com
www.mikerayhawk.com
Manage your team from age 6 up as they level up skills like paying attention, knowing which team they're on, not throwing tantrums, and remembering to show up to the game at all
I think this could be very funny
Manage your team from age 6 up as they level up skills like paying attention, knowing which team they're on, not throwing tantrums, and remembering to show up to the game at all
I think this could be very funny
Here's the thing:
Here's the thing:
Bluesky was better off with folks like Margaret Mitchell and Giada Pistilli on it.
For Halloween the neighbors up and down the street set up campfires in their driveways with full-sized candy for the kids and drinks for the parents.
For Halloween the neighbors up and down the street set up campfires in their driveways with full-sized candy for the kids and drinks for the parents.
flew home from Europe
kid's school Halloween costume (Louis Pasteur)
kid's neighborhood Halloween costume (Optimus Prime)
kid's birthday party (climbing park and arcade)
kid's soccer game (we won)
daylight savings round 2 (US version)
flew home from Europe
kid's school Halloween costume (Louis Pasteur)
kid's neighborhood Halloween costume (Optimus Prime)
kid's birthday party (climbing park and arcade)
kid's soccer game (we won)
daylight savings round 2 (US version)
What's unrealistic here is that the words are facing us, the readers, rather than his great ever-reading Eye atop the tower of Barad-dûr.
What's unrealistic here is that the words are facing us, the readers, rather than his great ever-reading Eye atop the tower of Barad-dûr.
Enjoying getting to tell everyone interminable rambling stories about all the things that have changed since I was working here 20 years ago. Whether anyone else is enjoying this is debatable.
Enjoying getting to tell everyone interminable rambling stories about all the things that have changed since I was working here 20 years ago. Whether anyone else is enjoying this is debatable.
"Which part of LEGO did you work in?" every part
"You're from the US, which part?" every part
I never got to stay at any one place long enough to have a solid answer
"Which part of LEGO did you work in?" every part
"You're from the US, which part?" every part
I never got to stay at any one place long enough to have a solid answer
Narrative design: you have two cows. one of the cows dies; the other cow uses a salience-based storylet system to react with an appropriate bark ("moooo")
3c design: you have two cows. they can airdash
Narrative design: you have two cows. one of the cows dies; the other cow uses a salience-based storylet system to react with an appropriate bark ("moooo")
3c design: you have two cows. they can airdash