I shall make this 34010 my bitch once more in honor of burgerbecky
I shall make this 34010 my bitch once more in honor of burgerbecky
#indiedev #lowpoly #indiegame #customengine #picotron
#indiedev #lowpoly #indiegame #customengine #picotron
youtu.be/6yYsE4X8Fsg
youtu.be/6yYsE4X8Fsg
#GameDev
#PixelArt
#Wolfenstein3d
#HTML5
#indiedev
#indie
#indiegamedev
#retro
#GameDev
#PixelArt
#Wolfenstein3d
#HTML5
#indiedev
#indie
#indiegamedev
#retro
There's still some optimizing I can do, so maybe 15~ish is possible.
There's still some optimizing I can do, so maybe 15~ish is possible.
#indiedev #indiegame #indie #solodev #doablegame #simplegame #2.5D
#indiedev #indiegamedev #dev #developer #solodev #idea #vent
#indiedev #indiegame #indie #solodev #doablegame #simplegame #2.5D
It has retro Wolfenstein vibes, but also some modern comfort features, all running fully in your browser.
untrustedlife.com/realmchildin...
Check it out!
#indiedev #gamedev #javascript #raycaster #retro
It has retro Wolfenstein vibes, but also some modern comfort features, all running fully in your browser.
untrustedlife.com/realmchildin...
Check it out!
#indiedev #gamedev #javascript #raycaster #retro
lkakljs LETS FUCKING GOOOOOO
lkakljs LETS FUCKING GOOOOOO
it's a raycaster, specifically a fan raycaster. the closest relative is something like wolfenstein. basically the trick is that they usually draw in one column of wall at a time, and instead this is distorting horizontally as it draws.
it's a raycaster, specifically a fan raycaster. the closest relative is something like wolfenstein. basically the trick is that they usually draw in one column of wall at a time, and instead this is distorting horizontally as it draws.
texture mapping is pretty tidy at this point.
you can see the displacement- though it's not corrected for perspective or the angle of the surface yet!
texture mapping is pretty tidy at this point.
you can see the displacement- though it's not corrected for perspective or the angle of the surface yet!
It's nothing as complicated as a raycaster; it's from that even earlier generation of first person view systems using an array of sprites to approximate a 3d view.
Like old dungeon crawlers!
It's nothing as complicated as a raycaster; it's from that even earlier generation of first person view systems using an array of sprites to approximate a 3d view.
Like old dungeon crawlers!