Anaël seghezzi
anaelseghezzi.bsky.social
Anaël seghezzi
@anaelseghezzi.bsky.social
Technical art director at Les Films du Poisson Rouge
Worked on Klaus, Josep, Ponoc's The Imaginary
Hobby coding Sega Megadrive demos
Art: https://www.instagram.com/anaelseghezzi
Open-source: http://github.com/anael-seghezzi
Pinned
Hello there! Have a look at the Imaginary, the latest film from studio ponoc, where I directed the 2d lighting and texturing (and also wrote the software to do it) www.youtube.com/watch?v=iQ9j...
The Imaginary – Official Trailer (2) (Studio Ponoc)
YouTube video by Studio Ponoc / スタジオポノック
www.youtube.com
Reposted by Anaël seghezzi
Take 2 minutes of your time and watch "The Hyrule Fantasy", a lovely Zelda fan film by french animator Ousmane Cissé.
www.catsuka.com/news/2026-02...
February 7, 2026 at 1:00 PM
Yes I admit it is a bit reductive, but it is what drove progress in general, the extracted patterns. I am biased for sure :)
February 7, 2026 at 4:34 PM
Contemporary progress is tied to training data. It is possible to see a new paradigm in the future, who knows, but it's pure speculation at this point. I bet a genuine creative system will likely NOT be able to spit out a C compiler.
February 7, 2026 at 6:06 AM
I mean, the thing has basically access to GCC's source code, GCC as an oracle, instructions and feedbacks, full test suite with continuous integration so it didn't "started to frequently break existing functionality each time it implemented a new feature"
February 6, 2026 at 9:59 PM
For sure Claude's dataset was packed with open source C compilers code (yay GPL). Seems even hard for it not to overfit on such a thing. I dare to hope our profession is to solve things that were not done before
February 6, 2026 at 9:53 PM
Oh waw, thanks a lot! I have some animation job to do in the following weeks, but then :D
February 3, 2026 at 2:15 AM
I AM NOT DEAD YET
YouTube video by TodePond
youtu.be
February 1, 2026 at 6:45 PM
Reposted by Anaël seghezzi
They went and made the Dishwasher Whisperer mad. They're so cooked.
www.youtube.com/watch?v=KtQ9...
You are being misled about renewable energy technology.
YouTube video by Technology Connections
www.youtube.com
January 31, 2026 at 2:40 AM
Reposted by Anaël seghezzi
knowing how the story has progressed for Satoshi Kon (RIP) and Aronofsky (pro-AI, rich) , this is a very sad thing to reflect on
Satoshi Kon talks about how Requiem for a Dream took from his film Perfect Blue (1997)
January 30, 2026 at 5:47 PM
Reposted by Anaël seghezzi
"Our fundamental conclusion about generative AI is: Wikipedia editors should never copy and paste the output from generative AI chatbots like ChatGPT into Wikipedia articles."

wikiedu.org/blog/2026/01...
Generative AI and Wikipedia editing: What we learned in 2025
Like many organizations, Wiki Education has grappled with generative AI, its impacts, opportunities, and threats, for several years. As an organization that runs large-scale programs to bring new e…
wikiedu.org
January 30, 2026 at 2:53 PM
Reposted by Anaël seghezzi
I wish the tech industry was more interested in grappling with the METR study about AI coding assistant productivity. Lots of caveats, but AFAIK it's the most rigorous study on whether these tools actually make professionals faster and the results were negative. metr.org/blog/2025-07...
Measuring the Impact of Early-2025 AI on Experienced Open-Source Developer Productivity
We conduct a randomized controlled trial to understand how early-2025 AI tools affect the productivity of experienced open-source developers working on their own repositories. Surprisingly, we find th...
metr.org
January 27, 2026 at 6:54 PM
Reposted by Anaël seghezzi
One Hundred and One Dalmatians is a gorgeous film. After 65 years, its design is still fresh.

Disney's artists went for a new, adventurous look -- one that Walt Disney himself opposed. We explore how they did it: animationobsessive.substack.com/p/designing-...
January 19, 2026 at 9:30 PM
Nice!
January 25, 2026 at 11:07 PM
Reposted by Anaël seghezzi
From FB: Such an impact on the world. 💔
January 25, 2026 at 8:03 PM
I guess it wouldn’t be as fun also :)
January 8, 2026 at 3:20 PM
It looks close to a 68040 or so, wouldn’t be easier to use that for the existing assemblers, compilers, FPGA cores ?
January 8, 2026 at 10:54 AM
I wrote a new CRT shader for #BlastEm, hopefully better than my old one. Simple and easy to modify. With scanlines, vignette and chromatic aberration. Perceived luminosity is good. Link gist.github.com/anael-seghez... (GPL code). What do you think @retrodev.com ?
January 6, 2026 at 2:57 PM
Reposted by Anaël seghezzi
…"Gen AI" is a bullshit engine, in the strict philosophical sense of the term.

All it *ever* does is statistically correlate what you ask it for and how you asked it with the words, phrases, connotations it's been trained on, using the weights and instructions in its programming.
December 22, 2025 at 4:16 PM
The @# shits...
December 11, 2025 at 5:17 PM
I have now exhausted all my ideas for software rendering. If I compare the same scene with my different techniques (lower % is better) 256x64@1bit or 128x64@2bit (stretched to 256x128)>106% ; 256x128@1bit or 128x128@2bit (stretched to 256x128)>146% ; 256x128@2bit >164%
December 2, 2025 at 12:02 AM
Yes, not sure yet if the speed boost is worth the artefacts. It's about as quick to render as the chunky version but only feels higher-res when the movements are slow. Not good for a racing game for sure.
December 1, 2025 at 11:35 PM
Same with different colors
December 1, 2025 at 7:46 PM
I just realised that scrolling can be used to do temporal reprojection of interlaced lines to reduce the artefacts. Only in 2d space but still 😮!
December 1, 2025 at 7:29 PM
Thanks, I'll try to test some game ideas. The core rasterizer is asm but everything else is c. I find it easier to inline.
November 29, 2025 at 12:13 PM
The technique is 3d projection with quad rasterization
November 28, 2025 at 7:00 PM