Anaël seghezzi
anaelseghezzi.bsky.social
Anaël seghezzi
@anaelseghezzi.bsky.social
Technical art director at Les Films du Poisson Rouge
Worked on Klaus, Josep, Ponoc's The Imaginary
Hobby coding Sega Megadrive demos
Art: https://www.instagram.com/anaelseghezzi
Open-source: http://github.com/anael-seghezzi
Pinned
Hello there! Have a look at the Imaginary, the latest film from studio ponoc, where I directed the 2d lighting and texturing (and also wrote the software to do it) www.youtube.com/watch?v=iQ9j...
The Imaginary – Official Trailer (2) (Studio Ponoc)
YouTube video by Studio Ponoc / スタジオポノック
www.youtube.com
I AM NOT DEAD YET
YouTube video by TodePond
youtu.be
February 1, 2026 at 6:45 PM
Reposted by Anaël seghezzi
They went and made the Dishwasher Whisperer mad. They're so cooked.
www.youtube.com/watch?v=KtQ9...
You are being misled about renewable energy technology.
YouTube video by Technology Connections
www.youtube.com
January 31, 2026 at 2:40 AM
Reposted by Anaël seghezzi
knowing how the story has progressed for Satoshi Kon (RIP) and Aronofsky (pro-AI, rich) , this is a very sad thing to reflect on
Satoshi Kon talks about how Requiem for a Dream took from his film Perfect Blue (1997)
January 30, 2026 at 5:47 PM
Reposted by Anaël seghezzi
"Our fundamental conclusion about generative AI is: Wikipedia editors should never copy and paste the output from generative AI chatbots like ChatGPT into Wikipedia articles."

wikiedu.org/blog/2026/01...
Generative AI and Wikipedia editing: What we learned in 2025
Like many organizations, Wiki Education has grappled with generative AI, its impacts, opportunities, and threats, for several years. As an organization that runs large-scale programs to bring new e…
wikiedu.org
January 30, 2026 at 2:53 PM
Reposted by Anaël seghezzi
I wish the tech industry was more interested in grappling with the METR study about AI coding assistant productivity. Lots of caveats, but AFAIK it's the most rigorous study on whether these tools actually make professionals faster and the results were negative. metr.org/blog/2025-07...
Measuring the Impact of Early-2025 AI on Experienced Open-Source Developer Productivity
We conduct a randomized controlled trial to understand how early-2025 AI tools affect the productivity of experienced open-source developers working on their own repositories. Surprisingly, we find th...
metr.org
January 27, 2026 at 6:54 PM
Reposted by Anaël seghezzi
One Hundred and One Dalmatians is a gorgeous film. After 65 years, its design is still fresh.

Disney's artists went for a new, adventurous look -- one that Walt Disney himself opposed. We explore how they did it: animationobsessive.substack.com/p/designing-...
January 19, 2026 at 9:30 PM
Reposted by Anaël seghezzi
From FB: Such an impact on the world. 💔
January 25, 2026 at 8:03 PM
I wrote a new CRT shader for #BlastEm, hopefully better than my old one. Simple and easy to modify. With scanlines, vignette and chromatic aberration. Perceived luminosity is good. Link gist.github.com/anael-seghez... (GPL code). What do you think @retrodev.com ?
January 6, 2026 at 2:57 PM
Reposted by Anaël seghezzi
…"Gen AI" is a bullshit engine, in the strict philosophical sense of the term.

All it *ever* does is statistically correlate what you ask it for and how you asked it with the words, phrases, connotations it's been trained on, using the weights and instructions in its programming.
December 22, 2025 at 4:16 PM
The @# shits...
December 11, 2025 at 5:17 PM
I just realised that scrolling can be used to do temporal reprojection of interlaced lines to reduce the artefacts. Only in 2d space but still 😮!
December 1, 2025 at 7:29 PM
Chunky, but 60 fps 3d possible with colors and transparency on bare metal Megadrive #SGDK #BlastEm
November 27, 2025 at 8:33 PM
Reposting here an old Ludum Dare "game" I made in 2015 www.youtube.com/watch?v=9OpY... you can play online (it's very very short) maratis3d.com/download/lud...
LD34_preview1
YouTube video by Anaël Seghezzi
www.youtube.com
November 26, 2025 at 11:15 AM
So it is possible to do 60fps 3d on the sega megadrive by using a very exotic indexing method to simulate 2 colors + alternating lines + fast DMA. Totally interlaced my brain 🙃
November 20, 2025 at 7:53 PM
Background + sprite animation (the ship is now pre-rendered) and... tunnels ! I think I can add more gameplay elements and stay at 30fps, there is hope, the megadrive is a beast :o
November 18, 2025 at 7:48 PM
Reposted by Anaël seghezzi
Depth buffers have their own aesthetic...
#playdate #indiedev
November 15, 2025 at 9:10 PM
3D artists, show your wireframes!
November 14, 2025 at 6:29 PM
Reposted by Anaël seghezzi
Hi! I'm a Game Developer / Designer & Pixel-Artist.
Using MsPaint for PixelArt and Unreal Engine for games.

I also do tools & GameAssets 🪢 itch.io/s/86346/

#PixelArt #Art #ドット絵 #Gamedev #Indiedev
October 19, 2024 at 7:16 AM
Jumping! I want the driving to feel smooth and arcadey like a Sega Rally. I was never a big fan of Wipeout's physics, but I love the graphics obviously :)
November 3, 2025 at 9:09 PM
I reworked the camera, improved clipping and rewrote the physics with acceleration and drift, the feel is better now
October 23, 2025 at 5:24 PM
Side quest in texture land... DMA is on it's knee and interrupts are eating a good chunk of CPU on #SegaMegadrive #SGDK #BlastEm
October 18, 2025 at 1:47 PM
Reposted by Anaël seghezzi
🍬🎃SUGAR GHOULS IS OUT🎃🍬

I emerge from underground to bring you a new Halloween platformer I've been working on non-stop for the last 2 weeks. It's got pumpkins, it's got goblins, but most importantly, it has GHOST KID.

So grab some candy, a controller, and have fun~
sodaraptor.itch.io/sugar-ghouls
October 17, 2025 at 11:42 AM
So mayyybe it's possible to render in 4 colors, it takes 20% more cpu but two palettes of 16 colors are then free for sprites and background #SGDK #SegaMegadrive
October 8, 2025 at 1:54 PM
Reposted by Anaël seghezzi
Daughter of Robin Williams, Zelda Williams 💔
October 6, 2025 at 8:45 PM