Anaël seghezzi
anaelseghezzi.bsky.social
Anaël seghezzi
@anaelseghezzi.bsky.social
Technical art director at Les Films du Poisson Rouge
Worked on Klaus, Josep, Ponoc's The Imaginary
Hobby coding Sega Megadrive demos
Art: https://www.instagram.com/anaelseghezzi
Open-source: http://github.com/anael-seghezzi
Jumping! I want the driving to feel smooth and arcadey like a Sega Rally. I was never a big fan of Wipeout's physics, but I love the graphics obviously :)
November 3, 2025 at 9:09 PM
I reworked the camera, improved clipping and rewrote the physics with acceleration and drift, the feel is better now
October 23, 2025 at 5:24 PM
Side quest in texture land... DMA is on it's knee and interrupts are eating a good chunk of CPU on #SegaMegadrive #SGDK #BlastEm
October 18, 2025 at 1:47 PM
So mayyybe it's possible to render in 4 colors, it takes 20% more cpu but two palettes of 16 colors are then free for sprites and background #SGDK #SegaMegadrive
October 8, 2025 at 1:54 PM
Basic road clipping and collision is on, the ship is just two triangles but with dynamic(ish) shadow! It runs pretty well, I'm quite happy with my rasterizer so I will try to add more polygons and scenery #SegaMegadrive #SGDK
October 6, 2025 at 5:21 PM
Only 2 colors, but finally some stable 30fps 3d without line-doubling (256x128 or 320x128 pixels) on stock Sega Megadrive :) The bottleneck is the height of the polygons. I exhausted all my ideas so I don't think I can do faster at this resolution.
September 25, 2025 at 3:34 PM
Also 60 fps, custom tri/quads and wireframe 3d on Sega Megadrive/Genesis :p
November 28, 2024 at 10:36 PM
Repost of my 60 fps raycaster with texture on the original Sega Megadrive/Genesis. Find the rom here -> anael.maratis3d.com/mega/ #SGDK
November 28, 2024 at 9:40 PM