loren schmidt
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lorenschmidt.bsky.social
loren schmidt
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
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i am making an open world roguelike.

i have been imagining this world for years, and i want to make this game so people can go there and live many lives in it!

the game features whole-cloth, accessible design, deep mysteries, and a meticulous generated living world.
i have the basic structure built out, and am experimenting with rules, patch and edge shapes, and postfixes. this is promising!

i'm thinking of building in functionality for masonry inclusions, so you can get geometric regions.
November 11, 2025 at 6:35 AM
adblock and adblock plus block ads on the adblock plus site, but neither of them blocks anything on the adblock site.
November 11, 2025 at 3:56 AM
spell idea: shuffle

can be used on a deck of cards to randomly shuffle the cards.
can be fired at an exit (eg stairs leading down) to change the subseed of the level it leads to.
November 10, 2025 at 10:39 PM
spell idea: steal door.

fires a bolt which creates a door in the first wall it hits. removes a random door from elsewhere. there must be a closed door somewhere in the current map.
November 10, 2025 at 10:32 PM
time to do caves
November 10, 2025 at 10:13 PM
this unicode browser is pretty much working now! i think i need to change to a larger integer format so it will correctly display the higher code points (they are in the game and work in-game, but not in this browser).

p.s. wow i really have drawn a lot of unicode characters at this point.
November 10, 2025 at 10:10 PM
is windows chrome suddenly crashing like 50x more for anyone else?
November 10, 2025 at 10:07 PM
around other things, i've been making this unicode browser. today i am adding block by block navigation (a little buggy at present, but working)
November 10, 2025 at 9:52 PM
ooh only 8 days until BIRDCAGE
November 10, 2025 at 9:24 PM
Reposted by loren schmidt
three rule cellular cave generation.
November 10, 2025 at 5:51 PM
three rule cellular cave generation.
November 10, 2025 at 5:51 PM
working on cave CA
November 10, 2025 at 5:49 PM
first snow
November 10, 2025 at 5:24 PM
these keycaps are such an improvement (first factory run of KLP lamé).

i did a strange but sensible thing and made a 3 row cradle over the alphas, with F keys (occasional use) flat and set apart above that.
November 10, 2025 at 4:12 PM
Fetterman is a pox on Pennsylvanians and i cannot wait to see him out of office.
November 10, 2025 at 4:01 PM
the horse head was hollow, also serving as the fuel tank
November 9, 2025 at 6:28 PM
i feel like there are some parallels here with chat format LLMs
November 9, 2025 at 6:27 PM
Reposted by loren schmidt
Cet été lors d'un festival breton, on a testé un jeu ASCII cyberféministe ultra chouette dont on attendait impatiemment la sortie en ligne.

Voici GXRLS NEED MODEMS, gratos, jouable sur navigateur, qui fera renaître en vous un émerveillement perdu depuis les 90's. gxrls-need-modems.github.io
November 9, 2025 at 2:58 PM
i just started Tower Dungeon. the stonework in this is fascinating. it feels as though the stone built the landscape, the humans and other creatures are a secondary ecology. it has the spirit of Blame!, but the lens here renders it as much more surreal.
November 9, 2025 at 3:11 AM
i have been working out some particulars of how limbs and limb musculature could work in [wind speakers]. some of the muscles are either flexors or extensors, depending on which way you are walking.
November 8, 2025 at 5:53 PM
setting idea: a world, not multiple worlds, but one which is not a convex sphere. you can use telescopes to see parts of it so distant that they are months and months of journeying away.

various shapes would work for this: a ring world, the inside of a very large sphere, a large spongey volume...
November 8, 2025 at 2:41 AM
after a nontrivial amount of various things (metaphorically) lighting on fire, i have fixed my keyboard.
November 7, 2025 at 10:53 PM
i swapped around some parts. this is currently obsf 30 buttons (with very thin silicone washers added to absorb impact) and a seimitsu LS-40, which is quite light and gentle and offers good feedback for fast, precise movement.
November 7, 2025 at 10:04 PM
well i lost one microcontroller and fried another (after soldering on pins) in one day. but sometimes learning is like that. i'm going to do some more soldering after i eat lunch.
November 7, 2025 at 8:00 PM
keyboard repair time
November 7, 2025 at 4:28 PM