Criticalmammal
criticalmammal.bsky.social
Criticalmammal
@criticalmammal.bsky.social
He/Him. Gamedev. Working on a lil 3 button arcade game. Backlogged making a stealth game. Sometimes I draw too.

If you wanna riff on my stuff just lemme know, I'm generally cool with derivative/inspired things and like seeing em!

No LLMs, sometimes 🔞 art
Reposted by Criticalmammal
I really hate doing this but I really, really need the money; if you do decide to contact me I promise I'll start and finish it by Tuesday next week at the latest 🙏
September 13, 2025 at 12:22 AM
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Arc System Works have collated all their presentations (in Japanese) on achieving their unique character style including skinning, rigging and rendering on this central “Academy” page.
ASWアカデミー | ARC SYSTEM WORKS OFFICIAL WEB SITE
アークシステムワークス株式会社オフィシャルサイト。BLAZBLUE(ブレイブルー)、GUILTY GEAR(ギルティギア)など人気ゲームの新着情報はこちらから!!
www.arcsystemworks.jp
August 15, 2025 at 10:17 AM
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my aesthetic is failurecore
August 15, 2025 at 8:10 PM
You’re next
August 15, 2025 at 12:15 PM
Spicy drawing, I really like how the colors came out tho! nsfw for those filtering out this stuff. If you want me to post with other tags to highlight that lemme know so it doesn't hit your pages without warning.
August 9, 2025 at 7:55 PM
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Artist friends and I have put together a summer advertisement zine inspired by retro magazine ads! ☀️ Featuring beautiful retro art by over 40+ artists!

Please check it out! Enjoy your summer everyone! 😎 #SummerAdZine

🌴 tinyurl.com/SummerAdZine
July 30, 2025 at 8:06 PM
Messed around with markov chains in pico8 for a bit to make a goofy little hypothetical question generator.

It's neat, but did get me thinking about proc gen and that dangerous LLM "need more data to make it work well" territory.
July 22, 2025 at 10:00 PM
The dog can now eat (also has audio) woof
July 1, 2025 at 3:18 PM
Starting the little barking dog sim prototype in pico8. Dog is barking. Enjoying the limitations here, and re-thinking my plans to fit into a workable tiny proof of concept.
June 29, 2025 at 5:04 PM
Was looking into different games that took a more "property centric" approach to game design for most of the day. Y'know your Thiefs and Deus-ex's ofc, but I didn't know Dungeon Siege was designed that way too.

So ofc bought it to "research" aka procrastinate the rest of the day.
June 22, 2025 at 7:18 PM
I've been tinkering with this smaller game idea now for... a month or two? Probably too early to share too much implementation but I think the concept drawings I've dabbled with so far are fun and have potential.
June 22, 2025 at 1:46 PM
Getting started on prototyping a lil idea I had (the 3 button arcade thing). Added a Petz style dog, let's see how this goes...
June 22, 2025 at 1:34 PM
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Sharing the vertex animation shader for Godot that I am working on and will use in my game.

It allows to draw tens of thousands animated meshes with unique per instance animation in a single draw call.

Shader:
godotshaders.com/shader/verte...

#godot #gamedev
June 21, 2025 at 3:50 PM
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Co-op is coming to HITMAN. During this year’s IOI Showcase we revealed Stone&Knight, a new experience the team is hard at work on.

Stay tuned for more news, Agents.

#Agent47 #HITMAN
June 20, 2025 at 12:25 PM
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hover derby game progress. did a lot of sound design and hud work. and track building in #trenchbroom + func_godot. i used a coathanger to make the 'debris flipping by' sound

#godot #GodotEngine #gamedev #demolitionderby
June 14, 2025 at 10:03 PM
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A tiny tracked utility vehicles braves the frozen frontier.
Blender + Lensims add-on.
#art by Clément Moreau.
www.artstation.com/artwork/x32wA1
June 14, 2025 at 8:45 AM
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This is the coolest website devoted to a single font that I've ever seen:
departuremono.com
Departure Mono
A monospaced pixel font with a lo-fi, techy vibe.
departuremono.com
June 13, 2025 at 8:17 PM
Sorry to the folks that followed for more of the art side of stuff I do. I'm in my arc of learning college level comp-sci I never truly got until now, well into my 30's.

So it's maybe all downhill from here unless I get bored and go back to making hot low poly vampires.
June 13, 2025 at 12:52 PM
I got the boring C book everyone loves.
June 13, 2025 at 12:46 PM
Wow it's already been nearly a month since I decided to pick up C and start up some engine-y coding. Feels almost embarrassingly slow progress-wise, but I got some custom bitmap font loading/render working. Learned a LOT about memory, character encoding standards, C project building / linking etc.
June 12, 2025 at 2:28 PM
Thinking about the unicode sauropod
June 9, 2025 at 8:53 PM
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You can send and receive app-free information about ICE raids here: www.stopice.net

Donate to the developer of this service here: www.gofundme.com/f/stop-ice-r...

know your civil rights: www.ilrc.org/resources/co...
Donate to Stop ICE Raids Alert System: Urgent Support, organized by Sherman Austin
The Stop ICE Raids Mobile Alert System allows individuals to send and recei… Sherman Austin needs your support for Stop ICE Raids Alert System: Urgent Support
www.gofundme.com
June 8, 2025 at 2:30 PM
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June 5, 2025 at 3:19 PM
Was feeling frustrated with some knowledge gaps I had with programming/developing apps so I decided to dig into learning C a bit to understand like what the hell even is Computer.

Been going good so far, it's nice to be finally gripping some like foundational stuff that never clicked for me b4
May 17, 2025 at 12:19 PM
Anotha one ~ enjoy ~
May 5, 2025 at 11:11 PM