Criticalmammal
criticalmammal.bsky.social
Criticalmammal
@criticalmammal.bsky.social
He/Him. Gamedev. Working on a lil 3 button arcade game. Backlogged making a stealth game. Sometimes I draw too.

If you wanna riff on my stuff just lemme know, I'm generally cool with derivative/inspired things and like seeing em!

No LLMs, sometimes 🔞 art
Yeah I can imagine, tho I can picture these translating into sprites pretty good with the detail restrictions.

Don't want hand cramps either tho I'm sure haha.
August 30, 2025 at 4:20 PM
Ooooh they're so tinyyyy, love these!
August 30, 2025 at 3:32 PM
Man the jump from vertex colors in 7 to FF8's gorgeous textures are wild. I didn't realize until you posted them back to back how different their assets were.
August 16, 2025 at 10:03 AM
Oooh this one is crazy good, love everything going on with the lighting
August 16, 2025 at 2:17 AM
Alts showing palette, greyscale and crops
August 15, 2025 at 12:17 PM
People at work have been using it (non coders) for scripts and I can't wait for them to find out the hard way that it'll break entire pipelines with minor updates, rather than just learning some basics of python or whatever.
August 12, 2025 at 11:21 AM
I focused a lot this time on keeping the values of the color the same and it worked pretty well. Visible in b&w
August 9, 2025 at 8:05 PM
Yo that's incredible! Love to see a great project like this get the support it deserves.
July 31, 2025 at 8:46 PM
Obviously this is where LLMs went, and a lot of computing and problems in design in games and stuff are being solved by making "bigger content". Which just doesn't feel like the right direction to pursue. It's not elegant and doesn't scale well obviously. There have to be better options.
July 23, 2025 at 1:40 PM
systems *that need

I forgot to ever finish this thought the other day. A reason why I started to get the ick from this little project was that I'm not trying to solve a statistics problem. More data points doesn't make the sentences better it makes them more like other sentences that exist.
July 23, 2025 at 1:36 PM
The data limits in Pico8 are nice though to kinda prevent digging into that too far. Def got me thinking about designing less around systems than need lots of reference material though.
July 22, 2025 at 10:34 PM
Using an ECS design framework provided here: github.com/jesstelford/...

Been pretty nice so far! My only gripe with pico8 is it's a little "stuffy" coding within a 128x128 window. Would maybe eventually work in picotron or externally for comfort.
GitHub - jesstelford/pecs: Entity Component System (ECS) for PICO-8 & Picotron
Entity Component System (ECS) for PICO-8 & Picotron - jesstelford/pecs
github.com
June 29, 2025 at 6:33 PM
Right? One little "who owns this" property can really go a long way to giving the impression of a whole system of crime and honor haha.
June 29, 2025 at 5:32 PM
A bit yeah! I mostly see it as an accidental side effect of removing stolen item tags. But yeah it's definitely another interesting dimension to play with in crime systems!

Yeah discounts to remove stolen tags via fences, guilds etc and systems there could be real interesting.
June 29, 2025 at 4:03 PM
Yeah! Kenshi simplifies it quite a bit, so I believe the odds are 100% with other factions. Meaning if there's a visiting faction B trader they'd accept stolen A goods no problem. But yeah it would be interesting to play with those odds depending on inter-faction relationships/distance.
June 29, 2025 at 4:00 PM
I also like the systems that play with "laundering" stolen things to clear off the unwanted tags. Starfield etc might not have the most advanced systems, but it's neat to be incentivized to "clean" stolen stuff you want to actually keep. Otherwise loosing it if caught stealing future things.
June 29, 2025 at 3:49 PM