Chad Cuddigan
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cuddigan.bsky.social
Chad Cuddigan
@cuddigan.bsky.social
Bay Area game developer and coffee-enjoyer
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It's a little overdue, but @joshuaskelly.bsky.social and I released Delver seven years ago! What even is time!? How does star dust think? Does the chaos of the universe just pop out a video game every once in a while?! Anyways we're super proud of this.

store.steampowered.com/app/249630/D...
Reposted by Chad Cuddigan
Ive been working on the Delver mobile ports for about a month now? And mostly full time?

Turns out I’m crushing it? Problems I’ve been worried about for years are getting fixed! Heck I even got stencil buffers working for our fancy low res glow/shadows.
October 24, 2025 at 7:24 PM
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📢 I'm looking for work! Seeking a Tech Artist role. 📢

I'm a creative thinker who loves empowering artists, building tools, and streamlining workflows/pipelines. I've been building software for 15+ years, so I know what I'm doing.

joshua.skelton@gmail.com
www.linkedin.com/in/joshua-skelton-029ab645
October 16, 2025 at 5:45 PM
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Productive day! I’ve fixed iOS shader issues and Delver feels great on an iPhone!
October 16, 2025 at 11:11 PM
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Lately I've been knocking the dust off of Delver Engine and working towards getting mobile builds going. So far it hasn't been _too_ bad, just normal levels of reviving a legacy code base. 😅
October 13, 2025 at 10:12 PM
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I like how the news will be like “while the President claiming Portland was ruled by a giant skeleton named Mr Nibbles is not strictly true, it does speak to the anxiety of many Americans”
October 10, 2025 at 11:59 PM
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Did you know I wrote a set of command line tools for Quake? Did you know they are totally free and open source?

Once in a while someone will throw a few bucks my way for these tools and every time it makes my day. 😃

joshua.itch.io/quake-tools
Quake CLI Tools by Joshua Skelton
Available for Windows, macOS
joshua.itch.io
October 11, 2025 at 5:17 PM
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Lots of updates - Timing adjustments, Sparks and flame improvements, I added more debris, and debris/shield interactions, as well as adding Romulan Disruptor fire and SOUNDS! I'm quite happy with how this ended up looking.
September 24, 2025 at 3:26 PM
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here is my blog post about how it's not "diminishing returns" the returns just aren't exactly where you expect them to be

www.joewintergreen.com/if-you-want-...
August 22, 2025 at 1:50 AM
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you’re so close
August 19, 2025 at 11:38 AM
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August 20, 2025 at 1:17 PM
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Two and half days later & I still don't have words

So proud and happy for our team
So thankful to the WSFS voters
So honored to be in this cohort of finalists and past winners

Live and drink 🚀🚀
August 19, 2025 at 7:08 PM
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Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
August 18, 2025 at 7:30 PM
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The #HugoAward for Best Game or Interactive Work goes to Caves of Qud.
August 17, 2025 at 4:45 AM
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live and drink 🕹️🍄
The award-winning Caves of Qud is coming to Nintendo Switch in Q4 2025!
August 7, 2025 at 4:14 PM
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My kiddos (7 & 9) have gotten into Magic the Gathering, so I made them custom deck boxes.
August 5, 2025 at 4:43 PM
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if you're going to @seattlein2025.org next month, did you know you can come see @unormal.bsky.social and I on a panel called The Future of Sci Fi is in Games, and that we'll be joined by @remysiu.com?!??
July 29, 2025 at 10:24 PM
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Steam and itch.io have removed thousands of video games in recent weeks deemed to be "adult content" in order to comply with strict rules from payment processors like Mastercard.

These policies censor artists engaged in lawful speech. Mastercard shouldn't be the gatekeepers of our digital freedom.
Why did thousands of adult titles just disappear from the biggest PC gaming marketplaces?
Digital distribution platforms Steam and itch.io have tightened their rules about adult content – under pressure from payment processors. Why has this happened and where will it lead?
www.theguardian.com
July 29, 2025 at 3:24 PM
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This is an insane thing to write about game development. www.nytimes.com/2025/07/28/a...
July 29, 2025 at 2:10 AM
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can you just imagine a world in which we all finally got to live the truth that we already know in our bones, that the internet is a tool, and like all tools, it is of limited use and should have a place where you can set it down and never have to think about it until you pick it up again?
July 27, 2025 at 5:11 PM
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fyi: we finally got a good level design tool for Unreal and it is Scythe

many people are already using it in production. proper iterative level design is getting to happen in unreal for the first time in a long time. you are going to start noticing the difference soon
July 27, 2025 at 9:15 AM
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A Delta Connection flight from Minneapolis was preparing to land in Minot, N.D., when the flight crew spotted a large military aircraft flying toward them.
Airline pilot was about to land in N.D. when he saw a B-52 'coming at us'
A Delta Connection flight from Minneapolis was preparing to land in Minot, N.D., when the flight crew spotted a large military aircraft flying toward them.
n.pr
July 21, 2025 at 8:22 PM
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Why is no coverage of Krafton nuking the founders of Unknown Worlds and putting a fail-commander in charge mentioning this important piece of information?
July 4, 2025 at 4:55 AM
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🖤
July 3, 2025 at 10:15 AM
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its funny how people will profess to care about people in other countries but be willing to throw red state people to the wolves.
June 27, 2025 at 4:46 PM
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Every day, thousands¹ of indie devs lament: "Oh no, I can't find a Carolingian minuscule that matches the resolution of my retro style game!"

Well, good news!
www.pentacom.jp/pentacom/bit...

¹ ᵉˢᵗᶦᵐᵃᵗᵉᵈ
May 22, 2025 at 8:41 PM