Rom
romulocg.bsky.social
Rom
@romulocg.bsky.social
mostly C++ and weird gamedev experiments
Reposted by Rom
reposting w/ alt text
November 21, 2025 at 9:09 PM
Reposted by Rom
Chatbots — LLMs — do not know facts and are not designed to be able to accurately answer factual questions. They are designed to find and mimic patterns of words, probabilistically. When they’re “right” it’s because correct things are often written down, so those patterns are frequent. That’s all.
June 19, 2025 at 11:21 AM
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If you're using Windows 11, Microsoft is now surveilling you in a new way. This may already be turned on on your computer, and you would not be notified; it activates whenever they detect you are in a "game", which in my experience Microsoft often false-positives on

doublepulsar.com/microsoft-bu...
Microsoft builds on Recall with Gaming Copilot — fails basic privacy tests
Gaming Copilot, rolling out now to Windows 11, adds a new attack surface to Windows.
doublepulsar.com
October 23, 2025 at 9:52 PM
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ReGIR - An advanced implementation for many-lights offline rendering tomclabault.github.io/blog/2025/re...
ReGIR - An advanced implementation for many-lights offline rendering | Tom Clabault
Tom Clabault's website
tomclabault.github.io
October 20, 2025 at 7:30 PM
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Just so everyone that's doggedly sticking to Windows 10 is aware: If you go to the Windows Update Settings, there's an option to enroll in free updates for another year.
October 16, 2025 at 2:56 AM
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Let’s talk about AI art.

theoatmeal.com/comics/ai_art
A cartoonist's review of AI art - The Oatmeal
This is a comic about AI art.
theoatmeal.com
October 7, 2025 at 4:51 PM
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love to read this stuff how Metal Slug achieved that amazing art by using 3 pillars, shapes, coloring and shading 6th-divisions-den.co...
October 1, 2025 at 8:27 AM
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New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!

zeux.io/2025/09/30/b...
September 30, 2025 at 5:40 PM
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Psst. Wizordum launches on consoles Sept 23. Pass it on.
September 11, 2025 at 5:19 PM
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Profile.
September 11, 2025 at 7:29 AM
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Are bugs in the game a selling point now?
Wow.
September 4, 2025 at 2:39 PM
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OutRun GB is OUT NOW for your Game Boy Color.🌴
- All the tracks, all the music, all the wind in your hair!
(link in reply)
#pixelart #indiedev #gameboy #retrogaming
September 1, 2025 at 3:46 AM
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OutRun GB update: 🌴
- Release Date is MONDAY!
- Download the game for Game Boy Color and Analogue Pocket for Free.
#pixelart #indiedev #gameboy #gbstudio #retrogaming
August 29, 2025 at 2:40 AM
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
August 26, 2025 at 5:25 AM
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dear imgui 1.92.2 releasd
github.com/ocornut/imgu...
- improving tab bar resizing logic (combining shrinking and scrolling).
- misc keyboard nav fixes, table fixes, font fixes & many others.
- backend fixes (vulkan+linux w/ some drivers, SDL_GPU use SDL_GPUTexture* as texture id).
August 11, 2025 at 3:18 PM
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Looks like I'm looking for a job :-/
Anyone looking for a senior dev?
July 22, 2025 at 1:53 PM
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in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼

#gamedev #godotengine
July 14, 2025 at 9:17 PM
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DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
July 13, 2025 at 12:17 PM
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Obligatory Thief mention. Copious user made levels for Thief 1,2, & Deadly Shadows. All handled easily via a user made mod loader "AngelLoader" Plus free fan game "The Dark Mod", made in the Doom 3 engine.

www.thiefguild.com

thiefmissions.com

github.com/FenPhoenix/A...

www.thedarkmod.com
Thief Guild
www.thiefguild.com
July 5, 2025 at 7:39 PM
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We've used the #voxel game-engine we build as a team of students to make a little diorama puzzle game :)
This has been an incredibly fun experience, building this from the ground up, working together with designers and artists!

Engine: youtu.be/uvLZn1X_R0Q
Game: buas.itch.io/zentera
Kudzu Engine - Showcase
YouTube video by Sven
youtu.be
July 2, 2025 at 7:02 PM
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Super excited about releasing my cozy game MakeRoom on August 7th! I've put a lot of work in and It'll launch with over 1,000 objects, an object creator and Steam Workshop support ✨
June 18, 2025 at 4:18 PM
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dear imgui 1.92 released!
github.com/ocornut/imgu...
New protocol for backends to create/update textures, with support for 13 renderers. Dynamic font scaling. Dozens of font/atlas related changes. Dozens of other changes. Expect some turbulence.
(misc video from January...)
June 25, 2025 at 5:15 PM
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Just as a reminder - I'm looking for work! Full-time, part-time, or contract! I'm an experienced game programmer, specializing in implementing gameplay and writing tools and UI systems.

As an example of my work, here's a video of a side project I'm working on:

www.youtube.com/watch?v=2mbJ...
Ultima VII Revisited 0.1.5 Update!
YouTube video by Anthony Salter
www.youtube.com
June 23, 2025 at 5:01 PM
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Curved flexible platforms 🌱

#godotengine #gamedev #indiegame
June 13, 2025 at 2:56 PM
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Probably one of my favourite tricks for finding memory stomps:
1) On alloc: put allocation at very end of separate page, followed by a NoAccess page.
2) On free: mark allocated pages as NoAccess.

Guaranteed to find even one-byte stomps and use-after-free.

#cpp
June 9, 2025 at 9:23 AM