https://m4xc.dev/
Yes, we are fortunate to have access to PS5 development through our Uni.
Yes, we are fortunate to have access to PS5 development through our Uni.
Below is a high-level drawing of how it works:
Below is a high-level drawing of how it works:
It was a big gamble, I had written it as a prototype in 2 weeks, but it really paid off in the end. Saving us a ton of time and keeping our renderer clean.
Below is a code snippet showcasing the interface :)
It was a big gamble, I had written it as a prototype in 2 weeks, but it really paid off in the end. Saving us a ton of time and keeping our renderer clean.
Below is a code snippet showcasing the interface :)
This has been an incredibly fun experience, building this from the ground up, working together with designers and artists!
Engine: youtu.be/uvLZn1X_R0Q
Game: buas.itch.io/zentera
This has been an incredibly fun experience, building this from the ground up, working together with designers and artists!
Engine: youtu.be/uvLZn1X_R0Q
Game: buas.itch.io/zentera
If each brick has its own transform. Couldn't that result in gaps between the bricks? Do you do anything to combat that, or is it not an issue?
If each brick has its own transform. Couldn't that result in gaps between the bricks? Do you do anything to combat that, or is it not an issue?
I'm curious what is the voxel size difference between LODs?
Does one brick in LOD1 cover 4x4x4 bricks in LOD0?
Or does it cover 2x2x2 bricks in LOD0?
I'm curious what is the voxel size difference between LODs?
Does one brick in LOD1 cover 4x4x4 bricks in LOD0?
Or does it cover 2x2x2 bricks in LOD0?
I don’t currently have an RSS feed, I always share the posts on socials instead.
But I might look into RSS sometime.
I don’t currently have an RSS feed, I always share the posts on socials instead.
But I might look into RSS sometime.
github.com/mxcop/src-dgi
github.com/mxcop/src-dgi
m4xc.dev/blog/surfel-...
m4xc.dev/blog/surfel-...
Consider the game program of Breda University. :) Teaching team straight out of gamedev, C++, strong focus on graphics, and dedicated tracks for programming, art and design.
Tuition fee this year is 2530 for EU citizens.
games.buas.nl
Consider the game program of Breda University. :) Teaching team straight out of gamedev, C++, strong focus on graphics, and dedicated tracks for programming, art and design.
Tuition fee this year is 2530 for EU citizens.
games.buas.nl
momentsingraphics.de/Radiometry2P...
momentsingraphics.de/Radiometry2P...
They are represented as HDR RGB radiance and a visibility term which is either 0 or 1.
Here’s the discord link :)
discord.gg/6sUYQjMj
They are represented as HDR RGB radiance and a visibility term which is either 0 or 1.
Here’s the discord link :)
discord.gg/6sUYQjMj
GT stands for Ground Truth, it’s the brute force correct result which I want to achieve.
GT stands for Ground Truth, it’s the brute force correct result which I want to achieve.