https://m4xc.dev/
This has been an incredibly fun experience, building this from the ground up, working together with designers and artists!
Engine: youtu.be/uvLZn1X_R0Q
Game: buas.itch.io/zentera
This has been an incredibly fun experience, building this from the ground up, working together with designers and artists!
Engine: youtu.be/uvLZn1X_R0Q
Game: buas.itch.io/zentera
github.com/mxcop/src-dgi
github.com/mxcop/src-dgi
m4xc.dev/blog/surfel-...
m4xc.dev/blog/surfel-...
Consider the game program of Breda University. :) Teaching team straight out of gamedev, C++, strong focus on graphics, and dedicated tracks for programming, art and design.
Tuition fee this year is 2530 for EU citizens.
games.buas.nl
Consider the game program of Breda University. :) Teaching team straight out of gamedev, C++, strong focus on graphics, and dedicated tracks for programming, art and design.
Tuition fee this year is 2530 for EU citizens.
games.buas.nl
momentsingraphics.de/Radiometry2P...
momentsingraphics.de/Radiometry2P...
(in this rather low frequency scene, more high frequency tests coming soon)
(in this rather low frequency scene, more high frequency tests coming soon)
I'm now working on splitting the Surfels into Cascades, after which I can start implementing the radiance gathering, merging, and finally applying the diffuse irradiance to the screen :)
I'm now working on splitting the Surfels into Cascades, after which I can start implementing the radiance gathering, merging, and finally applying the diffuse irradiance to the screen :)
youtu.be/MONs5wMy6Rw?...
youtu.be/MONs5wMy6Rw?...
(Yes, this compiles & runs :p)
(Yes, this compiles & runs :p)
Slang has been really nice so far; using the User Guide on their website as well as the vk_mini_samples repo.
github.com/nvpro-sample...
Slang has been really nice so far; using the User Guide on their website as well as the vk_mini_samples repo.
github.com/nvpro-sample...
These results are from a demo project I made for Radiance Cascades in 3D. It took quite some debugging & iterating to get here, but these results are very exciting. If all goes well I will be working on a production ready version very soon :D
These results are from a demo project I made for Radiance Cascades in 3D. It took quite some debugging & iterating to get here, but these results are very exciting. If all goes well I will be working on a production ready version very soon :D
github.com/jbikker/tiny...
tiny_bvh.h is a single-header library without dependencies that rapidly builds and traverses a BVH for you. Have a look at the example to see how easy to use it is!
Feedback welcome.
github.com/jbikker/tiny...
tiny_bvh.h is a single-header library without dependencies that rapidly builds and traverses a BVH for you. Have a look at the example to see how easy to use it is!
Feedback welcome.
m4xc.dev/articles/fun...
m4xc.dev/articles/fun...