Max Domsky
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maxdomsky.bsky.social
Max Domsky
@maxdomsky.bsky.social
Tech Artist @ weltenbauer. SE | working on games
linktr.ee/maxdomsky
Reposted by Max Domsky
With a lot of help from @stanislas-dolcini.bsky.social (and over 50 contributors) the Adobe Alternatives list has been updated! Loads of alternative software, and all better choices than to keep supporting Adobe.

github.com/KenneyNL/Ado...
GitHub - KenneyNL/Adobe-Alternatives: A list of alternatives for Adobe software
A list of alternatives for Adobe software. Contribute to KenneyNL/Adobe-Alternatives development by creating an account on GitHub.
github.com
June 4, 2025 at 10:49 PM
Reposted by Max Domsky
For all those who have always wanted to know how to use the Pixel Processor from Substance 3D Designer: www.somethinglikegames.de/en/blog/2025...

#SubstanceDesigner #TechArt #TechnicalArt
Something Like Games | An introduction to the Pixel Processor node
This article provides an introduction to using the Pixel Processor node of Substance 3D Designer
www.somethinglikegames.de
May 3, 2025 at 10:59 AM
Reposted by Max Domsky
If you're looking for work in gamedev, here's a thread of guides I've written about everything from setting freelance rates to writing a good cover letter

I've been in gamedev for over 13 years and been on both sides of the interview table a lot, so these are all the things I wish I'd known

🧵 1/6
October 10, 2024 at 11:06 PM
Reposted by Max Domsky
#Mayterials 2025 kicks off in just a few days, on May 1st!

Here is the official prompt list!

Join us on Discord for more details and resources.

Don't forget to tag your materials with #Mayterials and #Mayterials2025 when you share them!

discord.gg/Vq4F6gA
April 29, 2025 at 4:36 PM
Reposted by Max Domsky
So, I've written a new article. This time it's an overview of a few blending modes and the associated mathematics. Maybe it will help someone: www.somethinglikegames.de/en/blog/2025...

#SubstanceDesigner #TechArt
Something Like Games | Blending Modes
This post shows and explains the most popular blending modes
www.somethinglikegames.de
April 22, 2025 at 5:57 PM
Reposted by Max Domsky
📢 The Internet Archive needs your help.

At a time when information is being rewritten or erased online, a $700 million lawsuit from major record labels threatens to destroy the Wayback Machine.

Tell the labels to drop the 78s lawsuit.

👉 Sign our open letter: www.change.org/p/defend-the...

🧵⬇️
April 17, 2025 at 4:51 PM
Reposted by Max Domsky
I have shared this story, this thread, before - but I think given the state of the world, it's worth telling once again. Maybe it can help, especially if like me, you make art, and you wonder what the use of all of it is right now.
March 13, 2025 at 12:11 AM
Reposted by Max Domsky
Brandaktuelle Technik dank Unreal Engine 5: @weltenbauer.bsky.social (u. a. Bau-Simulator) und Astragon kündigen Firefighting Simulator: Ignite 👩‍🚒🚒🧯 für PC, Xbox und PS5 an.
Firefighting Simulator: Ignite: Weltenbauer und Astragon bauen Feuerwehr-Simulation - GamesWirtschaft.de
Wasser marsch: Mit Firefighting Simulator: Ignite wollen Weltenbauer und Astragon Entertainment neue Maßstäbe im Genre setzen.
www.gameswirtschaft.de
March 12, 2025 at 3:07 PM
Reposted by Max Domsky
New VFX/Tech Art Newsletter is out! BIRTHDAY Edition! 🎁🎁🎁
📃Read online: simonschreibt.de?na=view&id=16
✋Subscribe: simonschreibt.de/newsletter/

#gamedev #vfx #techart #realtimevfx
January 21, 2025 at 9:05 PM
Reposted by Max Domsky
January 21, 2025 at 5:19 PM
Reposted by Max Domsky
January 21, 2025 at 7:29 PM
Reposted by Max Domsky
December 31, 2024 at 9:31 PM
Reposted by Max Domsky
Alright, here it is:

I collected ~100 #GameDev starter packs and put them all on one Notion page! ✨

They're categorized by:
🍃 Location
🍃 Discipline
🍃 Game Genre
🍃 & more!

It also includes tips / labellers / block lists that I've stumbled on. I hope this helps you settle in & reconnect! 😊

👉 LINK
October 24, 2024 at 10:15 AM
Reposted by Max Domsky
My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!🎉

This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects 🌫

Check it out:

👇👇👇
www.youtube.com/watch?v=8P33...
☝☝☝

#gamedev #unity3d
Your first Volumetric Fog Shader | Unity URP
YouTube video by Technically Harry
www.youtube.com
December 15, 2024 at 4:57 PM
Reposted by Max Domsky
I just realized than I have not been really active here for a while and forget to share this little Intrdocution to material creation.
www.youtube.com/watch?v=kSEa...
ADDON TALK INTRODUCTION TO MATERIAL CREATION by Vincent Dérozier
YouTube video by Vincent Dérozier
www.youtube.com
December 7, 2024 at 10:24 PM
Reposted by Max Domsky
November 28, 2024 at 7:27 PM
Reposted by Max Domsky
ha this is a really interesting thread on the other place...when I went to Epic in 2018 I was surprised to find that many people there thought Unity was a real threat...I'd been using Unity for the previous 2 years and I was certain it wasn't (guess I was right...)
November 27, 2024 at 12:25 AM
Reposted by Max Domsky
Here is how the surfing level looked in our editor. This was one of the most complex levels to build. I spent so much time tweaking the angle, position, and shape of every ramp and gully.
November 23, 2024 at 10:59 PM
Reposted by Max Domsky
Bit of feed back that i tend to give often to environment artists is simply move the camera a little and prove what your making is a 3d space. You got the freedom to show way more than one lone fixed camera and you can show loads more from older projects by playing with camera placement alone.
November 19, 2024 at 2:40 PM
Optimist: The cup is half full

Pessimist: The cup is half empty

Lightning: That's just a lightning bug that occurs on translucent materials.
Optimist: The cup is half full

Pessimist: The cup is half empty

QA: Confirmed cup dialogue not firing in the trigger volume as intended.
Only triggers when entering backwards while crouch-stealthed, with your left hand on your butt.
Also subtitles missing, see linked ticket.
Optimist: The cup is half full

Pessimist: The cup is half empty

Narrative: The cup dialogue is not firing in the trigger volume
November 24, 2024 at 11:57 AM
Reposted by Max Domsky
Fractal Sum Base is the king of noises in #SubstanceDesigner. At low roughness and low-medium Min Level it can be used for similar purposes as perlin or gaussian noise. With a high roughness setting it can step in for Clouds, BnW Spots or White Noise. #quicktip #gameart #procgen #substance3d
November 21, 2024 at 1:59 PM
Reposted by Max Domsky
Since i plan to use this account more and more, i might as well repost this picture here. Unfortunately, it's still very relevant in Europe, and in france particularly.

Long & happy life to anyone who rather be a flying pig.
September 17, 2024 at 1:06 PM
Reposted by Max Domsky
November 20, 2024 at 1:48 PM
Reposted by Max Domsky
It's older #realtimevfx stuff, but as everyone is new here, I show it again. If you want more details, breakdowns and even the project files, you'll find everything in the project descriptions: www.artstation.com/simont

#gamedev
October 23, 2024 at 9:19 PM
Reposted by Max Domsky
Twitter's dead, so here's a repost of my thread of articles based where I go over everything from writing a resume to setting your freelance rates as a game artist!

🧵 1/6
August 13, 2023 at 4:54 PM