Tobias Wink
somethinglikegames.de
Tobias Wink
@somethinglikegames.de
I'm a 3D generalist with a faible for PBR materials and technical stuff like shaders. I use either UE or Godot, depending on the project.
Reposted by Tobias Wink
Hey #Wrestling fans it's #PitchYaGame!

#THUMBLEMANIA is an action-packed wrestling game where you smack down your opponents to become the “Strongest Thumb of the Univeeerse”!

Wishlist on #Steam: store.steampowered.com/app/3757440/...

#Unity3d #Nintendo #Switch #WWE #handpainted #framebyframe
November 7, 2025 at 3:53 PM
Reposted by Tobias Wink
New blog post: haukethiessen.com/why-you-shou...
It's about best practices when adjusting material parameters for individual mesh components in Unreal. The information itself isn't new, but most tutorials covering this present the most inefficient way to do this.
#gamedev #Unreal
Why you shouldn’t use Dynamic Material Instances – Hauke Thiessen
haukethiessen.com
November 3, 2025 at 5:51 PM
@manuelbernhardt.bsky.social Thank you for your Devoxx talk. It speaks from my heart. I have been on a similar odyssey for 5 years and have lost count of the dozens of different antidepressants I have tried. None of them helped me. So, once again: thank you very much. 🙏 youtu.be/pYuzgGzslHY?...
Code, burnout and depression: an engineering perspective of mental health in IT by Manuel Bernhardt
YouTube video by Devoxx
www.youtube.com
October 9, 2025 at 2:06 PM
I have just finished the next article about switching to #Linux. This time, it's about the possible installation methods for native Linux software. Things like #Blender, #Substance3DDesigner, #UnrealEngine, …

As always, I am open to any feedback.

www.somethinglikegames.de/en/blog/2025...
Something Like Games | Installation of native Linux software
The third part of this series of articles deals with installing native software on Linux. As is often the case, there are various options for doing this. I will discuss the most well-known variants an...
www.somethinglikegames.de
September 24, 2025 at 12:05 PM
So, now we're getting down to business. My new article is about installing Linux and what you need to bear in mind.

www.somethinglikegames.de/en/blog/2025...

#Linux #EndOf10
Something Like Games | Basic installation of the Linux distribution
The second part of this series of articles now deals with the basic installation of the Linux distribution. From the preparations and installation to explanations of boot managers and file systems, ev...
www.somethinglikegames.de
September 18, 2025 at 7:58 PM
Done. The first article in the new series on Linux is now online. Since it's the introductory article, it mainly covers basic information.

www.somethinglikegames.de/en/blog/2025...

I hope I've made you curious and that you're already looking forward to the next article.

#Linux #EndOf10
Something Like Games | Linux? What the penguin!?
A blog about game development in general and using the Godot Engine in particular. Beside pure information there are also many tutorials.
www.somethinglikegames.de
September 15, 2025 at 6:06 PM
Reposted by Tobias Wink
There are a lot of reasons why starting the Unreal editor can be slow. In my latest blog post I fixed 38,000 of them.
#ue5
#gamedv

larstofus.com/2025/09/02/s...
Speeding up the Unreal Editor launch by … not spawning 38000 tooltips?
If there is one thing the Unreal Engine doesn’t suffer from, it is it’s lack of features. Over the past years it has been transformed from “just” a game engine into an &#821…
larstofus.com
September 2, 2025 at 8:53 PM
Reposted by Tobias Wink
As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st.

More info in thread...
August 15, 2025 at 11:12 AM
I have finished my plugin for exporting image sequences directly from Substance 3D Designer, and if you are interested, you can download it for free: www.somethinglikegames.de/en/blog/2025...

#gameart #TechArt #TechnicalArt #MadeWithSubstance #indiegames
Something Like Games | Export image sequences with Substance 3D Designer
This post shows you how to export image sequences from Adobe Substance 3D Designer using my free plugin.
www.somethinglikegames.de
August 13, 2025 at 11:57 AM
Reposted by Tobias Wink
Did you enjoy playing DOGWALK? ❄️ 🐶 Get technical and learn more about our pipeline between Blender and #godot with Simon!

#b3d #game #pipeline #Dogwalk #OpenProject #BlenderStudio
studio.blender.org/blog/our-wor...
Our Workflow with Blender and Godot - Blender Studio
For DOGWALK we set up a pipeline between Blender and Godot. Here is how we did it.
studio.blender.org
July 30, 2025 at 8:12 AM
Reposted by Tobias Wink
We sat down with @somanygames.co.uk to discuss our approach to #gamedev and reveal some details for Adorable Adventures.🎙️

Thanks to Jason for making us look like we know what we're doing 😍

Check out the article here: somanygames.co.uk/articles/ado...

⭐Wishlist here: steampowered.com/app/3840230/
Adorable Adventures with Steven ter Heide | So Many Games
We caught up with Steven ter Heide, Creactive Director of Wild Sheep Studios, to tell us all about their newly announced game, Adorable Adventures!
somanygames.co.uk
July 16, 2025 at 1:29 PM
My Substance Designer Plugin has reached its final functional scope. Now, before the release, it's “just” a matter of catching usage errors.
Oh, and I just created the image sequence (360 images) for the video with the push of just one button.

#gameart #TechArt #TechnicalArt #MadeWithSubstance
July 29, 2025 at 4:14 PM
I have primarily used Bluesky so far to present my work. Since these works have all been private works, they also partly reflect my personality, but somehow I now feel the need to get a few things off my chest and tell parts of my story.
July 21, 2025 at 10:00 PM
Reposted by Tobias Wink
It's unreal how much unity there's in godot if you want to be a game maker from scratch.
July 15, 2025 at 8:01 AM
Reposted by Tobias Wink
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼

#gamedev #godotengine
July 14, 2025 at 9:17 PM
Reposted by Tobias Wink
Hey #IndieDev #GameDev it's a new week and what could be a better reason to promote ur #IndieGame?

The "Indie Devs & Games" feed lets u find cool, fresh games, connects you with other indies and shares info about upcoming events and resources:

bsky.app/profile/did:...

Like❤️ share🔄 #IndiePower
July 7, 2025 at 9:12 AM
I finally had the time (and the pressure) to create a better trailer www.youtube.com/watch?v=6VwK...
#at2t #gamedev #ue #unrealengine #solodev
July 6, 2025 at 12:50 PM
Reposted by Tobias Wink
New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=37
✋Subscribe: simonschreibt.de/newsletter
#gamedev #realtimevfx #vfx #techart
July 6, 2025 at 12:04 PM
Do you have any ideas on how I can win over teams with my skills as a technical artist?
I am convinced that I could achieve great things if they would let me. My portfolio so far is probably not very impressive either, as I achieve the best results when I do things for others. #gamejobs
July 3, 2025 at 10:15 AM
Reposted by Tobias Wink
Sling-A-Thing is OUT NOW on Steam!! Get it for 10% OFF at 4,95€/$ 🍎🦇🐇🎾💣🐢 #gamedev #indiedev #indiegame
store.steampowered.com/app/1304530/...
Save 10% on Sling-A-Thing on Steam
Sling-A-Thing is a comedy action puzzler, where you throw and transform into lots of different cartoon characters and objects to find your way to the exit in lots of creative ways - in over 150 levels...
store.steampowered.com
June 26, 2025 at 5:56 AM
Reposted by Tobias Wink
New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=36
✋Subscribe: simonschreibt.de/newsletter
#gamedev #realtimevfx #vfx #techart
June 21, 2025 at 6:25 PM
Reposted by Tobias Wink
Sharing the vertex animation shader for Godot that I am working on and will use in my game.

It allows to draw tens of thousands animated meshes with unique per instance animation in a single draw call.

Shader:
godotshaders.com/shader/verte...

#godot #gamedev
June 21, 2025 at 3:50 PM
Reposted by Tobias Wink
🟥 We're starting on the basics for our new #indiegame, making sure our cute hero can run, jump, climb, slide and drift through the world. And these basics can get messy at times, yay #gamedev! We would not have it any other way 🕹️✨
June 18, 2025 at 9:40 AM
My UberBlend node for #Substance3DDesigner is finally ready.

I had a lot of fun and I learned a lot. More details about the different blending modes and the free download can be found in my blog article: www.somethinglikegames.de/en/blog/2025...

#TechArt #TechnicalArt #MadeWithSubstance
Something Like Games | UberBlend
This article provides an overview of the UberBlend node and its supported blending modes. The supported blending modes are discussed so that the expected results can be estimated.
www.somethinglikegames.de
June 18, 2025 at 3:59 AM
A really inspiring article about Stan Brown's way to NVIDIA and his Substance 3D Designer workflow: www.behance.net/gallery/2234...
June 11, 2025 at 6:58 AM