Gamedev Tools Enthusiast
📝 Blog: https://haukethiessen.com/
🖼️ Portfolio: https://www.artstation.com/haukethiessen
Also on Mastodon: @haukethiessen@mastodon.gamedev.place
I looked into ways to improve the energy efficiency of games and wrote a list of helpful techniques (not just for the Steam Deck): www.artstation.com/blogs/hauket...
#gamedev
www.fab.com/listings/05b...
Submission took slightly longer than I'd hoped for, because apparently I really suck at filling out forms😅.
#Unreal #Gamedev
www.fab.com/listings/05b...
Submission took slightly longer than I'd hoped for, because apparently I really suck at filling out forms😅.
#Unreal #Gamedev
graphicrants.blogspot.com/2026/02/nani...
graphicrants.blogspot.com/2026/02/nani...
Game Development, no matter the engine was always a very windows-focused industry. But in recent years, things started to change, with more and more tools offering native Linux support, even Unreal.
So I finally decided to give it a try:
#ue5 #gamedev larstofus.com/2026/01/31/i...
Game Development, no matter the engine was always a very windows-focused industry. But in recent years, things started to change, with more and more tools offering native Linux support, even Unreal.
So I finally decided to give it a try:
#ue5 #gamedev larstofus.com/2026/01/31/i...
haukethiessen.com/introducing-...
#gamedev #Unreal
haukethiessen.com/introducing-...
#gamedev #Unreal
I literally have to copy the folder 4 times, adjust the engine version in the uplugin file, and upload all 4 versions separately. If the plugin wouldn't need at least 5.3, I'd need to create 7 versions. #Unreal
I literally have to copy the folder 4 times, adjust the engine version in the uplugin file, and upload all 4 versions separately. If the plugin wouldn't need at least 5.3, I'd need to create 7 versions. #Unreal
codeberg.org/HaukeThiesse...
#gamedev
github.com/HaukeThiesse...
Inspired by Epic's whitepaper about energy saving in Fortnite, but with improvements and additional features as well.
Still early days, but I'm very happy with the progress so far. #Unreal #gamedev
codeberg.org/HaukeThiesse...
#gamedev
github.com/HaukeThiesse...
Inspired by Epic's whitepaper about energy saving in Fortnite, but with improvements and additional features as well.
Still early days, but I'm very happy with the progress so far. #Unreal #gamedev
github.com/HaukeThiesse...
Inspired by Epic's whitepaper about energy saving in Fortnite, but with improvements and additional features as well.
Still early days, but I'm very happy with the progress so far. #Unreal #gamedev
"This incredible thing last night... We have to do it again [in other countries]. We can do it again, too. Nobody can stop us."
"This incredible thing last night... We have to do it again [in other countries]. We can do it again, too. Nobody can stop us."
Migrating the repository, including the complete commit history and metadata, was a matter of minutes, can highly recommend👍 #gamedev
Migrating the repository, including the complete commit history and metadata, was a matter of minutes, can highly recommend👍 #gamedev
[proh-kras-tuh-muh-zey-shuhn]
When you have to fix some big, complicated issuesin your code, but you don't have the energy for that, so you play around with Visual Studio's memory layout view, hoping that saving 2 bytes by re-ordering some variables will fix all your problems.
[proh-kras-tuh-muh-zey-shuhn]
When you have to fix some big, complicated issuesin your code, but you don't have the energy for that, so you play around with Visual Studio's memory layout view, hoping that saving 2 bytes by re-ordering some variables will fix all your problems.
github.com/HaukeThiesse... #gamedev
github.com/HaukeThiesse... #gamedev
This is where we're at now.
This is where we're at now.
With the next update, the Mip explorer will display the information density per axis, allowing to scale down textures along the axis with less information.
#gamedev
With the next update, the Mip explorer will display the information density per axis, allowing to scale down textures along the axis with less information.
#gamedev
I don't know Arrowhead's internal pipeline, but copying 154GB from the server every time you want to test the build has to be excruciating😬.
www.pcgamer.com/games/action...
I don't know Arrowhead's internal pipeline, but copying 154GB from the server every time you want to test the build has to be excruciating😬.
www.pcgamer.com/games/action...
www.gamesindustry.biz/epics-sweene...
www.gamesindustry.biz/epics-sweene...
The even better news is that they didn't just merge my proposed fix but wrote a better one, which can even handle arbitrary tooltip types, not just text-only ones.
Much better outcome than I could have hoped for 🥳
#ue5
#gamedv
larstofus.com/2025/09/02/s...
The even better news is that they didn't just merge my proposed fix but wrote a better one, which can even handle arbitrary tooltip types, not just text-only ones.
Much better outcome than I could have hoped for 🥳
Anyone else there? If yes, I'd happy to meet up!
Anyone else there? If yes, I'd happy to meet up!
There was never a good reason for it to be Windows-exclusive to begin with, and today I finally had some time to fix this.
Tested on Ubuntu 24.04.3 LTS, but it should work with basically every distribution out there.
github.com/HaukeThiesse...
#gamedev
There was never a good reason for it to be Windows-exclusive to begin with, and today I finally had some time to fix this.
Tested on Ubuntu 24.04.3 LTS, but it should work with basically every distribution out there.
github.com/HaukeThiesse...
#gamedev
store.steampowered.com/news/app/167...
store.steampowered.com/news/app/167...