Gamedev Tools Enthusiast
📝 Blog: https://haukethiessen.com/
🖼️ Portfolio: https://www.artstation.com/haukethiessen
Also on Mastodon: @haukethiessen@mastodon.gamedev.place
I looked into ways to improve the energy efficiency of games and wrote a list of helpful techniques (not just for the Steam Deck): www.artstation.com/blogs/hauket...
#gamedev
There was never a good reason for it to be Windows-exclusive to begin with, and today I finally had some time to fix this.
Tested on Ubuntu 24.04.3 LTS, but it should work with basically every distribution out there.
github.com/HaukeThiesse...
#gamedev
There was never a good reason for it to be Windows-exclusive to begin with, and today I finally had some time to fix this.
Tested on Ubuntu 24.04.3 LTS, but it should work with basically every distribution out there.
github.com/HaukeThiesse...
#gamedev
store.steampowered.com/news/app/167...
store.steampowered.com/news/app/167...
It's about best practices when adjusting material parameters for individual mesh components in Unreal. The information itself isn't new, but most tutorials covering this present the most inefficient way to do this.
#gamedev #Unreal
It's about best practices when adjusting material parameters for individual mesh components in Unreal. The information itself isn't new, but most tutorials covering this present the most inefficient way to do this.
#gamedev #Unreal
For anyone interested, I'm using wordpress.org/plugins/bloc... with automatic updates enabled. Additionally, I used github.com/ai-robots-tx... to add missing entries.
For anyone interested, I'm using wordpress.org/plugins/bloc... with automatic updates enabled. Additionally, I used github.com/ai-robots-tx... to add missing entries.
The normal map normalization in the Mip Explorer was incorrect, causing deviations of ~10 percent.
Only when I added the option to display the generated mips, I noticed the colors were off and had a reason to investigate...
The normal map normalization in the Mip Explorer was incorrect, causing deviations of ~10 percent.
Only when I added the option to display the generated mips, I noticed the colors were off and had a reason to investigate...
According to staff members on their discord, none of the active staff members have full access to the backend anymore.
(1/?)
According to staff members on their discord, none of the active staff members have full access to the backend anymore.
(1/?)
Originally, my Mip Explorer created the thumbnails for the file browser at the resolution of the original images, creating copies of all textures in all directories visited in the current session😬.
Originally, my Mip Explorer created the thumbnails for the file browser at the resolution of the original images, creating copies of all textures in all directories visited in the current session😬.
edition.cnn.com/science/supe...
edition.cnn.com/science/supe...
Turns out, it does support it, as long as you read it as a video and extract the first frame of it as an image. Sounds weird, but, hey, as long as it works...
#gamedev
Turns out, it does support it, as long as you read it as a video and extract the first frame of it as an image. Sounds weird, but, hey, as long as it works...
#gamedev
github.com/HaukeThiesse...
There's now a dedicated mode for (tangent space) normal maps which compares normalized vector directions instead of averaged channel diffs. The results aren't that different, but it's just the proper way to deal with them.
#gamedev
github.com/HaukeThiesse...
There's now a dedicated mode for (tangent space) normal maps which compares normalized vector directions instead of averaged channel diffs. The results aren't that different, but it's just the proper way to deal with them.
#gamedev
(Fix included!)
#u5 #gamedev
larstofus.com/2025/09/27/s...
(Fix included!)
#u5 #gamedev
larstofus.com/2025/09/27/s...
- Navigate directories with the arrow keys
- Taskbar notification when directory scan ends while app is in the background
- Resizable UI
- Support for single-channel textures (ok, not just QoL)
github.com/HaukeThiesse...
#gamedev
- Navigate directories with the arrow keys
- Taskbar notification when directory scan ends while app is in the background
- Resizable UI
- Support for single-channel textures (ok, not just QoL)
github.com/HaukeThiesse...
#gamedev
The goal is to turn this from a toy into a tool for actual production.
github.com/HaukeThiesse...
#gamedev
The goal is to turn this from a toy into a tool for actual production.
github.com/HaukeThiesse...
#gamedev
#ue5
#gamedv
larstofus.com/2025/09/02/s...
#ue5
#gamedv
larstofus.com/2025/09/02/s...
You only need to change a single line of code, so I won't hold it against you if you only read the TLDR (also just one line).
haukethiessen.com/how-to-fix-m...
#gamedev
You only need to change a single line of code, so I won't hold it against you if you only read the TLDR (also just one line).
haukethiessen.com/how-to-fix-m...
#gamedev
A: 75 fps
B: 60 fps
C: 48 fps
A: 75 fps
B: 60 fps
C: 48 fps