Ryan Schmidt
rms80.bsky.social
Ryan Schmidt
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
if only we knew which one of these was going to happen…
AI could end scarcity, end humanity - or boost trend growth by 0.2 percentage points
November 7, 2025 at 4:49 PM
Reposted by Ryan Schmidt
Many years ago I threw together a simple command-line tool, SDFGen, to compute an approximate, grid-based signed distance field from triangle meshes, wrapping some code my PhD supervisor had originally written.
I was contacted today by someone who heavily rewrote it for GPU support, and cleaned […]
Original post on mastodon.acm.org
mastodon.acm.org
November 6, 2025 at 7:36 PM
Reposted by Ryan Schmidt
My PhD student Ty Trusty and a grass roots group of graduate wants to petition the Canada to start a national lab (eg INRIA) in Canada. You can read their rationale here: docs.google.com/document/d/1.... If it resonates with you, like it did me, sign the letter and share forms.gle/NqW7Q5qYkytP...!
Research Institute Letter
The Honourable Evan Solomon 409 Parliament street Toronto, Ontario M5A 3A1 Dear Mr. Solomon, RE: Canada Needs a National Research Institute to Stop the “Brain Drain” All my friends are geniuses and ...
docs.google.com
November 3, 2025 at 3:47 PM
👎
November 2, 2025 at 4:18 AM
space just opened up for somebody to do quite well selling a new photoshop-lite
Affinity now a "freemium" app that requires a Canva login + AI subscription upsell. No more pay once. RIP
October 30, 2025 at 6:36 PM
Reposted by Ryan Schmidt
i think if you ride public transit enough you learn that most weird behavior is not dangerous, and conversely i think driving a car teaches you that everyone is trying to kill you at all times
October 29, 2025 at 4:49 PM
Reposted by Ryan Schmidt
I was reading this substack thinking “this sounds just like what Scott Galloway was saying the other day.” Galloway's prediction seemed quite plausible to me.

Could China devastate the US without firing a shot?
garymarcus.substack.com/p/could-chin...
@garymarcus.bsky.social

#llm #moat #china
October 29, 2025 at 3:36 PM
Reposted by Ryan Schmidt
"I DON'T NEED YOU TO FUCKING REWRITE WHAT I'VE JUST WRITTEN!"
October 28, 2025 at 10:46 AM
pretty insane that the jays side is nearly all second string and it’s 2:30 for them. I’m exhausted and I’ve just been sitting on a couch.
October 28, 2025 at 6:34 AM
Going to have a quick nap, will be back for the 20th
October 28, 2025 at 6:21 AM
Time for orange slices!
October 28, 2025 at 6:01 AM
Reposted by Ryan Schmidt
TLDR; The PSF has made the decision to put our community and our shared diversity, equity, and inclusion values ahead of seeking $1.5M in new revenue. Please read and share. pyfound.blogspot.com/2025/10/NSF-...
🧵
The official home of the Python Programming Language
www.python.org
October 27, 2025 at 2:47 PM
Reposted by Ryan Schmidt
Here's a recording of my talk on the role of computers in making art, including so-called "AI", which was presented as the opening keynote of SIGGRAPH 2025, incorporating lessons from the history of computer graphics, photography, modern art, and philosophy of art. www.youtube.com/watch?v=c2YR... 1/
Can Computers Create Art? Lessons from art history
YouTube video by Aaron Hertzmann
www.youtube.com
October 24, 2025 at 3:34 PM
Reposted by Ryan Schmidt
This is a very good clip of Guillermo del Toro on the value of art. The value of human-made art is, in part, based on what the artist experienced that made them want to make the art. That is what we pay for. That is what AI does not have.
October 24, 2025 at 6:50 PM
Reposted by Ryan Schmidt
We have finally caught up on our initial Flummoxagon orders! The last ones are shipping today, and we have some in stock for immediate shipment. Has anyone received theirs yet? If so, how many scenarios have you done?

n-e-r-v-o-u-s.com/shop/product...
Nervous System | Shop | Flummoxagon
n-e-r-v-o-u-s.com
October 24, 2025 at 3:19 PM
The Mesh Boolean in Unreal Engine is not "mathematically robust"...which means it works great on meshes with holes, and even does something sensible when holes intersect! And the Self-Union is very good at cleaning up foldovers created by my minimal-hole-filler...
October 21, 2025 at 5:58 PM
not enjoying how much 'belief' has become part of the day-to-day conversation of software engineering. It's like every meeting is now required to include at least one religious nutter who will try to derail any plan by insisting that if we just had the right data and trained the right LORA...
October 15, 2025 at 3:16 PM
learned today that boost.polygon has no dependencies on the rest of boost, and it can do a 2D Voronoi diagram for line segments, which means it can be used to find the max-inscribed circle of a polygon (which is much harder than min-containing circle!). And it's quite fast, too.
October 11, 2025 at 4:02 PM
Reposted by Ryan Schmidt
We have finally released our new puzzle, the Flummoxagon! We've done more tweaking and playtesting on this than any other puzzle, and I think we've managed to make a unique and addictive game. It's turned into something completely different from our original idea

n-e-r-v-o-u-s.com/blog/?p=9827
Meet the Flummoxagon
We’re excited to announce Flummoxagon, a new geometric puzzle game that might just leave you flummoxed. Imagine a mash-up of Pentominoes and Sudoku. Your goal is to fit all the pieces into the hexa…
n-e-r-v-o-u-s.com
October 8, 2025 at 6:46 PM
Reposted by Ryan Schmidt
glad to be born at a time when i got to see what life was like before the internet and will be dead before AI completely destroys humanity
October 8, 2025 at 1:42 AM
Reposted by Ryan Schmidt
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!

zeux.io/2025/09/30/b...
September 30, 2025 at 5:40 PM
been working on a native-C# USD reader for...way too long now. My goal is only to extract the mesh data trapped in USD files. Absolutely bonkers how complicated it is to do that for even a very basic USD scene...took about a week of evenings each for A -> B -> C
September 27, 2025 at 4:57 PM
For something supposedly “the new industry standard”, it’s absolutely wild how completely undocumented the USD binary and ascii file formats are. Forced to trace through template-hell C++ to reverse-engineer how it works.
September 27, 2025 at 3:32 PM
Reposted by Ryan Schmidt
I’m starting a new AI consulting company called It’s Not Going To Work, LLC. Here’s how it works. You give me $100,000, I tell you “It’s not going to work”(TM), you save $1M+ in wasted contracts, lots of wasted effort, and embarrassment. It’s a good deal. Try it out.
September 24, 2025 at 6:31 PM
been working on a .usda importer...meshes have been achieved internally...
September 18, 2025 at 8:03 PM