Ryan Schmidt
rms80.bsky.social
Ryan Schmidt
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Pinned
Hey I made a new thing - it's called Gradientspace Graph, and it's a C#-based NodeGraph Programming system that also supports inline C# and Python "Code Nodes". The NodeGraph Engine is MIT Open-Source and the Editor is Free. More details here: www.gradientspace.com/tutorials/20...
Gradientspace Graph Beta — gradientspace
I have released an initial version of Gradientspace Graph (GSGraph), a new C#-based NodeGraph Programming environment that also supports inline text-coding in C# and Python (and LLM-based CodeNode gen...
www.gradientspace.com
Reposted by Ryan Schmidt
The coming @i3dsymposium.org will take place this May on the Lucasfilm campus in SF.
I will be serving as General Co-Chair.

We rely on industry collaborations and sponsorships to keep the quality high.
If you’re in a position to make I3D better, email: info@omershapira.com.

i3dsymposium.org/2026/
I3D 2026
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
i3dsymposium.org
January 19, 2026 at 8:22 PM
hmmm...
January 19, 2026 at 7:49 PM
something interesting happening w/ these next-gen mesh generators doing 1024^3 (or higher) voxel resolution...you can get crazy detail levels, but the main shape often has clearly-visible lowpoly faceting, subsampled at super-high-res (presumably this is coming from the training data)
January 19, 2026 at 6:41 PM
Reposted by Ryan Schmidt
THERE IS NO ANTIMEMETICS DIVISION ebook is discounted to £1.99 for one day only, get in there 🐆
There Is No Antimemetics Division: The thrilling new sci-fi horror novel, 'mind-bendingly brilliant' Guardian
There Is No Antimemetics Division: The thrilling new sci-fi horror novel, 'mind-bendingly brilliant' Guardian eBook : qntm: Amazon.co.uk: Kindle Store
www.amazon.co.uk
January 14, 2026 at 9:07 AM
Reposted by Ryan Schmidt
"as we started to build out this paper, we realized that the threat that AI poses to institutions was far more dire than we had anticipated" -> How Generative AI is destroying society, by @garymarcus.bsky.social open.substack.com/pub/garymarc...
How Generative AI is destroying society
An astonishingly lucid new paper that should be read by all
open.substack.com
January 14, 2026 at 3:07 PM
hilarious that to disable useless "AI Overviews" in gmail you also have to disable email categories
January 14, 2026 at 6:10 PM
Reposted by Ryan Schmidt
The example of the building generator is interesting. We talk about the possibility of AI creating tools for designing buildings all the time at Hypar, where we make software for actually designing buildings. Some thoughts on AI, craft, and empathy 1/
I had access to GPT-5. I think it is a very big deal as it is very smart & just does stuff for you

This is “make a procedural brutalist building creator where i can drag and edit buildings in cool ways" & "make it better" a bunch. I touched no code

Full post: www.oneusefulthing.org/p/gpt-5-it-j...
August 9, 2025 at 8:57 PM
Reposted by Ryan Schmidt
If we're after AI that can make lots of stuff, then we've arrived. If we're after AI that can create things that people actually want to use, we're not even close. 7/7
August 9, 2025 at 8:57 PM
Hey I made a new thing - it's called Gradientspace Graph, and it's a C#-based NodeGraph Programming system that also supports inline C# and Python "Code Nodes". The NodeGraph Engine is MIT Open-Source and the Editor is Free. More details here: www.gradientspace.com/tutorials/20...
Gradientspace Graph Beta — gradientspace
I have released an initial version of Gradientspace Graph (GSGraph), a new C#-based NodeGraph Programming environment that also supports inline text-coding in C# and Python (and LLM-based CodeNode gen...
www.gradientspace.com
January 13, 2026 at 7:36 PM
Reposted by Ryan Schmidt
I sat in a fucking court room and heard Apple imply that a naked cartoon banana was somehow inappropriate but somehow Grok non consensually undressing women and children is ok?? www.theverge.com/policy/85990...
Tim Cook and Sundar Pichai are cowards
Once you’ve traded your principles for proximity to power, do you even run your own company?
www.theverge.com
January 9, 2026 at 9:30 PM
Reposted by Ryan Schmidt
Just was shown this gem of a tool and associated research!
Herbie: Automatically Improving Floating Point Accuracy
herbie.uwplse.org
January 8, 2026 at 7:36 PM
my node graph tool supports C# code nodes directly in the graph, so I added a basic LLM-backed node wizard, and dang it's kinda cool
December 16, 2025 at 4:45 PM
just noticed that Scriptable Tools, the last major feature I added to Unreal Engine, finally made it into the docs: dev.epicgames.com/documentatio.... This was kinda the culmination of what I was trying to do at Epic, to enable artists to create their own Interactive Tools
Scriptable Tools System in Unreal Engine. | Unreal Engine 5.7 Documentation | Epic Developer Community
Overview of the Scriptable Tools system and editor mode to create custom interactive tools in Unreal Engine.
dev.epicgames.com
December 12, 2025 at 6:39 PM
iOS 26 is an abomination
December 10, 2025 at 1:05 AM
Reposted by Ryan Schmidt
After years (!) of work, Directional 3.0 (avaxman.github.io/Directional/) is finally released!
December 9, 2025 at 8:55 PM
Reposted by Ryan Schmidt
After nine years of development, meshoptimizer has reached its first major version, 1.0!

This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!

meshoptimizer.org/v1
🐇 meshoptimizer v1.0
Mesh optimization library that makes meshes smaller and faster to render
meshoptimizer.org
December 8, 2025 at 4:56 PM
Reposted by Ryan Schmidt
can't stop watching this clip of a tesla Optimus teleoperator taking his headset off before properly logging out the robot
December 8, 2025 at 9:29 AM
So much effort goes into building out huge, detailed game worlds…which get combined with game
mechanics that prevent a casual player from ever seeing most of it. It’s like if you had to pass a quiz to be allowed to see the end of a movie.
December 7, 2025 at 4:47 PM
Seeing so many bizarre responses to this…the posters sure are mad that thousands of people had well-paid jobs and tons of money got poured into AR/VR tech long after every other company gave up on it.
Mark Zuckerberg’s gamble on the "Metaverse" has lost his company more than $77 billion.
December 6, 2025 at 4:46 AM
Graphics did not make the cut, I guess…
I bet you cannot guess what areas CS departments are hiring for.

Source: web.cs.wpi.edu/~cew/papers/...
December 5, 2025 at 8:21 PM
Reposted by Ryan Schmidt
I’ve sometimes fallen into the trap of thinking that complementing a creative person for their work is less sophisticated or desired than discussion or debate about it but very often the best thing you can say to them is hell yeah and that doesn’t make you dumb it just makes you nice
December 4, 2025 at 3:05 AM
100%
I don’t know if anyone else notices or cares, but when I see a presentation in which the speaker uses obviously generated-AI images to illustrate their slides, it makes me immediately less confident in whatever other content they’re presenting.
November 28, 2025 at 4:23 PM
If you have an image model that can generate *any* image, it seems you (to some degree) do actually need to give it an explicit list of all the things you *don't* want. I guess a model that can only generate "good" images is actually not as useful...
November 26, 2025 at 5:23 PM
A thing I’ll never understand is why a small startup would use a recruiter to try and hire a specific person, instead of having one of the founders/employees do it
November 21, 2025 at 6:51 PM