Ryan Schmidt
rms80.bsky.social
Ryan Schmidt
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
The Mesh Boolean in Unreal Engine is not "mathematically robust"...which means it works great on meshes with holes, and even does something sensible when holes intersect! And the Self-Union is very good at cleaning up foldovers created by my minimal-hole-filler...
October 21, 2025 at 5:58 PM
kinda made a nodegraph for meshmixer...
September 13, 2025 at 9:08 PM
it's pretty wild how high-res these mesh generators can go now. Even the v3.0 standard is probably too detailed for game use though...needs a low-poly and baked normals. And that vastly complicates 'fixing' any problems...so it's kinda ended up in the same spot as 3D scanning 🤷‍♂️...
August 31, 2025 at 6:55 PM
these new video models are pretty good at generating stable turntable clips...will the frames work as input to a standard photogrammetry pipeline? (...)
June 10, 2025 at 9:03 PM