Maneth Bimsara
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maneth.bsky.social
Maneth Bimsara
@maneth.bsky.social
Technical Artist, Unreal Engine Generalist
https://linktr.ee/manethbimsara
Reposted by Maneth Bimsara
A 🧵 on Bindless Textures in UE5!

In UE5.5, bindless textures seem to be non-experimental.
But they're still disabled by default, and entirely undocumented.
Enabling them should, in most cases, be a performance gain. Doing so will also let you 'bypass' the limits on unique SRV and samplers. 1/x
January 17, 2025 at 11:03 AM
Reposted by Maneth Bimsara
In Unreal you can make specific nodes Development only with hotkeys.
Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! ✨
#Unreal #Blueprint
April 17, 2025 at 6:52 AM
Reposted by Maneth Bimsara
One of the things I'm adding in the upcoming Universal Wind Shader update is a fun math trick which takes your surface-aligned grass, and adjusts the geo to be 'world' up again (instead of local) using WPO.
This stops your grass from floating, without making it look like it's growing sideways!
November 17, 2025 at 8:24 PM
Reposted by Maneth Bimsara
Oh My Goose… The Unreal Fest Technical talk is now Live on UnrealEngine’s Youtube channel! Thank you EpicGames and TimSweeney for the wonderful opportunity to expand on Destruction! 🙏🙏🙏gamedev indiegamedev Joyshare😇 m.youtube.com/watch?v=Rt0R... Giantess Playground Epic Game Store
Speeding Up Destruction in Giantess Playground | Unreal Fest Orlando 2025
YouTube video by Unreal Engine
m.youtube.com
November 17, 2025 at 3:46 AM
Reposted by Maneth Bimsara
🥳 New Video Alert!
In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! 🔥
November 7, 2025 at 12:54 AM
Reposted by Maneth Bimsara
Another Sunday project, Ravine, full Houdini -> Unreal workflow, scatters cached out and read by PCG, Hardware Lumen, Real-Time on 4090.

#EnvironmentArt #UE5 #UnrealEngine #GameDev #Houdini #Lookdev #Lighitng
September 21, 2025 at 10:40 AM
Reposted by Maneth Bimsara
This is perhaps the most under viewed Unreal Engine video. If you use UMG in Unreal you should really give it a view, Adrienne killed it with this! www.youtube.com/watch?v=0NHI...
20 Things You Should Be Using in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024
YouTube video by Unreal Engine
www.youtube.com
September 19, 2025 at 5:56 AM
Reposted by Maneth Bimsara
new blog post: mgs3 and photorealisming the painterly game

www.joewintergreen.com/mgs3-and-pho...
September 8, 2025 at 12:27 AM
Reposted by Maneth Bimsara
I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window

Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF

#gamedev #UnrealEngine
September 19, 2025 at 4:31 PM
Reposted by Maneth Bimsara
It is fucked up what they did to the headphone jack
i don't want to hear your most boomer complaint. what's your most millennial complaint?
September 20, 2025 at 12:24 AM
Reposted by Maneth Bimsara
Decided to check out how water is rendered in Counter-Strike 2.

Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
June 11, 2025 at 12:58 AM
Reposted by Maneth Bimsara
I'll be speaking at Nordic Game Jam next week!!
🧠 Quaternions 🤯

3D rotations can be complex, often using quaternions, a challenging but popular concept in game development. Why not simpler Euler angles? What are quaternions? Freya explores these questions in her talk.
March 25, 2025 at 8:54 PM
Reposted by Maneth Bimsara
Made some more progress on my cozy little game and implemented a first version of temporal anti-aliasing.

Here's a video, although maybe not that visible in compressed videos.
March 26, 2025 at 2:44 PM
Reposted by Maneth Bimsara
#Blender #vfx #gamedev
Working on a free Blender addon that will eventually pack all baking techniques commonly used in the video game industry.
This video is a demonstration of the most basic technique: vertex animation textures, or VAT
March 5, 2025 at 5:33 PM
Reposted by Maneth Bimsara
good thread. rational level design is idiot shit.
people are talking about rational level design again so let’s do it quick:

RLD is being taught in classrooms still, probably, which sucks but LD is so amorphous that i always kinda balk at it being “teachable”

but where I’m at in AAA it’s a long-dead concept, a dusty GDC souvenir
March 12, 2025 at 12:22 AM
Reposted by Maneth Bimsara
Made some more progress on the realtime lighting for my cozy town building game.

This is a first test with screen space occlusion combined low frequency occlusion. Promising, but a whole bunch of things left to fix!
March 12, 2025 at 7:57 PM
Reposted by Maneth Bimsara
#UE5 Yay, my first compute shader dispatched in CPP. I won't say how long it took me to get it working because it'd be embarassing, but it's finally working. Good grief.
January 31, 2025 at 1:01 AM
Reposted by Maneth Bimsara
I spend a lot of time watching YouTube videos of people making things, and I think this video from BPS.Space is an important lesson for both physical and digital projects.

www.youtube.com/watch?v=4jgT...
A rant on personal engineering projects
YouTube video by BPS.shorts
www.youtube.com
January 12, 2025 at 5:51 AM
Reposted by Maneth Bimsara
Reposting this guide from twitter because I COOKED here. (and still refer to this at work even now!)
January 4, 2025 at 12:07 PM
Reposted by Maneth Bimsara
#UE5 #gamedev #indiedev
Saturday experiment. Three image widgets. Hover FX is done in a cheap UI material. More info in the thread 🧵
January 4, 2025 at 11:00 PM
Reposted by Maneth Bimsara
Ah this is neat! An open source library for accurately simulating colour mixing in pigments scrtwpns.com/mixbox/

Video below from the author explaining how/why every digital painting app gets this wrong by mixing colours additively, like lights
Talk - Practical Pigment Mixing for Digital Painting
YouTube video by Secret Weapons
www.youtube.com
January 3, 2025 at 3:35 PM
Happy & successful 2025 everyone!! ✨
January 1, 2025 at 12:12 AM
Reposted by Maneth Bimsara
Shader Artists!
Here's a super handy reference for the formulas behind Photoshop's blending modes✨
October 31, 2024 at 4:58 PM
Reposted by Maneth Bimsara
This, but also, the sanity of the people doing the lighting.

You’ve got to light this gorgeous masterpiece of an environment but currently you’ve accidentally made it ugly as shit with your crap lighting.
Just read a silly take on ray tracing not being noticeable.

Nah

Piss on something other than lighting if you want to talk about marginally meaningful art/tech improvements in games.

Lighting is one of the most powerful levers around to make something feel quality regardless of level of detail.
December 28, 2024 at 10:26 AM
Reposted by Maneth Bimsara
It looks like @unrealengine.bsky.social got you an early Christmas present! @flassari.bsky.social’s Myth-busting #UnrealEngind Best Practices talk is live on YouTube!

Any surprises in there? Do you think you’ll change about the way you work?

Any myths we missed?

youtu.be/S2olUc9zcB8?...

#UETips
Myth-Busting “Best Practices” in Unreal Engine | Unreal Fest 2024
YouTube video by Unreal Engine
youtu.be
December 24, 2024 at 5:14 PM