Dylan Browne
@dylanbrowne.bsky.social
#UnrealEngine Supervisor / Tech Artist at ModelFarm, Ex #VFX Lighting at Mr.X & Mill Film.
http://imdb.com/name/nm2278940/ He / Him
linktr.ee/dylanbrowne
http://imdb.com/name/nm2278940/ He / Him
linktr.ee/dylanbrowne
Pinned
Dylan Browne
@dylanbrowne.bsky.social
· Aug 30
Finally got around to updating my #UnrealEngine reel! So here it is my 2025 Unreal Engine Showreel, The full length in 4k is avaliable here: www.youtube.com/watch?v=RZ5o...
#UE5 #GameDev #Cinematic #TechArt #FX #VFX #EnvironmentArt #Lighting #LookDev
#UE5 #GameDev #Cinematic #TechArt #FX #VFX #EnvironmentArt #Lighting #LookDev
Something I have been desperatly wanting to do for so long now is to sit down and implement proper RayTraced Lens Flares & much more accurate DOF in #UnrealEngine, I just dont have the money / time to commit to that though at the moment, wish there was some way though!
#GameDev #Cinematics
#GameDev #Cinematics
November 11, 2025 at 1:37 AM
Something I have been desperatly wanting to do for so long now is to sit down and implement proper RayTraced Lens Flares & much more accurate DOF in #UnrealEngine, I just dont have the money / time to commit to that though at the moment, wish there was some way though!
#GameDev #Cinematics
#GameDev #Cinematics
Reposted by Dylan Browne
Just over a month till I'm avaliable, if you're after a Tech Artist to push boundaries, or a traditional VFX artist with over 20 features / series' under his belt, let's talk!
#GameDev #VFX #FX #GameArt #Cinematics #TechArt
#GameDev #VFX #FX #GameArt #Cinematics #TechArt
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
November 9, 2025 at 9:39 AM
Just over a month till I'm avaliable, if you're after a Tech Artist to push boundaries, or a traditional VFX artist with over 20 features / series' under his belt, let's talk!
#GameDev #VFX #FX #GameArt #Cinematics #TechArt
#GameDev #VFX #FX #GameArt #Cinematics #TechArt
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
November 9, 2025 at 9:39 AM
Started initial work on Cinematic Lens Flares v5, beginning with a rewrite of the system to make it possible to layer multiples of the same type of effect with different settings! Here for example with 3 layers of Lens Glints :)
#GameDev #UnrealEngine #UE5 #Cinematics #Cinematography
#GameDev #UnrealEngine #UE5 #Cinematics #Cinematography
November 3, 2025 at 8:18 AM
Started initial work on Cinematic Lens Flares v5, beginning with a rewrite of the system to make it possible to layer multiples of the same type of effect with different settings! Here for example with 3 layers of Lens Glints :)
#GameDev #UnrealEngine #UE5 #Cinematics #Cinematography
#GameDev #UnrealEngine #UE5 #Cinematics #Cinematography
Reposted by Dylan Browne
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
October 26, 2025 at 10:12 PM
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Reposted by Dylan Browne
Dylan is a superb Unreal TA and every day he goes unhired I lose a little faith in humanity.
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
October 28, 2025 at 1:08 AM
Dylan is a superb Unreal TA and every day he goes unhired I lose a little faith in humanity.
Reposted by Dylan Browne
hire this guy please. quit fucking around
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
October 28, 2025 at 9:57 AM
hire this guy please. quit fucking around
Reposted by Dylan Browne
Dylan's work always makes me go "Damn, we can do that in Unreal?"
I wish I was doing a VFX project right now. Easy pick.
I wish I was doing a VFX project right now. Easy pick.
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
October 28, 2025 at 2:09 PM
Dylan's work always makes me go "Damn, we can do that in Unreal?"
I wish I was doing a VFX project right now. Easy pick.
I wish I was doing a VFX project right now. Easy pick.
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
October 26, 2025 at 10:12 PM
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Reposted by Dylan Browne
New in UE5-Main this week, Lumen Irradiance Cache, a probe based lumen mode for lower end devices (its super early!) , compared here with default Hardware Lumen, less occlusion detail & reflections loose out quite a bit but still leagues better than no lumen!
#UnrealEngine #UE5 #GameDev #TechArt
#UnrealEngine #UE5 #GameDev #TechArt
October 26, 2025 at 10:09 AM
New in UE5-Main this week, Lumen Irradiance Cache, a probe based lumen mode for lower end devices (its super early!) , compared here with default Hardware Lumen, less occlusion detail & reflections loose out quite a bit but still leagues better than no lumen!
#UnrealEngine #UE5 #GameDev #TechArt
#UnrealEngine #UE5 #GameDev #TechArt
New in UE5-Main this week, Lumen Irradiance Cache, a probe based lumen mode for lower end devices (its super early!) , compared here with default Hardware Lumen, less occlusion detail & reflections loose out quite a bit but still leagues better than no lumen!
#UnrealEngine #UE5 #GameDev #TechArt
#UnrealEngine #UE5 #GameDev #TechArt
October 26, 2025 at 10:09 AM
New in UE5-Main this week, Lumen Irradiance Cache, a probe based lumen mode for lower end devices (its super early!) , compared here with default Hardware Lumen, less occlusion detail & reflections loose out quite a bit but still leagues better than no lumen!
#UnrealEngine #UE5 #GameDev #TechArt
#UnrealEngine #UE5 #GameDev #TechArt
So for the last day or two i cannot access any Unreal Engine github repo page, even repos forked from Unreal Engine are all showing this @github.com
October 25, 2025 at 11:01 PM
So for the last day or two i cannot access any Unreal Engine github repo page, even repos forked from Unreal Engine are all showing this @github.com
Reposted by Dylan Browne
Crashowary, my entry for this years #Megajam is now live on itch!
Its a Crash-Like, but you are a Cassowary!
Using some of the latest #UnrealEngine tech, Nanite Foliage, Megalights etc.
Go give it a try!
dylserx.itch.io/crashowary
#GameDev #Houdini
Its a Crash-Like, but you are a Cassowary!
Using some of the latest #UnrealEngine tech, Nanite Foliage, Megalights etc.
Go give it a try!
dylserx.itch.io/crashowary
#GameDev #Houdini
October 25, 2025 at 2:03 AM
Crashowary, my entry for this years #Megajam is now live on itch!
Its a Crash-Like, but you are a Cassowary!
Using some of the latest #UnrealEngine tech, Nanite Foliage, Megalights etc.
Go give it a try!
dylserx.itch.io/crashowary
#GameDev #Houdini
Its a Crash-Like, but you are a Cassowary!
Using some of the latest #UnrealEngine tech, Nanite Foliage, Megalights etc.
Go give it a try!
dylserx.itch.io/crashowary
#GameDev #Houdini
Crashowary, my entry for this years #Megajam is now live on itch!
Its a Crash-Like, but you are a Cassowary!
Using some of the latest #UnrealEngine tech, Nanite Foliage, Megalights etc.
Go give it a try!
dylserx.itch.io/crashowary
#GameDev #Houdini
Its a Crash-Like, but you are a Cassowary!
Using some of the latest #UnrealEngine tech, Nanite Foliage, Megalights etc.
Go give it a try!
dylserx.itch.io/crashowary
#GameDev #Houdini
October 25, 2025 at 2:03 AM
Crashowary, my entry for this years #Megajam is now live on itch!
Its a Crash-Like, but you are a Cassowary!
Using some of the latest #UnrealEngine tech, Nanite Foliage, Megalights etc.
Go give it a try!
dylserx.itch.io/crashowary
#GameDev #Houdini
Its a Crash-Like, but you are a Cassowary!
Using some of the latest #UnrealEngine tech, Nanite Foliage, Megalights etc.
Go give it a try!
dylserx.itch.io/crashowary
#GameDev #Houdini
Reposted by Dylan Browne
Anyone want this Unreal tool I made some time ago and never released? It's a Texture Painting Helper
Fixes the annoying part of using texture painting instead of vertex: making a new texture to paint to and a material instance for it and assigning it to the actor every time you want to paint.
Fixes the annoying part of using texture painting instead of vertex: making a new texture to paint to and a material instance for it and assigning it to the actor every time you want to paint.
October 23, 2025 at 12:47 AM
Anyone want this Unreal tool I made some time ago and never released? It's a Texture Painting Helper
Fixes the annoying part of using texture painting instead of vertex: making a new texture to paint to and a material instance for it and assigning it to the actor every time you want to paint.
Fixes the annoying part of using texture painting instead of vertex: making a new texture to paint to and a material instance for it and assigning it to the actor every time you want to paint.
Reposted by Dylan Browne
Day 6 #Megajam progress
Lots of material work for the storm transition
More layout of the sidescrolling section
Rain Niagara system
Lots of Camera fixes (not quite there yet)
Overall shaping up well, aiming to do some cinematics tomorrow evening.
#UE5 #UnrealEngine #GameDev #IndieDev #Houdini
Lots of material work for the storm transition
More layout of the sidescrolling section
Rain Niagara system
Lots of Camera fixes (not quite there yet)
Overall shaping up well, aiming to do some cinematics tomorrow evening.
#UE5 #UnrealEngine #GameDev #IndieDev #Houdini
October 22, 2025 at 9:55 AM
Reposted by Dylan Browne
Reposted by Dylan Browne
Day Two #Megajam progress
Spent morning implementing Box logic
then afternoon on art for a change of pace.
Very satisfying day.
#UE5 #GameDev #UnrealEngine #GameJam
Spent morning implementing Box logic
then afternoon on art for a change of pace.
Very satisfying day.
#UE5 #GameDev #UnrealEngine #GameJam
October 18, 2025 at 8:03 AM
Day Two #Megajam progress
Spent morning implementing Box logic
then afternoon on art for a change of pace.
Very satisfying day.
#UE5 #GameDev #UnrealEngine #GameJam
Spent morning implementing Box logic
then afternoon on art for a change of pace.
Very satisfying day.
#UE5 #GameDev #UnrealEngine #GameJam
Reposted by Dylan Browne
#Megajam Day 1
Migrated over Cazza The Cassowary, implemented a janky double jump, and re made my old camera system to be more like OG crash games.
Goal for tomorrow is to implement boxes, start on some enemies.
#GameDev #UnrealEngine #GameJam
Migrated over Cazza The Cassowary, implemented a janky double jump, and re made my old camera system to be more like OG crash games.
Goal for tomorrow is to implement boxes, start on some enemies.
#GameDev #UnrealEngine #GameJam
October 17, 2025 at 11:44 AM
#Megajam Day 1
Migrated over Cazza The Cassowary, implemented a janky double jump, and re made my old camera system to be more like OG crash games.
Goal for tomorrow is to implement boxes, start on some enemies.
#GameDev #UnrealEngine #GameJam
Migrated over Cazza The Cassowary, implemented a janky double jump, and re made my old camera system to be more like OG crash games.
Goal for tomorrow is to implement boxes, start on some enemies.
#GameDev #UnrealEngine #GameJam
#Megajam Day 1
Migrated over Cazza The Cassowary, implemented a janky double jump, and re made my old camera system to be more like OG crash games.
Goal for tomorrow is to implement boxes, start on some enemies.
#GameDev #UnrealEngine #GameJam
Migrated over Cazza The Cassowary, implemented a janky double jump, and re made my old camera system to be more like OG crash games.
Goal for tomorrow is to implement boxes, start on some enemies.
#GameDev #UnrealEngine #GameJam
October 17, 2025 at 11:44 AM
#Megajam Day 1
Migrated over Cazza The Cassowary, implemented a janky double jump, and re made my old camera system to be more like OG crash games.
Goal for tomorrow is to implement boxes, start on some enemies.
#GameDev #UnrealEngine #GameJam
Migrated over Cazza The Cassowary, implemented a janky double jump, and re made my old camera system to be more like OG crash games.
Goal for tomorrow is to implement boxes, start on some enemies.
#GameDev #UnrealEngine #GameJam
Decided to put my cassowary model to use for this years megajam, Cazza Cassowary, a crash bandicoot(2)-like (always wanted to make one of those)
Let's see just how many 5.7 features I can fit in here :D
#GameDev #Megajam #UnrealEngine
Let's see just how many 5.7 features I can fit in here :D
#GameDev #Megajam #UnrealEngine
October 16, 2025 at 9:02 PM
Decided to put my cassowary model to use for this years megajam, Cazza Cassowary, a crash bandicoot(2)-like (always wanted to make one of those)
Let's see just how many 5.7 features I can fit in here :D
#GameDev #Megajam #UnrealEngine
Let's see just how many 5.7 features I can fit in here :D
#GameDev #Megajam #UnrealEngine
It's almost #Megajam time, but the big question is, what type of camera lens do i emulate this time.....
#GameDev #Cinematic
#GameDev #Cinematic
October 16, 2025 at 8:16 AM
It's almost #Megajam time, but the big question is, what type of camera lens do i emulate this time.....
#GameDev #Cinematic
#GameDev #Cinematic
Reposted by Dylan Browne
75% off on InFlux Redux this week! That's a pretty big discount, probably buy a few copies!
October 10, 2025 at 9:41 AM
75% off on InFlux Redux this week! That's a pretty big discount, probably buy a few copies!