Dylan Browne
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dylanbrowne.bsky.social
Dylan Browne
@dylanbrowne.bsky.social
Lead Artist - Special Projects at Wētā FX, Ex #VFX at Modelfarm, Mr.X & Mill Film.
http://imdb.com/name/nm2278940/ He / Him
linktr.ee/dylanbrowne
Opinions are soley my own and do not represent my employer's.
Pinned
Finally got around to updating my #UnrealEngine reel! So here it is my 2025 Unreal Engine Showreel, The full length in 4k is avaliable here: www.youtube.com/watch?v=RZ5o...

#UE5 #GameDev #Cinematic #TechArt #FX #VFX #EnvironmentArt #Lighting #LookDev
It lives!
February 13, 2026 at 8:00 AM
Reposted by Dylan Browne
"we shouldn't have to work for free on a game until it's nearly-done enough to get funding" and "it's the only thing you can really do so you should do it if you want to make games" are both true imo and it's shit but what else is there really to do that isn't just give up
February 12, 2026 at 12:48 AM
I may have purchased two 37" 16:9 monitors and am currently in heaven, only think that could make this better is if they were OLEDs and also the best aspect ratio, 16:10.
February 11, 2026 at 7:03 AM
Working on a little something
#UE5 #GameDev #Cinematics #TechArt
February 8, 2026 at 10:34 AM
Light blocking time
February 8, 2026 at 6:59 AM
Some more testing of AccumulationDOF in UE5-Main
#UE5 #UnrealEngine #GameDev #Cinematics #Cinematography
February 8, 2026 at 12:41 AM
You know whats cool as hell? The physical lens colour seperation stuff in AccumulationDOF, lens freaks are winning
#UE5 #UnrealEngine #GameDev #Cinematic #Cinematography #VFX
February 4, 2026 at 2:13 AM
Combining AccumulationDOF and my Lens Flares works well
February 3, 2026 at 11:07 AM
Some more agressive fun Akira Attack tests I whipped up last night, went for a BSG camera feel.

#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance
February 3, 2026 at 6:26 AM
Reposted by Dylan Browne
Check out my quick look at the brand new production quality depth of field method added to UE5-Main over the weekend for Cinematics, AccumulationDOF, I am so excited about this and it works so damn well!

#UE5 #UnrealEngine #GameDev #Cinematics #Cinematography #VFX #TechArt #Rendering
February 2, 2026 at 7:24 AM
Check out my quick look at the brand new production quality depth of field method added to UE5-Main over the weekend for Cinematics, AccumulationDOF, I am so excited about this and it works so damn well!

#UE5 #UnrealEngine #GameDev #Cinematics #Cinematography #VFX #TechArt #Rendering
February 2, 2026 at 7:24 AM
Reposted by Dylan Browne
New in UE5-Main, AccumulationDOF, A close to physically accurate DOF implementation specifically for production renders!!
And damn it works far beyond what I expected, can focus THROUGH transparencies correctly! Into Reflections, no foreground artefacts!
#UE5 #UnrealEngine #GameDev #VFX
February 1, 2026 at 8:09 AM
New in UE5-Main, AccumulationDOF, A close to physically accurate DOF implementation specifically for production renders!!
And damn it works far beyond what I expected, can focus THROUGH transparencies correctly! Into Reflections, no foreground artefacts!
#UE5 #UnrealEngine #GameDev #VFX
February 1, 2026 at 8:09 AM
before i tackle the enterprise c kit i wanted a small, cheap model kit to start practicing with and this was the cheapest haha
Model Kit era begins!
January 31, 2026 at 4:06 AM
I cannot leave it alone haha, Photon volley much improved, all real-time
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance
January 31, 2026 at 2:33 AM
I just had to do a quick Photon volley test haha
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance
January 30, 2026 at 6:42 AM
Reposted by Dylan Browne
My Akira Class is now complete (for now)
Extatic on how it turned out, definitley lots to improve on but leaving it here for now!
This ship really deserved more than it got! such a great design.
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance
January 29, 2026 at 10:16 AM
My Akira Class is now complete (for now)
Extatic on how it turned out, definitley lots to improve on but leaving it here for now!
This ship really deserved more than it got! such a great design.
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance
January 29, 2026 at 10:16 AM
Some initial tests of the Akira in Unreal, still got to do a final detailing pass, and model up the interior shuttle bay
#UnrealEngine #UE5 #StarTrek #SciFi
January 28, 2026 at 10:34 AM
First pass of textures done!
#StarTrek #SubstancePainter #LookDev #Houdini #SciFi
January 28, 2026 at 7:37 AM
Akira Class almost finished the modelling stage! , just some smaller details to add and then onto UVs and Texturing!
#Houdini #StarTrek #SciFi #VFX
January 26, 2026 at 8:23 AM
Today's progress on the Akira Class, really happy with it so far, on to nacells and such soon!
#Houdini #StarTrek #SciFi
January 25, 2026 at 5:51 AM
I think this being a long weekend, i might actually finish the Akira , progress on the top saucer
January 24, 2026 at 9:35 AM
The best thing about continuing to build Trek ships is since its all procedurally moidelled in Houdini, Im slowly building up a great toolset to get them done fairly fast :)
January 24, 2026 at 5:07 AM
Lower Saucer coming together!

#StarTrek #SciFi #Houdini #VFX
January 23, 2026 at 7:08 AM