John_O_Really on Twitter
✦ Prev: Vampire Survivors, @NexusStories, @Unity
✦ Shaders & Real Time VFX ✨
✦ ADHD :) 💫
✦ They/them
https://johno.re
Figured I should re-introduce myself on here :)
I'm a Technical Artist with 5+ years of experience, specialising in art direction, look dev, shaders, VFX, stylisation, postprocessing, rendering optimisation, mocap, and more!
🌐http://johno.re
Featuring a beautiful lenticular cover of Astro Bot marking both our feature interview with the game’s director, Nicolas Doucet, and the 30th anniversary of PlayStation.
Get in there!
💫 kck.st/4i1GAHT 💫
Featuring a beautiful lenticular cover of Astro Bot marking both our feature interview with the game’s director, Nicolas Doucet, and the 30th anniversary of PlayStation.
Get in there!
💫 kck.st/4i1GAHT 💫
✉️samanthamashillustration@gmail.com
🧡samanthamash.com
🧡samanthamash.etsy.com
🧡inprnt.com/gallery/samanthamash
🧡patreon.com/samanthamash
✉️samanthamashillustration@gmail.com
🧡samanthamash.com
🧡samanthamash.etsy.com
🧡inprnt.com/gallery/samanthamash
🧡patreon.com/samanthamash
nadhirnor.com
nadhirnor.com
Based on a concept from @/sitaart
#characterart #3d #gameart #gamedev
Based on a concept from @/sitaart
#characterart #3d #gameart #gamedev
http://lofigames.com/leveldesigner
#GameJobs #NowHiring #LevelDesign
http://lofigames.com/leveldesigner
#GameJobs #NowHiring #LevelDesign
Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.
Find the paper and implementations here:
github.com/jakericedesi...
Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.
Find the paper and implementations here:
github.com/jakericedesi...
I'm D. Shire, a 3D Environment Artist that specializes in stylized art! I do props, materials, textures, environments and anything I can get my hands on!
Check out my work!
Artstation: www.artstation.com/dshiredoodles
Cara: cara.app/thewantedpum...
I'm D. Shire, a 3D Environment Artist that specializes in stylized art! I do props, materials, textures, environments and anything I can get my hands on!
Check out my work!
Artstation: www.artstation.com/dshiredoodles
Cara: cara.app/thewantedpum...
🎨open for full-time, contract, or comms!
🌎also open to relocating worldwide!
👩🎨let's work together!
💌 bellacgart@gmail.com
bellacgart.artstation.com
🎨open for full-time, contract, or comms!
🌎also open to relocating worldwide!
👩🎨let's work together!
💌 bellacgart@gmail.com
bellacgart.artstation.com
every shader no matter how small, can be an ingredient remixed into another shader
#shaders
every shader no matter how small, can be an ingredient remixed into another shader
#shaders
As a game dev I have been uniquely exposed to the powerful computer vision technology that is now being used to track and analyse everyday shoppers...
www.bbc.co.uk/news/article...
As a game dev I have been uniquely exposed to the powerful computer vision technology that is now being used to track and analyse everyday shoppers...
www.bbc.co.uk/news/article...
I found it hard to find others last year so wanted to try running a little group this time. Even if you can't join, do share so others can see it.
More info here: www.linkedin.com/feed/update/...
I found it hard to find others last year so wanted to try running a little group this time. Even if you can't join, do share so others can see it.
More info here: www.linkedin.com/feed/update/...
@bungie.net @marathonthegame.bungie.net
@bungie.net @marathonthegame.bungie.net
With that whole mind-palace memorisation trick, I really wonder if this medium lends itself to better recall of the explored topics.
With that whole mind-palace memorisation trick, I really wonder if this medium lends itself to better recall of the explored topics.
Let's turn our fear and rage into community action.
Let's turn our fear and rage into community action.