celestialmaze
cmzw.bsky.social
celestialmaze
@cmzw.bsky.social
linktr.ee/cmzw
Pinned
didn't get to implement this during a fx course but the ideation/concepting stuff is fun
Reposted by celestialmaze
Key Animation: Noriyuki Kitanohara (北之原 孝将) (?)
Anime: CITY THE ANIMATION (2025)

www.sakugabooru.com/post/show/28...
January 26, 2026 at 6:13 PM
January 27, 2026 at 12:40 PM
Reposted by celestialmaze
#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
godotengine.org
January 26, 2026 at 5:43 PM
navigation shortcuts for frames
January 23, 2026 at 2:47 AM
January 22, 2026 at 4:07 PM
graph bookmarks
January 19, 2026 at 4:14 PM
Reposted by celestialmaze
Material Maker 1.5 (the open source procedural material authoring tool) is now available on itchio.

It has loads of UI updates and a few new nodes that were contributed by williamchange, and a few bugs fixes.

rodzilla.itch.io/material-mak...
Material Maker 1.5
First of all, Happy New Year! May your year be seamless and your nodes well aligned. ;) Material Maker 1.5 is now available for download, with lots of user interface improvements and a few new nodes.....
rodzilla.itch.io
January 18, 2026 at 3:20 PM
edge scroll while dragging connections
January 17, 2026 at 2:58 PM
retaining subgraph offsets
January 17, 2026 at 7:06 AM
January 15, 2026 at 4:35 PM
Reposted by celestialmaze
January 15, 2026 at 7:31 AM
loading a material on android
mediatek dimensity 7300 ultra
January 14, 2026 at 12:51 PM
January 14, 2026 at 1:00 AM
Reposted by celestialmaze
first video in 10 months check it out :3
youtu.be/QPNvq7SXPoU
Everyone gets this wrong with glass shaders
YouTube video by Azra Reyes
youtu.be
January 13, 2026 at 2:14 PM
January 13, 2026 at 11:05 AM
Reposted by celestialmaze
Material Maker lands on Steam later this year 🚀
Wishlisting is already open! 😉
store.steampowered.com/app/4110830/...
Material Maker on Steam
Create procedural materials and texture 3D models with node-based graphs. Export to Godot, Unity, and Unreal Engine, and access a website with hundreds of community-made materials. Runs on Windows, Li...
store.steampowered.com
January 9, 2026 at 11:59 AM
graphframe test
January 9, 2026 at 4:27 PM
Reposted by celestialmaze
January 8, 2026 at 8:39 AM
Reposted by celestialmaze
January 8, 2026 at 10:26 AM
January 8, 2026 at 10:05 AM
another case where it happens but not involving a container, at least this is reproducible in a MRP(linux/mac) github.com/godotengine/...
January 7, 2026 at 2:37 AM
Reposted by celestialmaze
冬の幼鳥
January 3, 2026 at 3:23 PM
Reposted by celestialmaze
午年
January 1, 2026 at 2:04 AM
this is just changing the container node
github.com/RodZill4/mat...
December 31, 2025 at 12:12 PM
im stupid, turns out it's just the FloatEdit using a Container as a root node so that probably causes it to update a lot - changing that to a Control seems to fix it entirely
December 31, 2025 at 10:46 AM