SniperJake945
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tearsofjake.bsky.social
SniperJake945
@tearsofjake.bsky.social
#1 Houdini artist west of the Mississippi.
Reposted by SniperJake945
At 10am this morning at SIGGRAPH, my teammate Nathan Zeichner will be presenting our talk about a texture streaming system for Ptex on the GPU that we built for our in-house interactive pre-viz GPU path tracer; the talk is by Nathan, Mark Lee, and me.

s2025.conference-schedule.org/presentation...
Presentation - SIGGRAPH 2025 Conference Schedule
s2025.conference-schedule.org
August 10, 2025 at 4:16 PM
New at #SIGGRAPH2025:

Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.

Find the paper and implementations here:
github.com/jakericedesi...
July 29, 2025 at 12:16 AM
Reposted by SniperJake945
One of my coworkers, @tearsofjake.bsky.social, has a talk at SIGGRAPH this year about this really cool steerable perlin noise technique that was used on Moana 2. He's just posted some handy reference implementations for Houdini, Unity, Godot, and Blender; check it out!

github.com/jakericedesi...
GitHub - jakericedesigns/SteerablePerlinNoise: Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025
Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025 - jakericedesigns/SteerablePerlinNoise
github.com
July 28, 2025 at 7:01 PM
Reposted by SniperJake945
Time for another long blog post... and today it's all about how we handle the temporal aspect of animation data. And more specifically, how to approach things from a signal processing perspective, covering up-sampling, down-sampling, and everything in-between.

theorangeduck.com/page/filteri...
April 4, 2025 at 3:22 PM
Reposted by SniperJake945
A thread on our new, also awesome, Siggraph paper "Linear-Time Transport with Rectified Flows", by K. Do, @dcoeurjo.bsky.social, P. Memari and me.
Paper here: perso.liris.cnrs.fr/nicolas.bonn...
Results in video: youtu.be/EcfKnSe6mhk
Linear-Time Transport with Rectified Flows
YouTube video by David Coeurjolly
youtu.be
May 5, 2025 at 7:52 PM
How do I get the discover page to align more with my interests? I've tried following a bunch of people, but it still kinda just shows stuff based off whatever categories I clicked when I signed up...
March 16, 2025 at 7:06 PM
Reposted by SniperJake945
I know it’s a bit uncool to linkedin-post on here but we’re hiring at work, I’ve been looking at quite a lot of showreels, so I wrote up some tips for making a great fx reel #vfx
www.linkedin.com/pulse/creati...
Creating a stand-out Effects reel
As a VFX artist, your showreel is one of the most important tools in the job search process. Whether you’re trying to break into the industry or looking for a new role, having a stand-out showreel can...
www.linkedin.com
February 6, 2025 at 9:12 AM
Distances to LP Voronoi Edges :)

shadertoy.com/view/MXVyz1
January 4, 2025 at 12:23 AM
Reposted by SniperJake945
So what is the tiniest possible fluid simulation?

Can we get anything interesting from a single cell?

For this we'll be using a standard MAC grid, which means we'll represent horizontal velocities (red) on the vertical edges and vertical velocities (green) on the horizontal edges of each cell.
December 9, 2024 at 12:27 AM
Distances to the boundary of voronoi in L4.

shadertoy.com/view/lfKfWV

Hopefully it doesn't crash webgl on your device! :)
December 18, 2024 at 2:08 AM
Reposted by SniperJake945
Recordings for Graphics Programming Conference 2024 are now up. The lineup is packed with amazing talks ranging from rendering for games like Tiny Glade, Hades, and Baldur’s Gate 3, to even a talk on designing your own GPU!

youtube.com/playlist?lis...
Graphics Programming Conference 2024 - YouTube
The Graphics Programming Conference is a three day event in November. We have keynotes from industry experts, presentations, and “masterclass” workshops with...
youtube.com
December 4, 2024 at 10:36 PM
Is there a robust and fast way of finding the nearest point on a paraboloid of form: (x,y, f(x) + f(y))
where f() could be any range of convex functions, like x^2 or x^4?

So like given a point (p0,p1,p2) minimize:
(x - p0)^2 + (y-p1)^2 + ((f(x) + f(y)) - p2)^2
With respect to x and y.
November 26, 2024 at 1:54 AM
is it normal to count as you walk up stairs?
November 19, 2024 at 4:28 AM