Victor D. Goossens
banner
mr4goosey.bsky.social
Victor D. Goossens
@mr4goosey.bsky.social
Sr. Technical Artist at Voxel Plugin.
Previously: Technical Art for Prehistoric Kingdom and Kenshi 2.
One of the things I'm adding in the upcoming Universal Wind Shader update is a fun math trick which takes your surface-aligned grass, and adjusts the geo to be 'world' up again (instead of local) using WPO.
This stops your grass from floating, without making it look like it's growing sideways!
November 17, 2025 at 8:24 PM
I generally avoid posting about politics, but please all, be mindful in your travel plans. The world is a wild place.
Awful story about a Swiss woman trying to visit the US for vacation and getting sent off to a prison facility, treated egregiously, and then deported, because border officials simply decided she was actually going to do some work while there.
What does this mean for e.g., academics attending a […]
Original post on mastodon.acm.org
mastodon.acm.org
July 24, 2025 at 3:53 PM
Reposted by Victor D. Goossens
My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO.

This magic lets you blend anything!🤯

#GameArt #UE5 #GameDev
July 8, 2025 at 12:57 PM
Reposted by Victor D. Goossens
Anyone I know trying to go to Unreal Fest but need a discount? DM me
May 6, 2025 at 4:16 PM
Reposted by Victor D. Goossens
In Unreal you can make specific nodes Development only with hotkeys.
Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! ✨
#Unreal #Blueprint
April 17, 2025 at 6:52 AM
Reposted by Victor D. Goossens
We're releasing a free demo of Brickadia for Steam's Next Fest! Build your own cars, and then build the entire city around those cars. Place *millions* of bricks and create cool physics contraptions.

Our demo is dropping tomorrow, don't miss out!
February 23, 2025 at 5:31 PM
Gorka Games just released the first episode for their new Podcast, and I'm the very first guest! 🎉
We talk Voxel Plugin, tech art, and a bit of business on the side.
www.youtube.com/watch?v=VzNA...
How this Plugin Changed World Creation in Unreal Engine 5 (Voxel Plugin) - The Dev Couch #1
YouTube video by Gorka Games
www.youtube.com
February 9, 2025 at 7:34 PM
Reposted by Victor D. Goossens
I posted a few days ago the shader ISA code for the atan2() instruction, the size of which appeared to catch people by surprise. This inspired me to write a blog post to discuss the “hidden” cost of shader instructions a bit more. interplayoflight.wordpress.com/2025/01/19/t...
The hidden cost of shader instructions
I posted a few days ago a screenshot of the long shader ISA code produced by the RGA compiler for a single atan2() instruction. The post got quite a large engagement and it felt like a lot of peopl…
interplayoflight.wordpress.com
January 19, 2025 at 3:53 PM
A 🧵 on Bindless Textures in UE5!

In UE5.5, bindless textures seem to be non-experimental.
But they're still disabled by default, and entirely undocumented.
Enabling them should, in most cases, be a performance gain. Doing so will also let you 'bypass' the limits on unique SRV and samplers. 1/x
January 17, 2025 at 11:03 AM
LUMEN PSA: if you're seeing weird splotchy jitter artifacts with Lumen on foliage meshes, like in this vid, try increasing
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated
This will stabilize your screen probes, at the cost of making your Lumen react less quickly to fast lighting changes.
December 5, 2024 at 11:20 AM
Continuing the work on seasons!
Much more foresty vibes to the entire world now, with spring/summer feeling properly lush. Really feel like it's coming together well.
December 3, 2024 at 11:03 PM
I'm off work, so obviously that means it's time to work on my own #techart stuff!
Having fun playing with seasons, trying really hard to make it work without needing extra assets for the different seasons.

If the project lives, it'll be a survival game in-between Subnautica and The Long Dark 👀
December 2, 2024 at 10:00 PM
I used to think about moving to (and hiking in) the northern Swedish countryside when I played The Long Dark.

Now I've made that move, and I instead find myself thinking about playing The Long Dark while I hike through the snowy Swedish forests.
November 28, 2024 at 10:24 AM
Reposted by Victor D. Goossens
November 12, 2024 at 8:09 AM
I support this initiative.
November 8, 2024 at 4:37 PM