Previously: Technical Art for Prehistoric Kingdom and Kenshi 2.
This stops your grass from floating, without making it look like it's growing sideways!
This stops your grass from floating, without making it look like it's growing sideways!
If you press Ctrl-Shift-W, the Widget Reflector will open. That contains a global Application Scale setting as well, which will be discarded after you restart.
If you press Ctrl-Shift-W, the Widget Reflector will open. That contains a global Application Scale setting as well, which will be discarded after you restart.
In UE5.5, bindless textures seem to be non-experimental.
But they're still disabled by default, and entirely undocumented.
Enabling them should, in most cases, be a performance gain. Doing so will also let you 'bypass' the limits on unique SRV and samplers. 1/x
In UE5.5, bindless textures seem to be non-experimental.
But they're still disabled by default, and entirely undocumented.
Enabling them should, in most cases, be a performance gain. Doing so will also let you 'bypass' the limits on unique SRV and samplers. 1/x
Nice and frosty now though!
Nice and frosty now though!
I've been working on a full-body first person character for my side project the past two weeks. Having a lot of fun with it. I just love how it grounds the character (and by extension, player) in the world. Head is a separate mesh to allow hiding it in FPV.
I've been working on a full-body first person character for my side project the past two weeks. Having a lot of fun with it. I just love how it grounds the character (and by extension, player) in the world. Head is a separate mesh to allow hiding it in FPV.
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated
This will stabilize your screen probes, at the cost of making your Lumen react less quickly to fast lighting changes.
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated
This will stabilize your screen probes, at the cost of making your Lumen react less quickly to fast lighting changes.
Much more foresty vibes to the entire world now, with spring/summer feeling properly lush. Really feel like it's coming together well.
Much more foresty vibes to the entire world now, with spring/summer feeling properly lush. Really feel like it's coming together well.
Having fun playing with seasons, trying really hard to make it work without needing extra assets for the different seasons.
If the project lives, it'll be a survival game in-between Subnautica and The Long Dark 👀
Having fun playing with seasons, trying really hard to make it work without needing extra assets for the different seasons.
If the project lives, it'll be a survival game in-between Subnautica and The Long Dark 👀