Previously: Technical Art for Prehistoric Kingdom and Kenshi 2.
Subtract instance-space Z multiplied by instance-space up ((0,0,1) transformed instance->world).
This is the core WPO math for 'straightening'. Do make sure your mesh is aligned to the surface first!
Subtract instance-space Z multiplied by instance-space up ((0,0,1) transformed instance->world).
This is the core WPO math for 'straightening'. Do make sure your mesh is aligned to the surface first!
I often use instance data in PCG to decrease grass height close to edges.
I often use instance data in PCG to decrease grass height close to edges.
I honestly feel like it's mostly a gun for people to shoot themselves in the foot with when new to graphics optimization in Unreal. It'll send you on endless wild goose chases that don't actually matter, while not showing you what does.
I honestly feel like it's mostly a gun for people to shoot themselves in the foot with when new to graphics optimization in Unreal. It'll send you on endless wild goose chases that don't actually matter, while not showing you what does.
If you're sharing this, you should also share Mozilla's reply: blog.mozilla.org/en/firefox/u...
If you're sharing this, you should also share Mozilla's reply: blog.mozilla.org/en/firefox/u...
If you press Ctrl-Shift-W, the Widget Reflector will open. That contains a global Application Scale setting as well, which will be discarded after you restart.
If you press Ctrl-Shift-W, the Widget Reflector will open. That contains a global Application Scale setting as well, which will be discarded after you restart.
To me 'bugged' in a game context implies that there's one specific issue being referred to. 'Buggy' implies there are various issues. You could say 'there's a bug with/when X', but I think 'X is bugged' conveys the same meaning.
To me 'bugged' in a game context implies that there's one specific issue being referred to. 'Buggy' implies there are various issues. You could say 'there's a bug with/when X', but I think 'X is bugged' conveys the same meaning.
Curious to see whether this can do seasons.
Curious to see whether this can do seasons.
It definitely is possible to modify engine shaders from a plugin though, so if you're open to hijacking an existing SM there's that option.
It definitely is possible to modify engine shaders from a plugin though, so if you're open to hijacking an existing SM there's that option.
The best I've been able to come up with is to just talking about NPCs again.
The best I've been able to come up with is to just talking about NPCs again.
Huge congrats on the graduation regardless, though!
Huge congrats on the graduation regardless, though!
Will be watching this weekend!
Will be watching this weekend!