Victor D. Goossens
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mr4goosey.bsky.social
Victor D. Goossens
@mr4goosey.bsky.social
Sr. Technical Artist at Voxel Plugin.
Previously: Technical Art for Prehistoric Kingdom and Kenshi 2.
One of the things I'm adding in the upcoming Universal Wind Shader update is a fun math trick which takes your surface-aligned grass, and adjusts the geo to be 'world' up again (instead of local) using WPO.
This stops your grass from floating, without making it look like it's growing sideways!
November 17, 2025 at 8:24 PM
Hah, this is fun to see pop up right now!
I've been working on a full-body first person character for my side project the past two weeks. Having a lot of fun with it. I just love how it grounds the character (and by extension, player) in the world. Head is a separate mesh to allow hiding it in FPV.
December 12, 2024 at 10:36 PM
LUMEN PSA: if you're seeing weird splotchy jitter artifacts with Lumen on foliage meshes, like in this vid, try increasing
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated
This will stabilize your screen probes, at the cost of making your Lumen react less quickly to fast lighting changes.
December 5, 2024 at 11:20 AM
Continuing the work on seasons!
Much more foresty vibes to the entire world now, with spring/summer feeling properly lush. Really feel like it's coming together well.
December 3, 2024 at 11:03 PM
I'm off work, so obviously that means it's time to work on my own #techart stuff!
Having fun playing with seasons, trying really hard to make it work without needing extra assets for the different seasons.

If the project lives, it'll be a survival game in-between Subnautica and The Long Dark 👀
December 2, 2024 at 10:00 PM