Try changing line spacing to 0 in the editor settings. You might suddenly feel more comfortable 🙂 Have a nice day!
Try changing line spacing to 0 in the editor settings. You might suddenly feel more comfortable 🙂 Have a nice day!
For every like this receives I'll try and recall one anecdote (interesting or otherwise) about my time on the mag.
(this is one of my favourite covers by armyoftrolls)
For every like this receives I'll try and recall one anecdote (interesting or otherwise) about my time on the mag.
(this is one of my favourite covers by armyoftrolls)
Could todays programmers understand code from the 80's?
My brother, I don't understand my own code from last week. Every line I write is a bespoke bit of spontaneous genius that even I am incapable of deciphering mere days after writing it.
Could todays programmers understand code from the 80's?
My brother, I don't understand my own code from last week. Every line I write is a bespoke bit of spontaneous genius that even I am incapable of deciphering mere days after writing it.
This works by mixing fresh & salt water across a membrane, creating pressure that drives a turbine to make electricity.
This site will generate 880,000 kWh a year...while helping run a desalination plant providing fresh water to the city 👏
This works by mixing fresh & salt water across a membrane, creating pressure that drives a turbine to make electricity.
This site will generate 880,000 kWh a year...while helping run a desalination plant providing fresh water to the city 👏
I have no ideas. I just like building stuff.
My ideas are all like “I want to feel like what playing The Chaos Engine feels like”. My head is empty.
I have no ideas. I just like building stuff.
My ideas are all like “I want to feel like what playing The Chaos Engine feels like”. My head is empty.
Space X is the pet project of a far-right immature oligarch.
That's all there's to say.
Space X is the pet project of a far-right immature oligarch.
That's all there's to say.
And here it is accompanied by some of my best received Doom maps over the years, to illustrate some different architectural forms that good level design can take:
And here it is accompanied by some of my best received Doom maps over the years, to illustrate some different architectural forms that good level design can take:
We're no longer in a world where claims are all you need to make a point. We need proof.
We're no longer in a world where claims are all you need to make a point. We need proof.