📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
lisyarus.github.io/blog/posts/a...
lisyarus.github.io/blog/posts/a...
#procgen #procedural #gamedev
#procgen #procedural #gamedev
🔍 Everything Procedural 2026
🗓️ 7 - 10 Apr
🌍 Breda, Netherlands
Register → www.everythingprocedural.com
Follow → @everythingproc.bsky.social
Find out more about #gamedev events at Game Conference Guide.
🔍 Everything Procedural 2026
🗓️ 7 - 10 Apr
🌍 Breda, Netherlands
Register → www.everythingprocedural.com
Follow → @everythingproc.bsky.social
Find out more about #gamedev events at Game Conference Guide.
*Actually messing with the camera matrix.
#GameDev
*Actually messing with the camera matrix.
#GameDev
#ScreenshotSaturday #IndieDev #GameDev #ProcGen
#ScreenshotSaturday #IndieDev #GameDev #ProcGen
#indiedev #gamedev #indiegames
#indiedev #gamedev #indiegames
I made a bunch of songs with it, and now I've put them all on Youtube
ODDADA is on Steam! Link: store.steampowered.com/app/1627870/...
I made a bunch of songs with it, and now I've put them all on Youtube
ODDADA is on Steam! Link: store.steampowered.com/app/1627870/...
www.nullpointer.co.uk/game-post-mo...
www.nullpointer.co.uk/game-post-mo...
www.youtube.com/watch?v=3Ba0...
#gamedev #indiegame #procgen
www.youtube.com/watch?v=3Ba0...
#gamedev #indiegame #procgen
www.nullpointer.co.uk/procjam-25-d...
www.nullpointer.co.uk/procjam-25-d...
www.nullpointer.co.uk/procjam-25-d...
www.nullpointer.co.uk/procjam-25-d...
www.nullpointer.co.uk/procjam-25-d...
www.nullpointer.co.uk/procjam-25-d...
Good conceptual info by @jorisdormans.bsky.social, but I'm missing: Good data structures for graphs and rule specification; good algorithms for identifying sub-graphs and applying the rules. Ideally with pseudo code.
Good conceptual info by @jorisdormans.bsky.social, but I'm missing: Good data structures for graphs and rule specification; good algorithms for identifying sub-graphs and applying the rules. Ideally with pseudo code.
You can read about it here, and try out the WebGL version
www.nullpointer.co.uk/procjam-25-d...
You can read about it here, and try out the WebGL version
www.nullpointer.co.uk/procjam-25-d...
store.steampowered.com/app/1497460/...
store.steampowered.com/app/1497460/...
I wrote it up over on Mastodon (I find it's better at long threads):
mastodon.gamedev.place/@TomF/115589...
I wrote it up over on Mastodon (I find it's better at long threads):
mastodon.gamedev.place/@TomF/115589...
☑️ Capture memories
☑️ Connect them
☑️ Move them around
☑️ Pin them
☑️ Delete them
#GameDev #IndieGameDev
☑️ Capture memories
☑️ Connect them
☑️ Move them around
☑️ Pin them
☑️ Delete them
#GameDev #IndieGameDev
If you scroll from a stand-still, the cursor remains dead-center in the screen. But if you zoom *while* moving, the scrolling goes into a trailing mode!
If you scroll from a stand-still, the cursor remains dead-center in the screen. But if you zoom *while* moving, the scrolling goes into a trailing mode!
Thanks for sharing original code!
Thanks for sharing original code!
www.businessinsider.com/meta-smart-g...
(The fitting clip below is from the unrelated company Unitree)
www.businessinsider.com/meta-smart-g...
(The fitting clip below is from the unrelated company Unitree)