Nifflas
nifflas.bsky.social
Nifflas
@nifflas.bsky.social
Game developer and adaptive music specialist

nifflas.itch.io
My prediction that a plasma voice, wasp filter, and two spring reverbs would make a good combo turned out to be absolutely correct

The modules are so wobbly and unpredictable that even without modulating anything via CVs, the sounds change and evolve by themselves.

(tho ofc I'm modulating via CVs)
January 22, 2026 at 11:09 AM
Anyone happens to be into radio stuff?

Looking for a radio receiver and I have two main priorities

1: The more bands I can tune into the better
2: I want to tune it manually, automatic locking into signals is bad - it's noise and bad signals I'm specifically after
January 21, 2026 at 10:03 AM
I've been telling you many times over last week that I've been pondering the orb, but I never showed you the orb I'm pondering

Anyway, it's this one
January 20, 2026 at 2:19 PM
I've been pondering the orb for almost a week now. Now I'm making audio design for the orb with my new equipment

Yes, my rack has two spring reverbs because I thought the effect would sound way better in stereo (and yes, it does).
January 20, 2026 at 10:04 AM
I need all software developers to know:

Nobody has ever wanted to paste something with formatting

(okay I know that's hyperbole - I'll allow such a feature, but don't link it to Ctrl+V)
January 19, 2026 at 12:12 PM
Another day of pondering the orb ⚫️

Today I shall make the orb speak
January 19, 2026 at 9:03 AM
Pondering the orb today ⚫
January 18, 2026 at 4:40 AM
‪I'm working on an orb being in my game, and it's one of the most complex parts, with many different behaviors. 🔵

It's going to take a lot of thinking and planning to do this right. One may say, I'm going to have to...

...ponder the orb!
January 17, 2026 at 4:31 PM
Looking for fun deep house or minimal techno for inspiration, toward a groovy/bouncy feel, but not too harsh. Any tips?

Kinda like this (which is in the game Lethal League):
Snibbit
YouTube video by Klaus Veen - Topic
www.youtube.com
January 17, 2026 at 1:01 PM
Reposted by Nifflas
When folks like @stevesaylor.net offer a review that includes their lived experiences and how it impacts their gameplay, we get a chance to learn. We are always eager to hear how we can make more thoughtful choices in accessibility! Thanks for playing and taking the time to review Keeper, Steve!
January 15, 2026 at 7:31 PM
My first venture into compute shaders made me go "this is so primitive and bare bone in a way regular shaders aren't" so much that now I want to make a game where all rendering exclusively uses compute shaders

I wonder if this is a horrible idea
January 16, 2026 at 7:26 AM
I tried the demo and it was great! Also look at its style, I love this sorta stylized retro/modern combo. I'll definitely get the full game.

Also, when my character holds a weapon in each hand in front of the camera while walking, I always whisper "Bushwalker!"
The engine I use & the game I'm making ⚔️
January 15, 2026 at 11:24 AM
Early in my game dev, my projects were shorter, but these days I tend to spend at least two years on each game I make

A neat trick to stay motivated is, I constantly try to dig into engaging things and incorporate it into my games... (1/2)
Making these rules are so addictive
January 15, 2026 at 11:04 AM
Planning which should be the last modules that fit into my modular rack

I'm eyeing the combo of Shakmat Jeweler Cast, Xaoc Timizoara and a Doepfer A-178V Theremin

Gives me two effect modules, and a modulation source I can do realtime stuff with using my body that's less fiddly than turning a knob
January 14, 2026 at 8:06 AM
Roses are red
Violets are blue
[Worker0] Import Error Code:(4)
January 14, 2026 at 7:09 AM
Reposted by Nifflas
#portfolioday Hello I'm Josefin, prop and Environment Artist from Sweden. I have worked in the game industry for 8 years.
I'm looking for a new job in the game industry, I'm open for a full-time position, contract,remote in Europe.
✉️contactfabiolaa@gmail.com
🎨Portfolio: www.artstation.com/josefin
January 13, 2026 at 9:21 AM
One of the best decisions I made was using LDtk by @deepnight.net for my level editing needs instead of Unity's tilemaps

I even managed to create a little visual scripting language so I can add logic directly in the levels by placing and connecting nodes.

Fun thing... (1/2)
January 13, 2026 at 1:21 AM
Making these rules are so addictive
January 12, 2026 at 12:35 PM
I just discovered an incredibly cool rule for my cellular automation algorithm
January 12, 2026 at 9:48 AM
My cellular automation creation tool is nearing its completion!
January 12, 2026 at 3:39 AM
Reposted by Nifflas
Seeing love for Clone Trois is such a treat bc it was complicated to make. To make it work -I had to pre visualize every shot, composite, eye line, body double, + be sure no one bumped the camera or we’d have to start over. Our star Olive Kimoto had to change costumes so many times ❤️‍🩹🏥 🤪@blippo.plus
January 11, 2026 at 9:14 PM
Algorithm is complete, though I still need to add more rules than regular Game of Life (it's fully supported, I just need to actually do it)

Will also add control over spawning so patterns aren't just randomly spawning, but actually reactive

Next up, I'll make a test environment for creating rules
January 7, 2026 at 11:00 PM
I have implemented a noise for 256x256 buffers, that repeats every 65535 iteration

Now I just have to stare at it for 18 minutes and I'll have completely verified that it's reliable :)
January 7, 2026 at 8:29 PM
C++ people in the know, do you reckon in a year or so, modules will be widely supported?

I use C++ for my adaptive music software's DSP code, but no matter how many on stackoverflow say that header files are good actually, I hate header files

With modules, I'd consider making C++ my main language
January 7, 2026 at 7:56 PM
A discovery I made is, I big time prefer compute shaders from regular shaders. With Unity, even with unlit shaders, there are so many macros to satisfy the engine's quirks based on what kind of renderer the shader is for

Looking forward to my own engine where all nonsense is my own nonsense
Compute shader cellular automation code with color propagation seem to work nicely!

Don't worry, it won't be as chaotic in the actual game :)
January 7, 2026 at 4:35 PM