📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Now to figure out how to handle:
- Repeated captures of the same object
- Objects that can move
- Choice of photo to pin to screen?
- Deletion
- ...
Now to figure out how to handle:
- Repeated captures of the same object
- Objects that can move
- Choice of photo to pin to screen?
- Deletion
- ...
For now, it's just the last memory; later a menu with all the photos. #GameDev #IndieDev
It’s been some decades since I’ve seen the distinct visual artefacts of this particular filter on an otherwise professionally made logo.
It’s been some decades since I’ve seen the distinct visual artefacts of this particular filter on an otherwise professionally made logo.
Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.
github.com/runevision/H...
Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.
github.com/runevision/H...
Left: Original materials.
Middle: hair shader with weaker normals.
Right: Hair shader with full strength normals.
Left: Original materials.
Middle: hair shader with weaker normals.
Right: Hair shader with full strength normals.
The shapes below are just standard Unity spheres and capsules and only a simple normal map is used; no other textures.
The shapes below are just standard Unity spheres and capsules and only a simple normal map is used; no other textures.
Just FYI, my feed has a few more rules than it lets on, to avoid genAI stuff, spam, and procedural TV posts. Not that your test needs to replicate that. But it might be useful to show examples of including/excluding text/attachments/users.
Just FYI, my feed has a few more rules than it lets on, to avoid genAI stuff, spam, and procedural TV posts. Not that your test needs to replicate that. But it might be useful to show examples of including/excluding text/attachments/users.
bsky.app/profile/rune...
bsky.app/profile/rune...
VR Forever runs from the 18th to 23rd with over 130 participating games, inc. new releases, demos, and announced games. More info at @vr-forever.com
store.steampowered.com/sale/VRForev...
VR Forever runs from the 18th to 23rd with over 130 participating games, inc. new releases, demos, and announced games. More info at @vr-forever.com
store.steampowered.com/sale/VRForev...
Anyway, still a cheap erosion filter which is calculated from scratch every frame here. #ProcGen
Anyway, still a cheap erosion filter which is calculated from scratch every frame here. #ProcGen
I guess it's also kind of nice to have a lot of my "greatest hits" displayed together in one place.
runevision.com
I guess it's also kind of nice to have a lot of my "greatest hits" displayed together in one place.
runevision.com
Despite the 3D makeover, Awakening had that classic Zelda feel. You could feel it was designed as a 2D game. It felt like every tile mattered. If you could go somewhere, there was always a reason.
Despite the 3D makeover, Awakening had that classic Zelda feel. You could feel it was designed as a 2D game. It felt like every tile mattered. If you could go somewhere, there was always a reason.
I enjoyed both. The echoes mechanic in EoW is a lot of fun, and yet I found the game much more run-of-the-mill. 🧵
I enjoyed both. The echoes mechanic in EoW is a lot of fun, and yet I found the game much more run-of-the-mill. 🧵
It's part of the Sep. 18-23 VR Forever Steam event with over 130 participating games, incl. new releases, demos and announcements: @vr-forever.com
It's part of the Sep. 18-23 VR Forever Steam event with over 130 participating games, incl. new releases, demos and announcements: @vr-forever.com
One game's cover art that impressed me is The Pathless. They somehow made a design which has perfect compositions when cropped in a variety of ways, with no further adjustments needed!
One game's cover art that impressed me is The Pathless. They somehow made a design which has perfect compositions when cropped in a variety of ways, with no further adjustments needed!