📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Now to figure out how to handle:
- Repeated captures of the same object
- Objects that can move
- Choice of photo to pin to screen?
- Deletion
- ...
Now to figure out how to handle:
- Repeated captures of the same object
- Objects that can move
- Choice of photo to pin to screen?
- Deletion
- ...
For now, it's just the last memory; later a menu with all the photos. #GameDev #IndieDev
Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.
github.com/runevision/H...
Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.
github.com/runevision/H...
Left: Original materials.
Middle: hair shader with weaker normals.
Right: Hair shader with full strength normals.
Left: Original materials.
Middle: hair shader with weaker normals.
Right: Hair shader with full strength normals.
The shapes below are just standard Unity spheres and capsules and only a simple normal map is used; no other textures.
The shapes below are just standard Unity spheres and capsules and only a simple normal map is used; no other textures.
Anyway, still a cheap erosion filter which is calculated from scratch every frame here. #ProcGen
Anyway, still a cheap erosion filter which is calculated from scratch every frame here. #ProcGen