doublepulsar.com/microsoft-bu...
doublepulsar.com/microsoft-bu...
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
Wow.
Wow.
- All the tracks, all the music, all the wind in your hair!
(link in reply)
#pixelart #indiedev #gameboy #retrogaming
- All the tracks, all the music, all the wind in your hair!
(link in reply)
#pixelart #indiedev #gameboy #retrogaming
- Release Date is MONDAY!
- Download the game for Game Boy Color and Analogue Pocket for Free.
#pixelart #indiedev #gameboy #gbstudio #retrogaming
- Release Date is MONDAY!
- Download the game for Game Boy Color and Analogue Pocket for Free.
#pixelart #indiedev #gameboy #gbstudio #retrogaming
are now online
advances.realtimerendering.com/s2025/index....
are now online
advances.realtimerendering.com/s2025/index....
github.com/ocornut/imgu...
- improving tab bar resizing logic (combining shrinking and scrolling).
- misc keyboard nav fixes, table fixes, font fixes & many others.
- backend fixes (vulkan+linux w/ some drivers, SDL_GPU use SDL_GPUTexture* as texture id).
github.com/ocornut/imgu...
- improving tab bar resizing logic (combining shrinking and scrolling).
- misc keyboard nav fixes, table fixes, font fixes & many others.
- backend fixes (vulkan+linux w/ some drivers, SDL_GPU use SDL_GPUTexture* as texture id).
Anyone looking for a senior dev?
Anyone looking for a senior dev?
#gamedev #godotengine
#gamedev #godotengine
www.thiefguild.com
thiefmissions.com
github.com/FenPhoenix/A...
www.thedarkmod.com
www.thiefguild.com
thiefmissions.com
github.com/FenPhoenix/A...
www.thedarkmod.com
This has been an incredibly fun experience, building this from the ground up, working together with designers and artists!
Engine: youtu.be/uvLZn1X_R0Q
Game: buas.itch.io/zentera
This has been an incredibly fun experience, building this from the ground up, working together with designers and artists!
Engine: youtu.be/uvLZn1X_R0Q
Game: buas.itch.io/zentera
github.com/ocornut/imgu...
New protocol for backends to create/update textures, with support for 13 renderers. Dynamic font scaling. Dozens of font/atlas related changes. Dozens of other changes. Expect some turbulence.
(misc video from January...)
github.com/ocornut/imgu...
New protocol for backends to create/update textures, with support for 13 renderers. Dynamic font scaling. Dozens of font/atlas related changes. Dozens of other changes. Expect some turbulence.
(misc video from January...)
As an example of my work, here's a video of a side project I'm working on:
www.youtube.com/watch?v=2mbJ...
As an example of my work, here's a video of a side project I'm working on:
www.youtube.com/watch?v=2mbJ...
1) On alloc: put allocation at very end of separate page, followed by a NoAccess page.
2) On free: mark allocated pages as NoAccess.
Guaranteed to find even one-byte stomps and use-after-free.
#cpp
1) On alloc: put allocation at very end of separate page, followed by a NoAccess page.
2) On free: mark allocated pages as NoAccess.
Guaranteed to find even one-byte stomps and use-after-free.
#cpp