zep.p8
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lexaloffle.bsky.social
zep.p8
@lexaloffle.bsky.social
At @picopicocafe.bsky.social Making fantasy consoles and trying to make my way back to userland. #pico8 #voxatron #picotron
🦣 mastodon: http://mastodon.social/@zep
Reposted by zep.p8
"Slow-down" power-ups in my #picotron #gridrunner game.

#gamedev #c64 #arcade #retrogaming
February 10, 2026 at 6:59 PM
Reposted by zep.p8
Picotron pickups! 😊
#picotron
February 10, 2026 at 11:54 AM
Reposted by zep.p8
Working on a cozy game for fun.
It is hard to strike a balance between creating deep, versatile systems and systems that are shallow enough so that you can actually fill them with content.
Side note: Color tables are the best thing ever. Seasons are just one palette shift away!
#picotron #gamedev
February 9, 2026 at 7:51 PM
Reposted by zep.p8
"The Thief's Journal"
My fellow prisoners were moths. They danced frantically beneath the light, blinded by that dangerous urge to disregard the risks. Stupid bastards.

source in a post below

#pico8 #codeart #tweetcart #postcart #generative #sizecoding
February 8, 2026 at 10:32 PM
#picotron binary runtime src sneaking up to 1MB. Eventually a variation of this will be produced by "export foo.src"
February 8, 2026 at 8:17 PM
Reposted by zep.p8
260203 - 4 frame flipbook
pico-8-edu.com?c=AHB4YQhGBF...

left click to draw, right click to erase
scroll wheel to change brush size
left/right arrows to change frame
X to toggle onionskin
hold left or right to play animation
#pico8 #dailycarts
February 3, 2026 at 12:30 PM
Reposted by zep.p8
Zombies are still cool, right? Cover art WIP #pico8 #gamedev #pixelart #indiedev #indiegame
February 3, 2026 at 6:35 PM
Reposted by zep.p8
you're hitting claude token limits, I'm hitting #pico8 token limits. we are not the same.
February 1, 2026 at 3:16 PM
Reposted by zep.p8
oh, is it KOLYDR-posting time?
January 29, 2026 at 5:12 AM
Reposted by zep.p8
in case you need to think about something else for a second,,, happy to : another video game ??

KOLYDR

💠 Prepare 2crash into Objects [Many Times]
🟥 Avoid + CLear Red (red=bad)
🟦 Blue block is friend, helpful
💰 Get gems or die tryin g!! 💰
🟩 Warp Drive Malfunction oooops

adamatomic.itch.io/kolydr
January 24, 2026 at 7:33 PM
Reposted by zep.p8
Genuary Day 26: Recursive Grids. Split the canvas into a grid of some kind and recurse on each cell again and again.

#genuary #genuary2026 #genuary26 #RStats
January 25, 2026 at 5:31 PM
Reposted by zep.p8
SEBI 16 just reached 201 copies sold ✨

You’re all so awesome, it really makes me want to keep making small games forever.

If you’re enjoying it, a steam review helps a ton, 10 reviews unlock a rating on Steam ❤️

#sebi16 #pico8 #screenshotsaturday #steam
January 24, 2026 at 7:44 PM
Reposted by zep.p8
Don't underestimate the default #Pico8 palette.

Bubble symphony, the third bubble bobble game shrunk

📺 from 320x240 pixels to 128x128

🎨 From 256 colours to 15 ( I had no use for pure black)
January 21, 2026 at 2:16 PM
Reposted by zep.p8
sorta getting the swing of it now, still just trying to have fun and not take it too seriously tho. #pico-8 #chiptune
January 20, 2026 at 8:21 PM
Reposted by zep.p8
After ~10 years of making PICO-8 games, I bundled 16 of them into one collection ✨

SEBI 16 is out now! 🎉

16% launch discount for the first week
store.steampowered.com/app/3946490/...

#pico8 #sebi16 #indiedev
January 16, 2026 at 4:19 PM
Reposted by zep.p8
Testing out "ghost ships" as a type of power-up. Massive increase in fire-power but pretty fragile!

Next, some non-grid enemies. Maybe bouncing segments like Matrix and also some #centipede inspired enemies.

#picotron #gamedev #gridrunner
January 18, 2026 at 4:42 AM
Reposted by zep.p8
Combat Chopper - my little #pico8 helicopter combat flight sim - has been ported to #picotron.

Play it here:
www.lexaloffle.com/bbs/?pid=182...
Combat Chopper
www.lexaloffle.com
January 17, 2026 at 10:34 AM
Reposted by zep.p8
My blog post about how software rendered depth based occlusion culling in Block Game functions is out now! enikofox.com/posts/softwa...

#GameDev #ProcGen 🎮
Software occlusion culling in Block Game
My GPU is the integrated Radeon Vega 8 that comes with my AMD Ryzen 7 5700G CPU. I tell you this so you know that my workstation is not a graphical computing powerhouse. It is, in fact, quite weak. To...
enikofox.com
January 16, 2026 at 10:10 PM
Reposted by zep.p8
mabbees made some music for @kitasuna.bsky.social's #PICO8 snowboarding game, XCB! He wrote a devblog about it here:

buff.ly/5GjfTRV

You can check out development on XCB here on Eric's YouTube: buff.ly/OV5wHoN
January 18, 2026 at 2:21 AM
Reposted by zep.p8
January 18, 2026 at 6:42 AM
Reposted by zep.p8
January 16, 2026 at 4:14 AM
#picotron 0.2.2 is up on lexaloffle and humble: picotron.net

- Splore (ctrl-1 to toggle fullscreen!)
- Native Window Exports
- Search Across Files
- File chooser() / Generalised Drag & Drop
- Updated Manual with more sections & examples

Changelog: www.lexaloffle.com/dl/docs/pico...
January 14, 2026 at 10:50 AM
Reposted by zep.p8
"Lichen" (197 chars)

pal({-15,-13,3,-5,11,-6},1)cls()?"◆",60,60,7
h=rnd::_::x=h(128)y=h(128)c=pget(x,y)if(c<1)goto _
i=h()j=(x+cos(i))%128k=(y+sin(i))%128if(pget(j,k)<1and c>6)pset(j,k,7)
if(h()>.7)pset(x,y,c-1)
goto _

#pico8 #indiedev #pixelart #postcart
January 12, 2026 at 10:44 PM
Reposted by zep.p8
⚠️ photosensitive epilepsy warning, flashing lights, eyestrain and whatnot

working on a jamgame for a gamejam i am hosting (i am posting about it so that you can hold it to me that i finish it eventually)

#my_works, #gamedev, #picotron
January 12, 2026 at 8:27 PM