tommulgrew.itch.io
@tommulgrew.itch.io
Pinned
I felt like throwing together a thread about my little projects.
Starting with #pico8 stuff.

Trial of the Sorcerer is a Wolf3D like FPS where you shoot monsters with a magic staff, in procgen levels.

tommulgrew.itch.io/trial-of-the...
www.lexaloffle.com/bbs/?pid=949...
Reposted
Will be play-testing the latest over at @wonderville.nyc tonight!

The dungeon denizens are judging books by their cover and there's more counters to help!

#pico8 #pixelart #gamedev
October 28, 2025 at 1:44 PM
For no particular reason I've been working on a little immediate mode GUI framework in #motc. So far supports nested scrollable regions, popup dialogs and drop down lists.

I might use it to make a little tiled pixel art editor.
October 26, 2025 at 3:17 AM
#MotC, the most awesomest retro game development tool that nobody but me uses has a new v1.3.4 release.

Available as a vscode plugin, from:
tommulgrew.itch.io/motc

(Or search for "motc" in vscode extensions.)
MotC by Tom Mulgrew
Retro game development tool
tommulgrew.itch.io
October 26, 2025 at 3:03 AM
This is frikn adorable 🙂
Working on a post jam update to my library sim Libryinth.

Now featuring: two player mode!

Testing out ideas for difficulty, such as a timer and complex requests.

#pico8 #pixelart #gamedev
October 14, 2025 at 1:37 AM
It's quite possible that nobody uses this but me 🙃, but

MotC 1.3.3 has been released

Main changes were the ones necessary for Grand Prix (clip rectangles, set pitch on playing sfx)
Also fixes a startup bug in exported web apps

tommulgrew.itch.io/motc
marketplace.visualstudio.com/items?itemNa...
MotC by Tom Mulgrew
Retro game development tool
tommulgrew.itch.io
October 11, 2025 at 11:34 PM
Mot's Grand Prix Remastered has been released.

This is a rewrite of the Pico-8 original version in MotC, with 320x240 graphics, analogue controller support and touch screen steering on mobile devices.

And it now has a qualification lap :-)

tommulgrew.itch.io/mots-grand-p...
Mot's Grand Prix Remastered by Tom Mulgrew
Retro pseudo-3D Formula 1 racing
tommulgrew.itch.io
October 10, 2025 at 9:35 AM
Reposted
Air Pico by @tommulgrew.itch.io is one of the latest flight games on the PICO-8 Fantasy Console. With 15 missions across a 16km x 16km map, it is an impressive feat for its small file size. #PICO8 #indiegame #flightsim
Air Pico: A Micro Flight Simulator
Air Pico by Mot is one of the latest flight games on a "fantasy" retro game console that never existed.
www.skywardfm.com
October 8, 2025 at 10:30 PM
They should make an FPS where you can play as a 4-armed mutant, and quad wield.
That'd be swell.
October 5, 2025 at 6:14 AM
Reposted
After the @devinitive Showcase, we can finally reveal the big news: The Shadowed Rune will launch in Early Access on November 20.

Follow + Add it to your wishlist now and don’t miss any of the updates!

#indiedev #spaingamedev #actionroguelike

store.steampowered.com/app/2892040/...
September 10, 2025 at 9:29 PM
Could the rumours be true?
A MotC port of Mot's Grand Prix?
September 8, 2025 at 4:56 AM
Reposted
Trying a magician build now that I'm starting to have a hefty amount of cards! (60!) 🃏✨🐇
#pico8 #pixelart #indiedev
August 7, 2025 at 8:47 AM
Are there any chess engines that will show me the move most likely to succeed, assuming all follow up moves are played at my own (lousy) playing ability?
August 3, 2025 at 8:36 AM
I've been farting around with DosBox cycles to try to approximate hardware I used to own.

I've realised that "Init DOOM refresh daemon" was the first PC performance benchmark.
August 3, 2025 at 12:39 AM
Random thought:
1000 years ago there was no trace of you.
But now, here you are.
=> There is a greater than 0% chance the universe can transition from you not existing to you existing.
1000 years later you will not be here.
How is that different from 1000 years ago?
August 1, 2025 at 11:20 PM
Digging through some old DOS stuff and found a mouse sensitivity TSR I wrote some 30 years ago.
Still works (in DosBox).
August 1, 2025 at 5:12 AM
VR games really need a "hand size" slider. Having tiny hands really weirds me out.
July 31, 2025 at 11:54 PM
How can a monitor have a sub 1ms response time, yet take 3 seconds to respond when you press a button on the bottom of it?

What is it doing for those 3 seconds?
July 27, 2025 at 11:21 PM
I checked the ingredients list on my box of black tea. It said "Ingredients: Black tea.". Now I'm stuck in an infinite loop.
July 27, 2025 at 10:20 AM
Playing with voxels and simplex noise.
July 18, 2025 at 11:20 PM
Reposted
Low poly fish I'm animating and modeling for ABYSS X ZERO!

I think it is the first time I'm animating a fish-style creature, turned out better than I expected!

Music from the UNSIGHTED OST, by @ironfairy.bsky.social

#blender #pixelart #gamedev #indiegame
July 14, 2025 at 12:45 AM
Basic voxel sphere is working.
(Albeit with a hole.)
July 7, 2025 at 8:28 AM
I have accidentally created the infinite multiverse..
July 6, 2025 at 10:31 AM
Debugging glsl shaders without tools is not trivial...
July 4, 2025 at 11:36 PM
Reposted
ok there we go- the proporpions and the trim are working better for me. i added a second layer of subtle folded noise over the spheres (pardon my weird glitchy lighting after generation).
June 15, 2025 at 11:37 PM
Reposted
some not-going-be-Quake engine progress - got billboard in game (cheaper than 3d models)
note: captured on device (capture steals 5-10fps)
gfx credits: ID Software
@play.date #indiedev
June 14, 2025 at 6:34 AM