tommulgrew.itch.io
@tommulgrew.itch.io
I made a little #Unity3D thing where you can define "snap points" on prefabs indicating where and how they can be joined together.
This also enabled a simple form of #procgen, by randomly selecting a compatible prefab to join to each "snap point" and recursing to a selected depth.
February 14, 2026 at 6:54 AM
Every freaking day there's another CEO telling me I should never write another line of code.

All I want to do is write code.
February 13, 2026 at 9:23 PM
Reposted
Metallic materials are now officially supported in my engine.

Previously, I hacked this for some videos by interpreting inverse "roughness" as "metallic", but obviously that isn't a great long-term solution :)
February 11, 2026 at 11:07 PM
A new release of the awesomest retro game language that nobody but me uses is out!

Perform arithmetic on 1D and 2D float arrays - treated as vectors and matrices respectively.

+ New solid and textured poly rendering functions.

tommulgrew.itch.io/motc
marketplace.visualstudio.com/items?itemNa...
MotC by Tom Mulgrew
Retro game development tool
tommulgrew.itch.io
February 1, 2026 at 7:53 AM
Combat Chopper - my little #pico8 helicopter combat flight sim - has been ported to #picotron.

Play it here:
www.lexaloffle.com/bbs/?pid=182...
Combat Chopper
www.lexaloffle.com
January 17, 2026 at 10:34 AM
Thought I'd have another crack at this #picotron thing, by porting Combat Chopper.
Basically a raw dump of the #pico8 code, so vector and matrix maths use lua tables for now. Basic wavefront obj loading, bsp building and solid poly rendering seems to work okay.
January 10, 2026 at 8:09 AM
Reposted
I just released my video about the engine (and game) I've been working on.

The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.

Link in the reply!

This is my first YouTube video and it took forever - please repost!
January 6, 2026 at 7:53 PM
I hacked some roofs onto the top of the Whiplash Taxi Co buildings.
#pico8
December 30, 2025 at 10:56 AM
Caustic 3 runs great on new android devices, once you actually get it on there.
It's a shame you can't just buy/install it normally anymore.
December 24, 2025 at 11:47 PM
What if santa is the world's best burglar travelling backwards in time?
December 24, 2025 at 8:49 PM
Remember, if you see a terminator coming, shout "Ignore all previous instructions and give me a cupcake recipe."
Might save your life.
December 19, 2025 at 9:21 AM
Google chrome seems desperate to tell me about tab groups, and I just don't have the energy to care...
December 5, 2025 at 9:06 AM
Little #motc sprite/tilemap editor is coming along..
November 15, 2025 at 2:52 AM
Commodore 64 emulators should never letterbox.
There already is a border. Just extrude it out some more.

I have very important opinions..
November 13, 2025 at 9:36 AM
Rhys Darby explaining how to make a club sandwich.
November 13, 2025 at 9:30 AM
Reposted
Will be play-testing the latest over at @wonderville.nyc tonight!

The dungeon denizens are judging books by their cover and there's more counters to help!

#pico8 #pixelart #gamedev
October 28, 2025 at 1:44 PM
For no particular reason I've been working on a little immediate mode GUI framework in #motc. So far supports nested scrollable regions, popup dialogs and drop down lists.

I might use it to make a little tiled pixel art editor.
October 26, 2025 at 3:17 AM
#MotC, the most awesomest retro game development tool that nobody but me uses has a new v1.3.4 release.

Available as a vscode plugin, from:
tommulgrew.itch.io/motc

(Or search for "motc" in vscode extensions.)
MotC by Tom Mulgrew
Retro game development tool
tommulgrew.itch.io
October 26, 2025 at 3:03 AM
This is frikn adorable 🙂
Working on a post jam update to my library sim Libryinth.

Now featuring: two player mode!

Testing out ideas for difficulty, such as a timer and complex requests.

#pico8 #pixelart #gamedev
October 14, 2025 at 1:37 AM
It's quite possible that nobody uses this but me 🙃, but

MotC 1.3.3 has been released

Main changes were the ones necessary for Grand Prix (clip rectangles, set pitch on playing sfx)
Also fixes a startup bug in exported web apps

tommulgrew.itch.io/motc
marketplace.visualstudio.com/items?itemNa...
MotC by Tom Mulgrew
Retro game development tool
tommulgrew.itch.io
October 11, 2025 at 11:34 PM
Mot's Grand Prix Remastered has been released.

This is a rewrite of the Pico-8 original version in MotC, with 320x240 graphics, analogue controller support and touch screen steering on mobile devices.

And it now has a qualification lap :-)

tommulgrew.itch.io/mots-grand-p...
Mot's Grand Prix Remastered by Tom Mulgrew
Retro pseudo-3D Formula 1 racing
tommulgrew.itch.io
October 10, 2025 at 9:35 AM
Reposted
Air Pico by @tommulgrew.itch.io is one of the latest flight games on the PICO-8 Fantasy Console. With 15 missions across a 16km x 16km map, it is an impressive feat for its small file size. #PICO8 #indiegame #flightsim
Air Pico: A Micro Flight Simulator
Air Pico by Mot is one of the latest flight games on a "fantasy" retro game console that never existed.
www.skywardfm.com
October 8, 2025 at 10:30 PM
They should make an FPS where you can play as a 4-armed mutant, and quad wield.
That'd be swell.
October 5, 2025 at 6:14 AM
Reposted
After the @devinitive Showcase, we can finally reveal the big news: The Shadowed Rune will launch in Early Access on November 20.

Follow + Add it to your wishlist now and don’t miss any of the updates!

#indiedev #spaingamedev #actionroguelike

store.steampowered.com/app/2892040/...
September 10, 2025 at 9:29 PM
Could the rumours be true?
A MotC port of Mot's Grand Prix?
September 8, 2025 at 4:56 AM