Munro
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munrowyman.bsky.social
Munro
@munrowyman.bsky.social
Technical Artist | Retro Indie Dev | NYC
munro.itch.io
Pinned
My submission to #lowrezjam is out now!

Organize a library and help your fellow denizens find books in this dungeon crawling librarian simulator: LIBRYINTH.

Play it now:
munro.itch.io/libryinth

#pico8 #gamedev #pixelart
"Arcana" (300 chars)

Each forecast accented the same message. But you couldn't accept that so they kept on shuffling.

#pixel_dailies #pico8 #pixelart #postcart
January 13, 2026 at 4:47 PM
"Lichen" (197 chars)

pal({-15,-13,3,-5,11,-6},1)cls()?"◆",60,60,7
h=rnd::_::x=h(128)y=h(128)c=pget(x,y)if(c<1)goto _
i=h()j=(x+cos(i))%128k=(y+sin(i))%128if(pget(j,k)<1and c>6)pset(j,k,7)
if(h()>.7)pset(x,y,c-1)
goto _

#pico8 #indiedev #pixelart #postcart
January 12, 2026 at 10:44 PM
"Washout" (300 chars)

Your pa said you'd never amount to much. He was dumbfounded when Sud Nouveau came into vogue.

#indiedev #pico8 #postcart
January 11, 2026 at 3:35 PM
January 10, 2026 at 12:32 PM
“Haiku” (300 chars)

In metal hand grasped
a brush moves to dye paper—
no meaning is found.

#pico8 #haiku #pixelart #indiedev #postcart
January 9, 2026 at 2:33 PM
"Wargames" (300 bytes)

Eighty-six percent of the world's population illuminated in amber. “Incidental effects will amount to a rounding error" the second statistician lied.

#pico8 #pixelart #indiedev #art #scifi
January 8, 2026 at 3:00 PM
"Castaway" (299 bytes)

There was a map for each island in the archipelago. But none of them marked a single residence.

#pico8 #postcart #pixelart
January 7, 2026 at 3:00 PM
"Vitruvian" (300 bytes)

At first you thought she was just showing another of her incessant sketches of human geometry. Until you noticed the limbs didn't end in hands or feet...

and then It started to move.

#pico8 #postcart #pixelart #art
January 6, 2026 at 7:30 PM
"Uncertainty" (277 bytes)

"Are you sure you want to shutdown AgonyLattice 0.1?" it asked in the same flat tone.

#pico8 #postcart #computer #pixelart
January 5, 2026 at 3:06 PM
"Heliocentric" (279 bytes)

#pico8 #pixelart #postcart #space
January 4, 2026 at 4:31 PM
"Circuitry" (90 bytes)

The circuity worked in sectors, each perfected self replaced by the next iteration of perfection.

pal({-15,-13,3,-5,11,9,10,-9},1)::_::x=rnd(127)y=rnd(127)pset(x+x,y+y,pget(x,y)%8+1)goto _

#pico8 #postcart #codeart
January 3, 2026 at 10:22 PM
January 2, 2026 at 3:16 PM
"Tatami" (300 bytes)

#pico8 #postcart #pixelart
December 30, 2025 at 3:10 AM
"AKIRA" (299 bytes)

#pico8 #postcart #akira
December 28, 2025 at 3:25 PM
"Excelsior" the procession enunciates ad infinitum.

Somewhere among the arbitrary torrent, a match will be made.

#postcart #pico8 #pixelart
December 28, 2025 at 3:44 AM
Alleviating a longstanding play-tester gripe about illegible text, with auxiliary large text that shows what you're hovering over.

Great that fonts persist between carts so can offload onto title cart. Apologies to those subjected to font crimes.

#pico8 #pixelart #gamedev #screenshotsaturday
November 22, 2025 at 6:23 PM
Working on title screen with added attract screen.

Ironically, optimizing the title cart as it bloated into being larger than main game. It still needs a lot code to display the tutorial/attract screen, though not the second player/win screen. Hmm, third cart the charm?

#pico8 #pixelart #gamedev
November 18, 2025 at 11:52 PM
Touching up the patron sprites. Also found the space to add four more!

#pixelart #pico8
November 17, 2025 at 12:07 AM
Working on the tutorial with an automated walkthrough.

Seemed to be getting basics across at last play-test though clunkily. So cutting down to focus on just the essentials!

#pico8 #pixelart #gamedev
November 12, 2025 at 2:54 AM
Will be play-testing the latest over at @wonderville.nyc tonight!

The dungeon denizens are judging books by their cover and there's more counters to help!

#pico8 #pixelart #gamedev
October 28, 2025 at 1:44 PM
Testing if can support widescreen.

Seem to be keeping silky smooth 30fps after:
1. Simplifying a costly palette function call for each book to a poke
2. Caching the shelf labels.
3. Making book sprites draw less blank space

So uh, widescreen co-op seems to be a go. woot

#pico8 #pixelart #gamedev
October 15, 2025 at 4:06 AM
Working on a post jam update to my library sim Libryinth.

Now featuring: two player mode!

Testing out ideas for difficulty, such as a timer and complex requests.

#pico8 #pixelart #gamedev
October 14, 2025 at 1:10 AM
You know what Balatro was missing? Gacha.

Prototyping out something.

#pico8 #pixelart #gamedev #screenshotsaturday
October 4, 2025 at 9:09 PM
The car picks the driver and the driver screams.

munro.itch.io/driving-instruction

#pico8 #pixelart #gamedev #pico1k
September 29, 2025 at 1:51 PM
September 11, 2025 at 10:08 PM