Munro
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munrowyman.bsky.social
Munro
@munrowyman.bsky.social
Technical Artist | Retro Indie Dev | NYC
munro.itch.io
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My submission to #lowrezjam is out now!

Organize a library and help your fellow denizens find books in this dungeon crawling librarian simulator: LIBRYINTH.

Play it now:
munro.itch.io/libryinth

#pico8 #gamedev #pixelart
Will be play-testing the latest over at @wonderville.nyc tonight!

The dungeon denizens are judging books by their cover and there's more counters to help!

#pico8 #pixelart #gamedev
October 28, 2025 at 1:44 PM
Testing if can support widescreen.

Seem to be keeping silky smooth 30fps after:
1. Simplifying a costly palette function call for each book to a poke
2. Caching the shelf labels.
3. Making book sprites draw less blank space

So uh, widescreen co-op seems to be a go. woot

#pico8 #pixelart #gamedev
October 15, 2025 at 4:06 AM
Working on a post jam update to my library sim Libryinth.

Now featuring: two player mode!

Testing out ideas for difficulty, such as a timer and complex requests.

#pico8 #pixelart #gamedev
October 14, 2025 at 1:10 AM
You know what Balatro was missing? Gacha.

Prototyping out something.

#pico8 #pixelart #gamedev #screenshotsaturday
October 4, 2025 at 9:09 PM
The car picks the driver and the driver screams.

munro.itch.io/driving-instruction

#pico8 #pixelart #gamedev #pico1k
September 29, 2025 at 1:51 PM
September 11, 2025 at 10:08 PM
Made couple bug fixes and uploaded to Lexaloffle so feel free to check out my tiny librarian sim!

www.lexaloffle.com/bbs/?tid=151...

Also thanks all who voted in the jam!

#pico8 #pixelart #gamedev
Libryinth
www.lexaloffle.com
August 29, 2025 at 1:22 AM
Reposted by Munro
"From Rust to Ash" is out! Roguelike Auto-battler made in #pico8. Go check it out at lokistriker.itch.io/rust

#gamedev #indiedev #pixelart
August 26, 2025 at 10:28 PM
My submission to #lowrezjam is out now!

Organize a library and help your fellow denizens find books in this dungeon crawling librarian simulator: LIBRYINTH.

Play it now:
munro.itch.io/libryinth

#pico8 #gamedev #pixelart
August 17, 2025 at 5:14 PM
Added a checkout stamp to catalog cards, a concession to avoid walking all the way over just to find an empty gap where a book should be!

Also polished up the animation so you can now flip to your heart's content.

#pico8 #pixelart #indiedev #gamedev
August 14, 2025 at 3:25 AM
𝘓𝘪𝘣𝘳𝘢𝘳𝘺 𝘤𝘢𝘳𝘥, 𝘱𝘭𝘦𝘢𝘴𝘦.

Working on the request system, and added more denizens of the Libryinth.

#pico8 #pixelart #lowrezjam #indiedev
August 13, 2025 at 2:14 AM
Made a title screen while work on the data for the random book title generator.

#pico8 #indiedev #pixelart #gamedev
August 10, 2025 at 7:13 PM
Worked on an info screen today with a catalog card for target book and see the cover of currently carried book.

Also added a friendly skeleton patron since a drop-off box seemed a bit impersonal!

#pico8 #pixelart #indiedev #lowrezjam
August 6, 2025 at 1:37 AM
Started on a raycast game for #lowrezjam over weekend.

Got a special rendering system working. Shelf sprites are generated on the fly in unused space, so each is unique.

Started making the basic retrieval task system, moving towards a tiny library sim.

#pico8 #pixelart #gamedev
August 4, 2025 at 10:24 PM
Messing around with parallax pseudo 3D. Tiny konbini shop sim anyone?

#pico8 #pixelart #gamedev #indiedev
June 26, 2025 at 11:52 PM
The question of day: is this too many grenades?

The resounding answer: "n o".
May 28, 2025 at 12:51 AM
Visiting Toronto then so hope to say hi!
toronto! we're gonna be making tiny games on SATURDAY, JUNE 14!! www.eventbrite.ca/e/game-jam-d...
May 27, 2025 at 12:15 PM
Fixed up the modding system so it can detach stuff and works with rotation correctly.

Now you can add a billion attachments to a pistol and turn into an oversized behemoth.

#gamedev #indiedev #pixelart #picotron
May 26, 2025 at 1:44 PM
Basic combat! Starting with active time battle system this time.

#screenshotsaturday #gamedev #pixelart #indiedev
May 24, 2025 at 10:58 PM
Added a quick reload system. Might keep some of the process manual though.

Art break: added unloaded weapon sprites, liking the extra mechanical detail each adds.

#pico8 #pixelart #gamedev #indiedev
May 23, 2025 at 10:40 PM
The abbreviations are making fun of me again.
May 23, 2025 at 2:14 AM
Had a bad idea: weapons also have an inventory for ammo. Inventories all the way down!

Bug of the day: can fire empty casings as well. Use the whole bullet!

Does open up to non ejecting guns like break action shotguns.

#gamedev
May 22, 2025 at 1:01 AM
Playing a lot of Deepspace Emporium, which has such a great core loop that made me straight up jealous enough to pick up development again.

Decided need to hone in on inventory as sole mode of interaction, then build the game loop around it.

#pixelart #picotron #indiedev #gamedev
May 21, 2025 at 12:33 AM
The Dead Ring.

munro.itch.io/thedeadring

The dame left before you could offer a drink. The gesture was as empty as the bottles under your desk. All that lingered was a thick haze of perfume, smoke, and a note with a scrawled number.

#tweettweetjam #tweetcart #pico8 #pixelart
Code in replies:
May 17, 2025 at 1:53 AM
The world has been fragmented, reunite it one merge at a time!

munro.itch.io/lucky-7

#tweettweetjam #indiedev #pico8

Code in replies:
May 13, 2025 at 2:00 AM