munro.itch.io
Organize a library and help your fellow denizens find books in this dungeon crawling librarian simulator: LIBRYINTH.
Play it now:
munro.itch.io/libryinth
#pico8 #gamedev #pixelart
Each forecast accented the same message. But you couldn't accept that so they kept on shuffling.
#pixel_dailies #pico8 #pixelart #postcart
Each forecast accented the same message. But you couldn't accept that so they kept on shuffling.
#pixel_dailies #pico8 #pixelart #postcart
Great that fonts persist between carts so can offload onto title cart. Apologies to those subjected to font crimes.
#pico8 #pixelart #gamedev #screenshotsaturday
Great that fonts persist between carts so can offload onto title cart. Apologies to those subjected to font crimes.
#pico8 #pixelart #gamedev #screenshotsaturday
Ironically, optimizing the title cart as it bloated into being larger than main game. It still needs a lot code to display the tutorial/attract screen, though not the second player/win screen. Hmm, third cart the charm?
#pico8 #pixelart #gamedev
The dungeon denizens are judging books by their cover and there's more counters to help!
#pico8 #pixelart #gamedev
The dungeon denizens are judging books by their cover and there's more counters to help!
#pico8 #pixelart #gamedev
Seem to be keeping silky smooth 30fps after:
1. Simplifying a costly palette function call for each book to a poke
2. Caching the shelf labels.
3. Making book sprites draw less blank space
So uh, widescreen co-op seems to be a go. woot
#pico8 #pixelart #gamedev
Prototyping out something.
#pico8 #pixelart #gamedev #screenshotsaturday
Prototyping out something.
#pico8 #pixelart #gamedev #screenshotsaturday
munro.itch.io/driving-instruction
#pico8 #pixelart #gamedev #pico1k
munro.itch.io/driving-instruction
#pico8 #pixelart #gamedev #pico1k