New England cellar dweller. Contemplating posting.
When the other team is tired and on the back foot, you don’t call a timeout so they can catch their breath. You grind their fucking face into the dirt until the final whistle blows and you’ve won the game.
When the other team is tired and on the back foot, you don’t call a timeout so they can catch their breath. You grind their fucking face into the dirt until the final whistle blows and you’ve won the game.
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Ariel, licking her lips: oh nooooo that would be terribllllle
Ariel, licking her lips: oh nooooo that would be terribllllle
Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
Yes there's no fancy sim - it just uses a water interaction buffer as a target for the particle system rendering, so we could use the power of particle system we already have.
Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
Yes there's no fancy sim - it just uses a water interaction buffer as a target for the particle system rendering, so we could use the power of particle system we already have.
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