Matthew Wilde
skilful.bsky.social
Matthew Wilde
@skilful.bsky.social
Visual Effects Developer at Valve
Pinned
I do often tend to work on liquidy things - this was the water test we did at Campo Santo pre Valve move
Liquid shader is back for the CS2 charms, this time with not-fake physics and not-fake refraction!*

*it's all fake, it's a videogame
October 2, 2025 at 1:41 AM
September 19, 2025 at 4:49 PM
You should check out this new game @counter-strike.net prettyy good
June 23, 2025 at 6:21 PM
This is a great thread @hillsguy.bsky.social, I'll add a bit more context here for anyone interested.

Yes there's no fancy sim - it just uses a water interaction buffer as a target for the particle system rendering, so we could use the power of particle system we already have.
Decided to check out how water is rendered in Counter-Strike 2.

Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
June 13, 2025 at 9:06 PM
My cat tree has fruited! Does anyone know if this plump beauty is ripe for the picking?
May 25, 2025 at 9:02 PM
How's it going on twitter sorry the everything app sorry twitter
April 15, 2025 at 7:15 PM
Reposted by Matthew Wilde
Today we shared the 2024 Year In Review, a summary of all the cool new tools and features we added to Steam last year. (plus some interesting data points about how the platform is growing).
store.steampowered.com/news/group/4...
Steamworks Development - Steam Year In Review 2024 - Steam News
At the end of every year, our team looks back at the features we shipped and the problems we solved. We summarize that work for the developers and publishers of PC games.
store.steampowered.com
March 14, 2025 at 3:46 AM
Genuine question @dominos-pizza.bsky.social : Is that stuffed crust or classic?
February 13, 2025 at 12:49 PM
Clearing out my parents house which isn't much fun, but it was heartwarming to see my mum kept hold of the t-shirt I made with Peter Beardsley's cock and balls hanging out
February 9, 2025 at 12:21 PM
Reposted by Matthew Wilde
Subtle things to make your shaders better:

1) Anti-aliasing - Real life is not limited to pixels so unless you're specifically going for a pixelated style, you should be anti-aliasing everything!
mini.gmshaders.com/p/antialiasing
January 27, 2025 at 5:26 PM
Post you from a different era. I suppose I still do colouring in, in a way
November 22, 2024 at 2:41 AM
Reposted by Matthew Wilde
Hello Bluesky, we're here now too!
November 18, 2024 at 11:26 PM
This is the official CS account on here btw

bsky.app/profile/coun...
bsky.app
November 18, 2024 at 10:39 PM
Reposted by Matthew Wilde
I cannot tell you how much work this was. I hope everyone enjoys it. There's some insane stuff in here.

Half-Life 2: 20th Anniversary Documentary
youtu.be/YCjNT9qGjh4
November 15, 2024 at 11:03 PM
Reposted by Matthew Wilde
Hi all! Just three days left until Steam Deck OLED: Limited Edition White is available for sale (while supplies last). Here's a quick look at the exclusive white carrying case + removable inner lining (slim case).

Add it to your calendar here:
store.steampowered.com/steamdeck
November 15, 2024 at 11:07 PM
I just ran Sky Follower Bridge again (Chrome extension that finds Twitter user accounts on here) and the amount of people who have accounts that didn't a few days ago is amazing
November 15, 2024 at 10:10 PM
We had fun making some rain fx in the new CS2 de_train, maybe I should a breakdown?
November 13, 2024 at 11:39 PM
t'rain
November 13, 2024 at 11:01 PM
The atmosphere of our game
November 12, 2024 at 6:58 PM
I'm enjoying it here so far, everyone is very nice and it does feel like the other place a few years ago.

Though I didn't expect to make the gaming news by posting an old clip from ITVoG - and apologies for opening old wounds!
November 12, 2024 at 6:49 PM
Is video compression even worse over here? Any tips for dealing with that?
November 10, 2024 at 2:18 AM
More recently I worked on the CS2 water and effects. I hope to share some more CS2 (and other) shader work here (and not there) in the future.
November 10, 2024 at 2:16 AM
I do often tend to work on liquidy things - this was the water test we did at Campo Santo pre Valve move
November 10, 2024 at 1:47 AM
The Half Life Alyx booze / liquid / bottle shader which I worked on at the start of the Covid lockdown and got a ridiculous amount of attention
November 10, 2024 at 1:43 AM
It's annoying but I'm going to leave that other place or at least stop posting there while the baddies are in charge and give this place a try instead. I'll add a couple of my old things to get started. Anyway, hi!
November 10, 2024 at 1:41 AM