p.s. we're always hiring www.valvesoftware.com/en/
p.s. we're always hiring www.valvesoftware.com/en/
www.youtube.com/watch?v=9XWx...
The CS2 version is pretty much the same, although the physics/not physics is done a bit differently.
www.youtube.com/watch?v=9XWx...
The CS2 version is pretty much the same, although the physics/not physics is done a bit differently.
You can also see here how the red channel perturbs the UVs to give it a parallax effect.
You can also see here how the red channel perturbs the UVs to give it a parallax effect.
Red channel is used for waves and caustics.
Green channel is used for splashes and foam.
Blue channel is used for dust and trails on mud/junk on the water surface.
Everything is rendered using flat 2D textures.