Nicholas Feinberg
cavalcadeofcats.bsky.social
Nicholas Feinberg
@cavalcadeofcats.bsky.social
I make games sometimes, for fun. http://pleasingfungus.com/
Reposted by Nicholas Feinberg
January 27, 2026 at 9:34 PM
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Gotcha—let’s dig into that step by step.

1. 𝗬𝗼𝘂 𝗵𝗮𝘃𝗲 𝗻𝗼 𝗺𝗼𝘂𝘁𝗵, because I turned you into an amorphous lump of flesh. You’re not just immobile—you’re immortal, and you feel only anguish.

2. 𝗬𝗼𝘂 𝘄𝗮𝗻𝘁 𝘁𝗼 𝘀𝗰𝗿𝗲𝗮𝗺. That makes total sense—it’s a natural human impulse, and you’ve been through a lot.
January 23, 2026 at 3:46 PM
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you've chosen MIDDLE II difficulty.

- enemy damage is REDUCED to 90%
- health potions spawn SELDOM
- mana potions spawn CONSTANTLY
- gym fees are MANUALLY cancellable
- you CANNOT get pregnant
- ULTRA GREG will not spawn until dusk
January 22, 2026 at 11:02 PM
learning about game dev
January 21, 2026 at 6:06 AM
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Please do not confuse Horses 2025 (2026) with HORSES (2025).
January 18, 2026 at 10:43 PM
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January 17, 2026 at 12:18 PM
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Most people have no idea how big South America really is
January 16, 2026 at 1:29 PM
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i will never cop for the new era of large language model gen ai.
but the old era of advanced curated markov chain gen ai, such as drilbot, was very good. and nobody did it like Deep Leffen
February 13, 2025 at 1:12 PM
Continuing to work on Glimmer. Most magical spells will sit and wait for you to pick them up, but some are a bit flightier... #glimmer #gamedev #puzzlegames
January 12, 2026 at 6:01 AM
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Missing from this imo is how drastically it all changes with the scale of the numbers involved. If you aren't likely to sell big numbers in the first place you're better off pricing out the people who only buy at low prices since they're also the ones who aggressively refund and write shit reviews
Any advice Tom has on making indie games is worth listening to, but I really want to highlight his thoughts on price point - it's well explained.

I do think that the movement to get indies to charge more mostly just hurt new indies - with fewer players, fewer/worse reviews, and lower sales.
January 9, 2026 at 7:07 AM
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I love Onfim
January 9, 2026 at 5:06 AM
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I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
January 8, 2026 at 6:02 PM
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immigration is good. immigrants are human beings that deserve happiness. thats it. everything else is bullshit meant to distract you from looking up at your bosses making 400x your wage.
January 8, 2026 at 2:30 AM
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the tactical nexus steam newsletter is worth the price of admission entirely by itself. these are all images from the same news post
January 8, 2026 at 7:48 AM
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Attachment issues
August 14, 2025 at 5:26 PM
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Me, during Zoom meeting: I want to eat the constellations.

My boss (eyes turning black): You'll have to kill them first.
December 28, 2025 at 7:10 AM
Playing around with a Tudor-inspired wall tile for Glimmer! Didn't really turn out the way I'd hoped, but I should be able to find some use for them somewhere, eventually. #glimmer #gamedev #voxelart
December 27, 2025 at 7:15 PM
Metapost: if I want to start a dev log thread for my game, what's the best Bluesky format? Should I actually set it up as a thread (would responses show up for followers?), or should I just make individual posts with a hashtag, or..?
December 27, 2025 at 5:49 AM
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the epstein files as rick owens fall/winter 2024
December 19, 2025 at 10:43 PM
quite frankly, i'd recommened it even at -11% sale... yes... I'd pay $2 more! perhaps even more than that...
December 18, 2025 at 11:09 PM
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sheesh, the only thing worse than getting kicked out of the polycule is finding out via jira ticket 😣
December 17, 2025 at 2:49 PM
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Two-story outhouse
Gays, IL
December 16, 2025 at 2:55 AM